Ask Todd Howard About Skyrim

Post » Wed Mar 02, 2011 4:06 am

Just type up a real short summary of each of the things. It may be worth it.

I think he should wait. We're already three whose questions don't show up : I think either for reasons of post length (makes it longer if they have to screen), of youth of account or of questions influx, "yet" may be the key word. :)
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Chris Johnston
 
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Post » Tue Mar 01, 2011 11:46 pm

Mine didn't show up.

I was asking about how you place things in the world. I don't know if that has already been talked about though.
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JD bernal
 
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Post » Wed Mar 02, 2011 3:35 am

i know that bethesda will only give out information they already revealed, and that only vague questions will be answered


ask these

how wereCREATURES and vampires are handled ingame

the almighty polearm question, aswell as crossbows

if armour skills are still there

is the game a conan rip of with a little elder scrools, or elder scrolls with a little conan
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Rachel Briere
 
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Post » Wed Mar 02, 2011 4:39 am

my question appeared immediately. I think if you just started a new account they must be approved first.
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Brentleah Jeffs
 
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Post » Wed Mar 02, 2011 12:21 am

Can anyone find there posts? I see Mr.Tissue Box's but I am not sure about other people...
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Claire Jackson
 
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Post » Tue Mar 01, 2011 8:24 pm

I was asking about how you place things in the world. I don't know if that has already been talked about though.

There is a comment about that in there.
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Trey Johnson
 
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Post » Wed Mar 02, 2011 6:52 am

Can someone ask about factions please?
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Jhenna lee Lizama
 
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Post » Wed Mar 02, 2011 4:10 am

Can someone ask about factions please?


you have to be more specific
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Rudy Paint fingers
 
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Post » Wed Mar 02, 2011 2:20 am

I for one am glad they're screening the questions. I've already seena bunch of dumb questions on this thread that have already been answered on the hub or in the magazine. They're probably just keeping the questions that are relevant.
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Sudah mati ini Keparat
 
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Post » Wed Mar 02, 2011 7:06 am

There is a comment about that in there.


Is it under my name? I can't find it.
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Emma Parkinson
 
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Post » Tue Mar 01, 2011 11:13 pm

you have to be more specific

How many? What kind? Are the two mages guilds in?
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Rebecca Clare Smith
 
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Post » Wed Mar 02, 2011 1:04 am

Just type up a real short summary of each of the things. It may be worth it.


Uhm...

1. Will we see additional travel options/services (Mage Guild Teleport, Mark/Recall, Divine Intervention etc.) next to regular Fast Travel?
2. In Oblivion almost all items were part of a levelled list. Will this be the same in Skyrim or will there be more handplaced loot and nonlevelled artifacts to be found in ancient ruins (like in Morrowind)? Also, will the loot be fitting to the area it is found in (so no gold septims and fresh apples in ancient locked Reliquaries)?
3. Pete made a tweet regarding Markarth and hinted at it being a Dwemer ruin. Yet the architecture does not look like the copperish industrial structures from Redguard and Morrowind. Have you taken on a different approach to Dwemer architecture or will we still see our industrial copper hallways and steampowered machines and guardians?
4. Will the player be able to get infected with lycanthropy and become a Werewolf/Boar/Bear?
5. Will Daedric armor be in the game; and if so will it be very rare (like maybe only one or two full suits in the entire game)? :P

I think those were my original questions, but only slightly better formulated when I made the original post ;)
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rheanna bruining
 
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Post » Wed Mar 02, 2011 10:02 am

you need a game informer account
Ah... That explains it. Thanks :tops:

*Not interested.
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Jennifer May
 
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Post » Tue Mar 01, 2011 10:32 pm

Someone ask how magnets work :trollface:
cookie if you get the reference :cookie:
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Rebecca Dosch
 
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Post » Tue Mar 01, 2011 9:17 pm

How many? What kind? Are the two mages guilds in?


done and i already asked previously separate question about College of Whispers and Synod
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SUck MYdIck
 
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Post » Tue Mar 01, 2011 7:21 pm

I think those were my original questions, but only slightly better formulated when I made the original post ;)

Bravo!


My questions, anyway:

1) Are there more apparel slots than Oblivion? Example: Separate pauldrons, separated from cuirass and separate gauntlets?

2) Do you start the game with no spells, and add them early on if you choose to? I really hope so.

3) Are attributes gone? If so, how will things such as encumbrance and magicka regeneration rate be handled?

4) Are all perks tied to skills?

5) Do objects have accurate collision meshes, so they don't float upon things?
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Beth Belcher
 
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Post » Wed Mar 02, 2011 6:48 am

To get more specific about beast races, I want to know how detailed they are. Are they more on the beastly side or the humanoid side. I'm not really talking about Morrowind or Oblivion, but Skyrims own interpretation of the beast races.

Yea i hope they make the orcs all huge well at least a lil bigger than the average humans and i know you can customize bodies now but there has to be differences i mean you cant have a wood elf the size of a nord can some one ask about how the body customization is being handled in that regard
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Adam Kriner
 
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Post » Wed Mar 02, 2011 4:02 am

I for one am glad they're screening the questions. I've already seena bunch of dumb questions on this thread that have already been answered on the hub or in the magazine. They're probably just keeping the questions that are relevant.

Actually it looks as if they are allowing questions that were answered allready but in that dutch magazine and not in GI. So there may be some repeats and things we already know the answers to being answered anyway, I guess we'll see.
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Carlitos Avila
 
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Post » Wed Mar 02, 2011 1:05 am

They're probably just keeping the questions that are relevant.


that's not what they're doing at all.

They restrict new accounts for a brief period and approve comments to make sure they are not spam-bots.
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Katie Samuel
 
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Post » Wed Mar 02, 2011 3:43 am

Actually it looks as if they are allowing questions that were answered allready but in that dutch magazine and not in GI. So there may be some repeats and things we already know the answers to being answered anyway, I guess we'll see.


This is exactly what is going to happen they think they are slick.
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Genocidal Cry
 
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Post » Wed Mar 02, 2011 9:18 am

Is it under my name? I can't find it.

Not sure, but I did see a question about it.
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Tammie Flint
 
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Post » Wed Mar 02, 2011 6:55 am

Actually it looks as if they are allowing questions that were answered allready but in that dutch magazine and not in GI. So there may be some repeats and things we already know the answers to being answered anyway, I guess we'll see.

While asking for about dialogue writing, I made a passing comment about "I saw a mudcrab the other day". Maybe it was considered as rude.

Guys who don't have a Game Informer account and wish to ask a question that isn't already among the comments, please make it clear in your post : the few of us who have an account can easily post them for you if you don't wish to register.
:)
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Georgia Fullalove
 
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Post » Tue Mar 01, 2011 5:57 pm

Not sure, but I did see a question about it.


I still can't find it for some reason. :brokencomputer: Well if anyone does tell me the name of the personw who asked it.
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XPidgex Jefferson
 
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Post » Wed Mar 02, 2011 9:28 am

They may not go into details about it but I wanna know about the new Smithing skill, like how it will be implemented, how it works. If someone would ask this for me that would be great!
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Brandi Norton
 
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Post » Wed Mar 02, 2011 12:52 am

They may not go into details about it but I wanna know about the new Smithing skill, like how it will be implemented, how it works. If someone would ask this for me that would be great!

Will do.
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Genevieve
 
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