ASIS: Exclusion list

Post » Sun Dec 15, 2013 12:55 am

Hello,

I realize ASIS hasn't been updated in awhile and certain mods should be excluded from certain parts of ASIS; though there is confusion.

I only use the AI, automatic spells, perks and potions modules of ASIS

Some encounter mods I have are High-level enemies, Populated lands, Immersive Patrols, Radiance, Moonlight Tales, Immersive Creatures (Overlaps with asis potions modules), Way of the Dovahkin - UDE (I know UDE has to be added to the exclusion list and I have done so) How about the others? And if so should I full exclude them or just certain modules of ASIS?

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Scott
 
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Joined: Fri Nov 30, 2007 2:59 am

Post » Sat Dec 14, 2013 6:29 pm

I took care that SIC works together with ASIS without problems and the need to edit any ASIS inis. Sure there are some overlaps in regard of potions, but nothing conflicting. Some NPCs just end up with a higher amount of them. HLE isn't a problem either. Radiance should be excluded from the ASIS spawn features.

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Charlie Sarson
 
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