[RELz] Arwen's XPR

Post » Wed Sep 22, 2010 10:08 pm

Sorry for resurrecting a long dead thread, but I just found this through Mod Detectives, and some searching on Arwen's site.

What's the load order for this if I wanted to use MMM as well as this modification?

In the case of MMM, it really doesn't matter, as the two mods are 100% compatible (they don't make any changes to any of the same settings).

Generally, my XPR mod should be put very last in your load order (just to be sure that no other mod is overwriting it).


And it is fine that you resurrected this thread, as I'm planning on releasing an optional Even-Slower-Leveling version very soon (as I've received a number of requests).
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Kelly Upshall
 
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Post » Wed Sep 22, 2010 2:47 pm

In the case of MMM, it really doesn't matter, as the two mods are 100% compatible (they don't make any changes to any of the same settings).

Generally, my XPR mod should be put very last in your load order (just to be sure that no other mod is overwriting it).


And it is fine that you resurrected this thread, as I'm planning on releasing an optional Even-Slower-Leveling version very soon (as I've received a number of requests).


Thanks Arwen. I plan on trying this out along with MMM and a quest mod for the Pitt (1+1 = 1) when the game gets released in my country. Till then, I'm just researching on how to install mods so I don't have to reinstall the game or something.
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Danial Zachery
 
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Post » Wed Sep 22, 2010 11:42 am

Thanks Arwen. I plan on trying this out along with MMM and a quest mod for the Pitt (1+1 = 1) when the game gets released in my country. Till then, I'm just researching on how to install mods so I don't have to reinstall the game or something.

You're very welcome. :)

Version 2.2 should be released in a few hours. I had been neglecting this little mod, even though I've been play my game with my own personal extreme version for a while.

I'm also redoing the regular version (v.2.1), just slightly as I wasn't happy with a few of the values.

Version 2.2 will contain two ArwenXPR esps . . . a regular/slow leveling version, and an extreme/very slow leveling version.

- Regular version: slows down how fast you will level up, and adds balance by reducing XPR for killing by 75%, while reducing XPR for most other achievements by 25-50%.
- Extreme version: slows down how fast you will level up, and adds balance by reducing XPR for killing by 80%, while reducing XPR for most other achievements by 40-60%

The differences between my two versions may not seem like much, but in my own game, the extreme version results in a noticeably slower level pace than what I had experienced with the regular/former version.
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StunnaLiike FiiFii
 
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Post » Wed Sep 22, 2010 10:48 pm

Good to know an update is coming out. I'll delete the version I currently have ready and replace it with the one you're coming out with.

Two questions popped into my head though:

1. I'm buying the GOTY edition when it comes out, so... for a longer leveling curve that doesn't force me to complete everything, would slow leveling be better, or your slower leveling release?
2. Regarding installation again: In your tutorial for adding mods using FOMM on Arwen's realm, it's implied that FOMM transfers all the files to the necessary locations in my destination folder for Fallout 3. Am I correct in this inference, or do I have to manually move your mod (and the other mods) into the data folder for FOMM to "see" them and order them correctly?
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Genocidal Cry
 
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Post » Wed Sep 22, 2010 4:16 pm

1.) That is totally subjective. But, since my mod only changes XPR values, it is extremely easy to switch between my regular and my extreme versions (I've done it all the time in my testing).

2.) FOMM works Great! But it can only install mods as well as they are packaged. If a mod is archived correctly (and doesn't have things like optional folders), FOMM will be able to extract the files to the proper locations.

This is why I always look at the archive before installing the mod. I often unzip an archive, remove the files I don't need/want, move files and folders, and then rezip it to what I label as "Mod name"_Installed. Then I save the original archive to a my FO3_BAK mod directory on my desktop (just as my back up).
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Laura Elizabeth
 
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Post » Wed Sep 22, 2010 6:42 pm

Version 2.2 is now available! This took a LOT longer to do than I expected, as I spent quite a bit of time just balancing out the two versions . . . which meant changing and adding some things that I hadn't really planning on touching (but I'm really glad that I did, as I think that the balance I was trying to achieve with this mod is better than ever). Personally I prefer the Extreme version, but there's a reason that I called it extreme ... you'll level up much slower than with the regular version (which slows down leveling up as much as most people probably want).

Version 2.2 Changes
===================
- The archive now contain two esps . . . a regular/slow leveling version, and an extreme/very slow leveling version.
- Both versions are balanced for Normal Difficultly gameplay, but I adjusted the Difficulty Modifier a bit differently for each (which should futher enhance their differences).
- With the game set on Normal Difficulty, the regular version should result in roughly the same pace as v.2.1.
- Reduced XP for Speech Challenges, from 75% default to 60% (40% with extreme version).
- Reduced XP for Disarming Traps, from 75% of default to 70% (50% with extreme version).
- Now also reduces XP for Secret Area Discovery by 60% of default (40% with extreme version) [This Was left at default in v.2.1].

* The differences between the two esps:
- Regular version (Arwen_XPR.esp): reduces XPR for killing by 75%, and reduces XPR for most other achievements by 25-50%.
- Extreme version (Arwen_XPR_Extreme.esp): reduces XPR for killing by 80%, and reduces XPR for most other achievements by 40-60%
- The differences between my two versions may not seem like much, but I've been using the extreme version in my own game for a while, and gaining experience points is noticeably slower.

As a test ... I played the game for nearly an hour with each esp (with virtually identical gameplay, each starting at the beginning of Level 2.
Using the Arwen_XPR.esp: I gained 169 XP (31% of what I needed to reach Level 3).
Using the Arwen_XPR_Extreme.esp: I gained only 104 XP (19% of what I needed to reach Level 3).

I updated my original post in this thread, to include version 2.2's changes.

http://www.fallout3nexus.com/downloads/file.php?id=7674
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SUck MYdIck
 
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Post » Wed Sep 22, 2010 2:57 pm

FO 3 slipped off my radar for many months and now I'm realizing how many new mods there are! 8) Your website lists some great suggestions which should spice things up in the wasteland; thanks a bunch for helping returning & current FO 3 fans alike! :thumbs: I'll load up this release after I'm done organizing my downloads- cheers!
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Mari martnez Martinez
 
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Post » Wed Sep 22, 2010 2:59 pm

Sorry for dredging up an old buried thread.

But I felt that I should make users of my Reduced XPR mod aware the it is no longer compatible with my Realism Tweaks (v.4.7 and later).
This is because my Realism Core module now globally reduces ALL XPR by using my XPR Multipliers (which can be easily changed in my Options Menu).
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Veronica Flores
 
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