[WIP]Ascadia retexture

Post » Sun Jan 30, 2011 3:18 pm

Apel & ATSS Ascadia Re-texture v 0.9


Plugin change textures of AI on new ones. Gamma and color is looking like default.
You can download plugin here:
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8610
http://www.tesnexus.com/downloads/file.php?id=33370


Screens:
http://s60.radikal.ru/i167/1007/df/8217fcb10c16.jpg http://s42.radikal.ru/i098/1007/27/978a510de4dc.jpg http://s19.radikal.ru/i192/1007/a1/d0a4d5d7576d.jpg http://i082.radikal.ru/1007/05/0521fc68500d.jpg http://i056.radikal.ru/1007/0d/bdbd67cc5878.jpg http://s001.radikal.ru/i193/1007/88/a7d4124e4052.jpg http://s002.radikal.ru/i199/1007/ab/3eb9226a1b77.jpg

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Kathryn Medows
 
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Post » Mon Jan 31, 2011 12:13 am

At the moment with all the vanilla-textures around them, your textures still look as if they could be vanilla-ones. This is not a bad thing. Sometimes I prefer the original textures over the ones of texture-replacers myself.

Though I think we would need to see them in combination with the rest-textures to have a complete picture of the scenery you aim for.
It seems to me that you aim for Ascadian Isles that look darker and more volcanic?
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Rhi Edwards
 
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Post » Sun Jan 30, 2011 9:23 pm

Are those screenshots taken with shaders running?
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Isaac Saetern
 
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Post » Mon Jan 31, 2011 3:07 am

Are those screenshots taken with shaders running?


http://i077.radikal.ru/1007/c2/3ffc765c65dd.jpg


Judging by the look of the water in that shot, I would assume the pics were taken in the CS myself. Of course, I could be wrong :)
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Leanne Molloy
 
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Post » Sun Jan 30, 2011 8:04 pm

Judging by the look of the water in that shot, I would assume the pics were taken in the CS myself. Of course, I could be wrong :)

I don't see any water in that shot. :huh:
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Steven Nicholson
 
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Post » Sun Jan 30, 2011 8:33 pm

I don't see any water in that shot. :huh:


Hence the comment. There is water in the lower, left-hand corner. The CS renders water with much more opacity than the game engine does.
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ruCkii
 
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Post » Sun Jan 30, 2011 11:51 pm

Hence the comment. There is water in the lower, left-hand corner. The CS renders water with much more opacity than the game engine does.

Exactly :foodndrink:
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Jonathan Montero
 
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Post » Sun Jan 30, 2011 4:56 pm

The textures are looking nice, keep it up.
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Jeffrey Lawson
 
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Post » Sun Jan 30, 2011 11:49 am

Look good, keep it up. :thumbsup:
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Alister Scott
 
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Post » Sun Jan 30, 2011 12:09 pm

Thanks all.
Here's some progress screen:
http://i069.radikal.ru/1007/c6/f4bf7439ffc2.jpg

Also we made some new model for cave enter:
http://s004.radikal.ru/i205/1007/cf/8b17189c03b9.jpg
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JERMAINE VIDAURRI
 
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Post » Sun Jan 30, 2011 1:13 pm

Nice work! :) At last I see a fellow Latvian. ^^

Edit: Typo as usual. :/
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Steph
 
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Post » Sun Jan 30, 2011 6:41 pm

Nice work! At last I see a fellow Latvian. ^^

Sveiks, paldies.
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Brandi Norton
 
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Post » Sun Jan 30, 2011 11:52 pm

Nice work. :goodjob:

It makes the ascadian isles look more medieval.
I will try it if its done. :celebration:
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ijohnnny
 
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Post » Sun Jan 30, 2011 3:46 pm

I've just asked Vtastek to test it ingame, here's screens:
http://s06.radikal.ru/i179/1007/50/3d3a23826599.jpg
http://s39.radikal.ru/i084/1007/75/d5959b4140bf.jpg
http://s07.radikal.ru/i180/1007/6b/2c0ac500f695.jpg
http://s61.radikal.ru/i172/1007/6c/43c2f7a5d4e6.jpg
http://s004.radikal.ru/i206/1007/54/027279e527bc.jpg
http://s43.radikal.ru/i101/1007/2d/4bb965ed8230.jpg
http://s44.radikal.ru/i105/1007/07/d307728e9362.jpg
http://s12.radikal.ru/i185/1007/08/f4b06ab27749.jpg
http://s60.radikal.ru/i170/1007/1e/8abea329873d.jpg
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jessica robson
 
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Post » Sun Jan 30, 2011 10:58 pm

Looks good in game, and I can't wait to see that cave entrance.
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KU Fint
 
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Post » Sun Jan 30, 2011 3:49 pm

btw i have some progress:
http://s19.radikal.ru/i192/1007/8e/87da901ceb71.jpg
http://s15.radikal.ru/i188/1007/f2/fcfe46082c27.jpg
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Stephanie Kemp
 
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Post » Sun Jan 30, 2011 10:57 pm

Some new screens:
http://s50.radikal.ru/i129/1007/61/d82b47d7b7cc.jpg
http://s41.radikal.ru/i093/1007/9b/a9ec429d99b2.jpg
http://s46.radikal.ru/i111/1007/7e/54679a190a57.jpg
http://s02.radikal.ru/i175/1007/90/42fa873dcb37.jpg
http://s41.radikal.ru/i094/1007/22/2f23bbe19b6a.jpg
http://s53.radikal.ru/i140/1007/88/631d8c170f53.jpg

Thanks to Vtastek for test.
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Samantha Pattison
 
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Post » Sun Jan 30, 2011 2:42 pm

Some new screens:
http://s50.radikal.ru/i129/1007/61/d82b47d7b7cc.jpg
http://s41.radikal.ru/i093/1007/9b/a9ec429d99b2.jpg
http://s46.radikal.ru/i111/1007/7e/54679a190a57.jpg
http://s02.radikal.ru/i175/1007/90/42fa873dcb37.jpg
http://s41.radikal.ru/i094/1007/22/2f23bbe19b6a.jpg
http://s53.radikal.ru/i140/1007/88/631d8c170f53.jpg

Thanks to Vtastek for test.

Two questions: :P
1) Which mod adds the trees seen in the far background of Picture Number 1?
2) Which mod makes the water look like it does in Picture Number 3?

And the new textures look great, btw ;)
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Damned_Queen
 
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Post » Sun Jan 30, 2011 7:43 pm

Jauki, ?oti patīk. :)
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brandon frier
 
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Post » Mon Jan 31, 2011 12:55 am

Two questions: :P
1) Which mod adds the trees seen in the far background of Picture Number 1?
2) Which mod makes the water look like it does in Picture Number 3?

And the new textures look great, btw ;)



1) Vurt's Ashland trees I believe
2) New revision of Morrowind Graphics extender

Edit: 2) is a newER revision, one that is either using Phal's Underwater Caustic shader, or is just svn 161 or newer and has phal's shader built in, and the caustics must be set pretty high, I'm guessing 75+
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Harry-James Payne
 
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Post » Mon Jan 31, 2011 1:41 am

This looks fantastic! I'll be eagerly waiting the release :)
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AnDres MeZa
 
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Post » Mon Jan 31, 2011 1:37 am

Version 0.9 is complete, i need to make final texture - coastal_rock, and it can be rlz
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Devin Sluis
 
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Post » Sun Jan 30, 2011 8:02 pm

Any updates?
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james reed
 
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Post » Sun Jan 30, 2011 12:39 pm

Working on last texture, want to make perfect balance.
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Destinyscharm
 
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Post » Sun Jan 30, 2011 3:21 pm

http://rapidshare.com/files/409117650/Apel_Ascadian_Islands_retexture_v_0.9.rar

Can anyone test it?
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Kit Marsden
 
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