So, I've been looking through the concept art again and reading through the old develeper posts at TIL... drooling over some of the things I saw/read, wishing they would have made it into the game. Mainly I was thinking about the whole theme of Vvardenfell being a wasteland, dangerous. Honestly nothing seems less dangerous to me than green grass just off the slopes of a tainted mountain and the ability to stand fearlessly in a howling blight-wind, knowing you'll be just fine. So I decided, being a modder, that I should do something about it.
So here's my plan I jotted down at the time of it's inception. After you read it, I'll show you what I actually HAVE done about it so far. And ask for additional ideas.
This mod will be a total overhaul of the Blight in Morrowind. It’s supposed to be dangerous for crying out loud! Not just a few creatures running around here and there to give you a disease which makes you walk slowly.
Features will include:
Blighted Plants!
So Ken Rolston mentioned that animals and plants can both catch the blight disease. I should “retexture” plants which appear in the wastes (and perhaps add a few) not by actually retexturing them, but by adding an overlaying texture (use ashlands gray or something). And then place them around the Ashlands, having them scripted to give the player diseases if he/she touches them. Perhaps a new plant could be scripted so that, during an ash-storm a small, swirling ashcloud will appear around it (make it have large trumpet like fruit/flowers). If the player walks too close they will automatically be given a nasty blight which slowly damages their health (like 2 points every 5 seconds).
BlueDev’s Creatures
Jokingly, clothes in Morrowind are mentioned to be made from the Blight Moth. It isn’t actually blighted, it just looks like the gray ashy look of blighted things. Interesting. BlueDev also mentioned Waste Rats, I could add some to the ashlands and stuff. Obviously with some blighted.
Blight Damage Mod
I’ll probably just merge a mod which already causes damage or something in the blight. Just have to get someone's permission. But I’ll add in my own required gear.
Gear up for the Blight
So, the concept art and text always depicts dunmer in thick garbs and face-covering masks, breathers etc. Well, aside from a few things, those don’t exist too much in the game right now. So I am going to make some of my own stuff, mainly helmets, mouth-covers, goggles, robes, maybe more beetle armor. These will be required to be worn when in the blight, they won’t negate long-term effects. But they will ward it off for a while.
Yep, so that's what I thought of on the spot. I still want more suggestion, what would make the Ashlands, Red Mountain, Molag Amur; truly bad ass? I want you to soil yourself when a quest-giver asks you to deliver booze to a mine in the middle of a hell-storm!! Ahem. Anyway.
So what I've been working on currently are a few new outfits, I've mainly expanded on the sets of bonemold (thanks to Saint_Jiub for a few of the cuirass) to be more accommodating for travelling in Blighted areas. So far I haven't used too many resources aside from some goggles. There is a lot more than what I'm showing you here (like thirty helmet variations), but I felt that this was representative of what I've done. What other types of gear would you like to see? Ash-snorkels?
http://i489.photobucket.com/albums/rr256/ericthered1090/BonemoldArmor1.jpg
http://i489.photobucket.com/albums/rr256/ericthered1090/BonemoldArmor2.jpg
Secondly, I've begun preliminary work on the Blighted Plants. Basically, what I want to do is just overlay a texture so that texture replacers will not be affected by my change. I may have done this successfully, but I haven't even tested in the CS let alone in game. What I did was add a detail map. Is that supported in Morrowind?
Anyway, here are the results. I'm curious which version you guys think I should go with. Exhibit 1, 2, or 3?
http://i489.photobucket.com/albums/rr256/ericthered1090/BlightedPlants.jpg
I appreciate feedback on this, I want this to speak to other people as well as it does to me. What else should be included?
-Melchior Dahrk