(ASK) How to Safely Terminate Settlers

Post » Sun Jan 10, 2016 10:05 am

Hey guys,

it has come to the day where I really want to terminate some (unnamed) settlers due to overloading reason and annoying hey-I-got-into-trouble whenever I hit my cribs to modify/store items.

As much as I really want to erase them, I want to be careful and make sure I don't piss the special Minutemen NPC off (Sturges, Preston, etc) in the long run. Btw, I've done several tests and now I just want to confirm.

- Let's say I destroy my settlers at Oberland Station to zero. Will any future settler of Oberland Station be hostile to me due to my previous massacre?

- If they'll be hostile in the future, would Stealth Kills avoid the future hostility?

- I'm assuming the super safe method would be waiting till the particular settlement get attacked and leave it failed so everyone will get killed. Do you agree with this as the safest method?

Thanks for those who wanna share. Oh I'm on PS4, btw.

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Kristian Perez
 
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Post » Sun Jan 10, 2016 3:14 pm

Why terminate them? You can move them to another settlement. Don't have an out of the way settlement you never visit where you can send them and never have to see them again?

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Timara White
 
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Post » Sun Jan 10, 2016 10:00 am

I don't think there's a "expel settler" option.

Of course, you can just get them to go to any worthless settlement (like Hangman's Alley) and don't care about them.

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Amanda Leis
 
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Post » Sun Jan 10, 2016 5:39 pm

Er, did we not have a nice Festive Season, smile.

Kill the settlers, well yeah, sometimes they might deserve it..... but I think, plant some veggies there and give them something to get on with... and you get benefits as well from that.... Kills two birds with one stone.

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lilmissparty
 
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Post » Sun Jan 10, 2016 11:58 pm

Uh-oh. All I can think of is in 20 years from now, Captain Kirk will be going after you. You will be the Butcher of What ever your settlement is called. :)

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carrie roche
 
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Post » Mon Jan 11, 2016 1:28 am

Just plant tons of food and water, then just leave the settlement with 0 defense - this will be a magnet for attackers and you will get your settlers butchered in no time. With no consequences.

You can even go there when it's attacked, pop a stealth boy or 2 and enjoy watching your settlers being murdered. Then you can take their heads and put them into sticks just besides your work benches to admire them when you craft your weapons or armor (there is a mod for that I think).

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Katie Samuel
 
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Post » Sun Jan 10, 2016 9:34 am

Why is Hangman's Alley a worthless settlement? It's honestly one of my favorite ones to use.

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Adam Porter
 
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Post » Sun Jan 10, 2016 11:14 am

You can just destroy(recycle) everything you built at a settlement. They will leave on their own.

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Dominic Vaughan
 
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Post » Sun Jan 10, 2016 11:22 pm

No, as long as they don't detect the kill, nothing will happen. Be warned though, some body will still be on your settlement and make it look ugly. The best way to do it is to wait till they go to sleep and sandman kill them. I do it all the time on settlement, BoS, Railroad housing.

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Kevan Olson
 
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Post » Sun Jan 10, 2016 9:55 pm

You can pick up bodies and dump them over the side of cliffs or throw them in the ocean. I did that to a pack of dead raiders.

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Emma Parkinson
 
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Post » Sun Jan 10, 2016 11:31 pm

move them to an empty settlement and do whatever you want......or give them a pickpocket grenade

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Naughty not Nice
 
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Post » Sun Jan 10, 2016 11:23 pm

All my ghouls are sent to the swamp settlement to grow food....there are no beds so they have to work 24/7.

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Rik Douglas
 
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Post » Sun Jan 10, 2016 1:37 pm

Maybe build a small room with three walls and a bell, call them to it then build the fourth wall, throw a bunch of mines down then build the roof :)

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Sarah Kim
 
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Post » Sun Jan 10, 2016 3:58 pm

LOL. Thanks guys.

Will try some of your tricks.

EDIT: can't stop laughing reading XD

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Charles Mckinna
 
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Post » Sun Jan 10, 2016 6:06 pm

Hangman's Alley can be a cool settlement with some thought put into building it, but it's so cramped and unusually placed that it's difficult to do much of anything there. Most people don't really have the patience for making a settlement like that one into something worth using, so it's mostly worthless in general.

Personally I think the Coastal Cottage is the most worthless one. The whole thing is on a hill with a couple of mostly collapsed buildings and a giant hole in the ground. What the hell am I supposed to do with this place?

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Loane
 
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Post » Sun Jan 10, 2016 10:53 pm

Hangman's Alley is toooo claustrophobic. It became overpopulated very quickly. I had to turn off the beacon & redirect some settlers to other settlements. Hardly any room to grow food & I've got to share this tiny space with that annoying roaming brahmin! Gawd those things are just pre-programmed to annoy & get in the way. An animal pen would be very useful to keep them stationary, not that I have room for one in Hangmans.

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Nick Jase Mason
 
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Post » Sun Jan 10, 2016 5:17 pm

I don't have a farm at Hangman's Alley. I turned the place into a trading center with most of the supply lines connected to it and the place being filled with shops around a campfire. I have a big building in the other section of the place holding all the beds and even Artillery on the top of it.

There's also another idea of working with Hangman's Alley by doing "layers" and so on. Most of the wooden floors can be placed within the pre-war buildings' walls btw.

Then again, I have the patience to work with this settlement and really put fun use to it. I like the location too. It's right in the middle of a huge firefight area so there's always something going outside of the settlement when I go there and it's the easiest to defend.

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Jack Moves
 
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Post » Sun Jan 10, 2016 11:05 am

Hangman's Ally may not be the best settlement location, but it's a great centrally located pit stop for players like me who avoid fast travel. A power armor station, chemistry lab and a few storage containers in addition to a supply line to connect it to your settlement network and it makes for a good operating base while adventuring in the area.

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Kelvin
 
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Post » Sun Jan 10, 2016 10:09 am

I'm pretty sure you can kill whoever is on your supply route. Make the target the supply router and put one in the back of their head or place a mine in their walkway.

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Klaire
 
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Post » Sun Jan 10, 2016 12:36 pm

You might be able to kill them but they don't die by being killed by other npcs once a settler is on a route he's tagged as essential by the game.

That's exactly what I'm going to set-up, a nice little well, surrounded by walls to dump bodies down if they start to reappear, I sorta became paroinoid about clones lately heh

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Chris Ellis
 
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Post » Sun Jan 10, 2016 6:07 pm

Hangman's Alley can be done well. You can build as high as the buildings around you, so there's really a lot more room than one might think initially. I haven't built much on it yet, but I do plan to do a big multi-level build there.

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Kelsey Anna Farley
 
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Post » Sun Jan 10, 2016 1:36 pm

I've done this over one specific issue-

I was trying to re-organize my supply lines which were a mess of spiderwebs with too many connections and make it more linear.

If you re-assign a provisioner to just be a settler, their label remains "provisioner" instead of "settler", and my sensibilities could not cope with this so of course they had to die.

I dumped a half-dozen old provisioners at Oberland Station, re-assigned them one by one to Greygarden, and followed them up the railroad tracks until you are all out of sight of the settlement. As long as you don't have a sensitive follower or just use one like Strong who actually enjoys this sort of thing, there are no negative consequences to killing them. It does count count as a murder in your stats, if you're keeping score.

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Miss K
 
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