Asis automatic perks exceptions

Post » Tue Feb 04, 2014 10:50 am

Hello,

I use quite a few modular mods that add or change perks and perk trees. I also use ASIS automatic perks module but have a number of new encounter mods that give those npcs their own perks... would it be wise to add them to the exception list or would it likely be all good?

I use Organized Bandits, Immersive Creatures, SOT/UDE, High level creatures and a few quest mods like Falskaar.

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Erich Lendermon
 
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