I have the mushrooms fixed up and are ready to be mapped.
EDIT: I just fixed some minor errors, I didnt alter the shape or anything drastic. Just thought I would mention that so you don't think I am demolishing the original model.
I have decided I am going to map them 2 different ways. First I am going to map them so that people can use tileable textures. This will make it a lot easier for others to retexture them. Second approach will be non-tileable, mainly for my own use, but I will send them both to ATSS and perhaps they can include both in the package for people to decide which they wanna use. Basically by using non-tileable textures I will be able to have more control over unique details and it will make mapping for me a lot easier. However this approach will make it more difficult for people to retexture them.
I have another "main" project I am working on also, so I cant say when I will be able to finish these. I will hopefully get some of the mapping done tonight. Mapping svcks. :brokencomputer: :whistling: