Updated 10/14/09: Version 2.2
Why I Made this Mod:
Version 2.2 Changes:
- Both versions are balanced for Normal Difficulty gameplay, but I adjusted the Difficulty Modifiers a bit differently for each (which should futher enhance their differences).
- With the game set on Normal Difficulty, the regular esp will likely result in a slightly faster leveling up pace than with version 2.1. (the extreme esp will result in a considerably slower pace).
- Reduced XP for Speech Challenges, from 75% default to 60% (40% with extreme version).
- Reduced XP for Disarming Traps, from 75% of default to 70% (50% with extreme version).
- Now also reduces XP for Secret Area Discovery by 60% of default (40% with extreme version) [This had been left at default in v.2.1].
Concept:
- It also brings a bit more balance, by reducing XPR for killing a factor of 3 (5 with extreme version), while reducing XPR for most other achievements by only a factor of 2 or less (2.5 or less, with extreme version).
- There are however, certain events that will cause you to level up, even though you are receiving fewer Experience Points. For instance, when you leave Vault 101, you level up to Level 2 (I only had 19 out of the required 200 XPs when I exited the vault, yet I still leveled up, since you receive 200 XP when you exit the Vault).
The differences between the two esps:
- Extreme version (Arwen_XPR_Extreme.esp): reduces XPR for killing by 80%, and reduces XPR for most other achievements by 40-60%
- The differences between my two versions may not seem like much, but I've been using the extreme version in my own game for a while, and gaining experience points is noticeably slower.
- As a test ... I played the game for nearly an hour with each esp (with virtually identical gameplay, each starting at the beginning of Level 2.
Using the Arwen_XPR.esp: I gained 169 XP (31% of what I needed to reach Level 3).
Using the Arwen_XPR_Extreme.esp: I gained only 104 XP (19% of what I needed to reach Level 3).
Changing the game Difficulty Level will still change experience gained from killing enemies (just like with the default game):
- With the Arwen_XPR.esp: On Very Hard you will still receive 150% more XP for a kill, and a kill on Very Easy will still yield 50% less XP. But now a Deathclaw is only worth 7 XP on Very Easy, 15 XP on Normal and 22 XP on Very Hard.
- With the Arwen_XPR_Extreme.esp: On Very Hard you will still receive 150% more XP for a kill, and a kill on Very Easy will still yield 50% less XP. But now a Deathclaw is only worth 5 XP on Very Easy, 10 XP on Normal and 15 XP on Very Hard.
Better RPG balance:
- XPR for Lock Picking, Computer Hacking, Speech Challenges, Map Marker Discovery, Secret Area Discovery, and most Quest Solving was reduced only by a factor of 1.67 (2.5, with extreme version).
- XPR for and Disarming Traps was reduced only by a factor 1.4 (2.0, with extreme version).
- In the default game: killing a Deathclaw (on Normal Difficulty), and Hacking a Hard Computer were both worth 50 XP.
- With my Reduced XPR mod: killing a Deathclaw only gives you half the XP, as you gain by Hacking a Hard Computer terminal. [Normal version is 15 vs. 30 XP; and Extreme version is 10 vs. 20 XP.]
- So the speed that you level up will greatly depend on your gameplay ... but no matter how you play, you'll still level up much slower than with the default game.
- with the normal version, players who focus on killing will take 3 to 4 times longer to level up; while players who focus on a minimal amount of killing will take 2 to 3 times longer to level up.
This mod should work ok with all DLC, as it only touches the XP multiplier.
You should be able to use this without starting a new game (I did, but I was still at a low level).
Switching over from other mods that affect Experience Points:
- Deactivate your current XP mod
- Start your game and check your XP (in your stats)
- If your current xp is higher than the amount that you need to level up (example: 800/550), enter the console and type in: "rewardxp -XXXX" (without the quotes) - the xxxx is the amout of xp you want to remove to get somewhere below the required amount you need to level up (in my example, I would enter "rewardxp -300", which would give me 500/550).
- Make a CLEAN save (do not overwrite a previous save)
- Install my xp mod
- From this point on, it will take you 5 times longer to gain Experience Points.
http://www.fallout3nexus.com/downloads/file.php?id=7674
EDITED July 10, 2010: My Reduced XPR mod should no longer be used with my Realism Tweaks (v.4.7 and later) since my Realism Core module now globally reduces ALL XPR by using my XPR Multipliers (which can be easily changed in my Options Menu).