[WIP]Ascadia retexture

Post » Sun Jan 30, 2011 3:09 pm

Mind = blown.

I'll test it out for you.
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Emily Graham
 
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Post » Mon Jan 31, 2011 12:02 am

Simply we are working on new version, so it will take some time...


Mushrooms:
http://s006.radikal.ru/i215/1007/4e/7f375a7b896f.jpg - concept art drawer is Dreodan4ik
http://s001.radikal.ru/i196/1007/48/90880e4b1509.jpg - model
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Amy Gibson
 
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Post » Mon Jan 31, 2011 4:59 am

Here's all concepts for AI by Dreodan4ik
http://s42.radikal.ru/i097/1007/4e/25b4d96a9827.jpg
http://s59.radikal.ru/i165/1007/40/f047c2de7f2b.jpg
http://s12.radikal.ru/i185/1007/a4/a1327f9cb74d.jpg
http://s60.radikal.ru/i168/1007/c5/7a2876f99b46.jpg
http://s12.radikal.ru/i185/1007/18/5ce968af7256.jpg
http://s57.radikal.ru/i155/1007/1b/efb2d9d7734a.jpg
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David John Hunter
 
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Post » Mon Jan 31, 2011 1:18 am

By the way, can i ask anyone upload it on PES and Nexus?
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Rebecca Clare Smith
 
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Post » Sun Jan 30, 2011 4:38 pm

Next mushroom model
http://s001.radikal.ru/i194/1007/b0/cf08187bf172.jpg
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sharon
 
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Post » Sun Jan 30, 2011 2:58 pm

Very nice models, and concepts! I look forward to seeing some more, it seems to hold true to Morrowind's own concept art very well. I would volunteer to upload it for you, but my connection is bad and it would take me a very long time. Plenty of people around here could do it for you though. :)
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Crystal Clear
 
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Post » Sun Jan 30, 2011 11:57 pm

Plenty of people around here could do it for you though.

I see...
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Phoenix Draven
 
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Post » Sun Jan 30, 2011 10:14 pm

Great stuff, ATSS. :)

I might do the upload if you wish. Just point me to the right files and I can take care of it, if you want.
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Elina
 
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Post » Sun Jan 30, 2011 1:26 pm

Thanks Muspila for uploading!
Here link on http://www.tesnexus.com/downloads/file.php?id=33370
And PES is pending...
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April D. F
 
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Post » Mon Jan 31, 2011 2:14 am

The models are really great.

glad you found a use for my tree bark, i saw it was included in the texture pack :)
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Silencio
 
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Post » Sun Jan 30, 2011 2:15 pm

The models are really great.

glad you found a use for my tree bark, i saw it was included in the texture pack

Thank you. Yes, it is great texture, thank you for it.
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Nicole Coucopoulos
 
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Post » Sun Jan 30, 2011 10:50 pm

Vecīt.... Viss tiktāl izskatās lieliski un tās sēnes... Esmu pārsteigts. Varu vien apskaust un vēlēties, ka es prastu modelēt. Malacis!
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Stefanny Cardona
 
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Post » Sun Jan 30, 2011 10:20 pm

http://s03.radikal.ru/i176/1007/b2/66ecb310a4a5.jpg

Vecīt.... Viss tiktāl izskatās lieliski un tās sēnes... Esmu pārsteigts. Varu vien apskaust un vēlēties, ka es prastu modelēt. Malacis!

paldies
tu po russki govori?
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phillip crookes
 
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Post » Mon Jan 31, 2011 12:39 am

Mogu i tak. :D Netu kirlica. :D
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Sophie Payne
 
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Post » Sun Jan 30, 2011 4:50 pm

First post - link on PES.
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Latino HeaT
 
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Post » Mon Jan 31, 2011 3:24 am

Bump.
Any ideas about AI? What peoples want to see there or something new?
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Rudi Carter
 
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Post » Mon Jan 31, 2011 2:50 am

Bump.
Any ideas about AI? What peoples want to see there or something new?


Maybe a grass retexture for vurts AI grass that fits better with your textures :poke: .

But I think it's a lot of work.
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Scott Clemmons
 
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Post » Mon Jan 31, 2011 2:59 am

just concentrate on finishing those mushrooms :D
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Len swann
 
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Post » Sun Jan 30, 2011 2:51 pm

Maybe a grass retexture for vurts AI grass .

We are planning this. But as i remember, meshes made Vality7, and than Vurt re-texture it... Right?

New flora by Apel:
http://s48.radikal.ru/i120/1008/a1/fc7d52dd856b.jpg
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Danielle Brown
 
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Post » Sun Jan 30, 2011 7:02 pm

I have the mushrooms fixed up and are ready to be mapped.

EDIT: I just fixed some minor errors, I didnt alter the shape or anything drastic. Just thought I would mention that so you don't think I am demolishing the original model. :)

I have decided I am going to map them 2 different ways. First I am going to map them so that people can use tileable textures. This will make it a lot easier for others to retexture them. Second approach will be non-tileable, mainly for my own use, but I will send them both to ATSS and perhaps they can include both in the package for people to decide which they wanna use. Basically by using non-tileable textures I will be able to have more control over unique details and it will make mapping for me a lot easier. However this approach will make it more difficult for people to retexture them.

I have another "main" project I am working on also, so I cant say when I will be able to finish these. I will hopefully get some of the mapping done tonight. Mapping svcks. :brokencomputer: :whistling:
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joannARRGH
 
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Post » Mon Jan 31, 2011 2:36 am

Which water Shader were you using? :turtle:
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JERMAINE VIDAURRI
 
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Post » Sun Jan 30, 2011 4:10 pm

I have the mushrooms fixed up and are ready to be mapped.

EDIT: I just fixed some minor errors, I didnt alter the shape or anything drastic. Just thought I would mention that so you don't think I am demolishing the original model.

Thank you for bugs fixing????

I have decided I am going to map them 2 different ways. First I am going to map them so that people can use tileable textures. This will make it a lot easier for others to retexture them. Second approach will be non-tileable, mainly for my own use, but I will send them both to ATSS and perhaps they can include both in the package for people to decide which they wanna use. Basically by using non-tileable textures I will be able to have more control over unique details and it will make mapping for me a lot easier. However this approach will make it more difficult for people to retexture them.

Well, it is the best idea with mapping?????
Mapping svcks.

yee
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Kyra
 
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Post » Mon Jan 31, 2011 12:42 am

Ideas... I have and idea. You could make these models, finish them AND create additional trees, for others to use. :whistling: That is, a kind of a seperate download, for modding use only.
Cheers :whistling:
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Anna S
 
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Post » Mon Jan 31, 2011 6:52 am

Ideas... I have and idea. You could make these models, finish them AND create additional trees, for others to use. That is, a kind of a seperate download, for modding use only.
Cheers

Ok
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Rachel Eloise Getoutofmyface
 
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Post » Sun Jan 30, 2011 9:38 pm

Just wanted to chime in to say that I was going to get some screenshots for this project but I got wind up in a lot of other things.

Sorry
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stephanie eastwood
 
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