My Assassin Build

Post » Thu Dec 15, 2011 4:17 am

Just want to see what you guys think and if you could help me make it better.

http://skyrimcalculator.com/#18807

I think I might have to many perks into One-Hand.(Like do I even need the high level perks? or just the dual dagger perks)

Also not sure where to put the last 5 perks. Alchemy, Enchanting, Smithing(I want a Daedric bow and daggers), or invest more into Pickpocket.

Illusion sounds cool so I could cast invisible to be even more harder to detect, but I would need 7 perks for that to be successful.

Any help would be appreciated

Thanks!
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Ashley Campos
 
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Post » Thu Dec 15, 2011 3:02 am

Illusion. Of course that screws up the dual wield unless you don't mind pausing and accessing menus every time you fight.
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Jose ordaz
 
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Post » Thu Dec 15, 2011 12:15 am

Illusion. Of course that screws up the dual wield unless you don't mind pausing and accessing menus every time you fight.


Well if I do that, I wont need the dual perks for One-Hand.
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sas
 
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Post » Thu Dec 15, 2011 3:04 am

i use a daedric battleaxe upgraded, i maxed out one handed so im working on two which means big weapons not very sneaky
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sara OMAR
 
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Post » Thu Dec 15, 2011 10:55 am

Having been playing an archer, half of an assassin, I've got a few recommendations:

Archery:

Take Ranger. As far as I can tell, it lets you move just as quickly with a drawn bow as without. It's increased my survivability, it's made archery a bit less annoying to use, and it's made my archer feel a bit more proficient and agile (which is probably important for even a primarily melee assassin). Its prerequisite, Hunter's Discipline, is only mildly useful, but does help slow an archer's haemorrhaging of ammunition, and I find it increases immersion for me, too.

Avoid Bulls-eye. By the time you get 100 archery, your enemies will be falling to your arrows very quickly anyway. Also, a 15% chance is rubbish, eclipsed by the 50% chance of stagger of Power Shot.

Avoid Steady Hand 2. In my experience, Steady Hand 1 is really helpful, making long-shots easier, and assisting with fast shots at close melee enemies while fleeing. Steady Hand 2, though, is more of a hinderance. It actually makes long shots more difficult, and doesn't really provide any greater assistance in melee. If you're not taking Ranger, that last point will be doubly true, because you'll be moving like you're stuck in tar.

One-Handed:

Avoid Paralyzing Strike and Critical Charge. See if you actually use those attacks in play before you sink points in them. Luckily, the requirements are fairly high, so you'll have time to do that. I'd put the points in Armsman, personally.

Sneak:

Avoid Stealth 5. My character has Stealth 1, and a single +20% (or something) Sneak ring, and he's already impossibly stealthy. So I think Stealth 5 is probably overkill, although I can see why you'd want if from an RP perspective.

Pickpocket:

Take Extra Pockets. You're already taking the requirements, and carrying more loot is always a good thing!

Of course, YMMV!
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Sophie Louise Edge
 
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Post » Thu Dec 15, 2011 3:05 am

I would go with illusion as it has some pretty good spells that work well with the stealth build. You can use th Rage/Calm spells to exploit the game mecanics...
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Mistress trades Melissa
 
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Post » Thu Dec 15, 2011 10:42 am

My build:
http://skyrimcalculator.com/#18807
Not the greatest but it works.
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Hope Greenhaw
 
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Post » Thu Dec 15, 2011 9:26 am

Illusion is especially cool and useful if you're planning to pursue one particular character-development avenue. Some of the coolest non-smithed assassin-friendly gear also gives bonuses to Illusion. Actually, I sort of wish that I'd taken it, now.
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Veronica Martinez
 
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Post » Thu Dec 15, 2011 12:40 am

Having been playing an archer, half of an assassin, I've got a few recommendations:

Archery:

Take Ranger. As far as I can tell, it lets you move just as quickly with a drawn bow as without. It's increased my survivability, it's made archery a bit less annoying to use, and it's made my archer feel a bit more proficient and agile (which is probably important for even a primarily melee assassin). Its prerequisite, Hunter's Discipline, is only mildly useful, but does help slow an archer's haemorrhaging of ammunition, and I find it increases immersion for me, too.

Avoid Bulls-eye. By the time you get 100 archery, your enemies will be falling to your arrows very quickly anyway. Also, a 15% chance is rubbish, eclipsed by the 50% chance of stagger of Power Shot.

Avoid Steady Hand 2. In my experience, Steady Hand 1 is really helpful, making long-shots easier, and assisting with fast shots at close melee enemies while fleeing. Steady Hand 2, though, is more of a hinderance. It actually makes long shots more difficult, and doesn't really provide any greater assistance in melee. If you're not taking Ranger, that last point will be doubly true, because you'll be moving like you're stuck in tar.

One-Handed:

Avoid Paralyzing Strike and Critical Charge. See if you actually use those attacks in play before you sink points in them. Luckily, the requirements are fairly high, so you'll have time to do that. I'd put the points in Armsman, personally.

Sneak:

Avoid Stealth 5. My character has Stealth 1, and a single +20% (or something) Sneak ring, and he's already impossibly stealthy. So I think Stealth 5 is probably overkill, although I can see why you'd want if from an RP perspective.

Pickpocket:

Take Extra Pockets. You're already taking the requirements, and carrying more loot is always a good thing!

Of course, YMMV!


Damn well this just made me remake my character because I see your points in not getting some perks which I did... I regret getting the Steady shot 2 and I dumped full 5 points into stealth... FML Time to redo everything since I can't unlearn perks.
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Josh Dagreat
 
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Post » Thu Dec 15, 2011 10:37 am

I like to role-play my characters so I don't make them as powerful as possible I just add perks to where it would fit my character. I play on Master and I've never used Smithing, Enchanting or Alchemy (I will aventually I think). I just use loot I find. The funny thing is that I have only put perks into Stealth and Archery at the moment. I've got like 11 perks to spend but I can't decide where first. So it's possible to play an Assassin for role-play on Master like I have.

If I wanted to make an assassin that's super powerful, I'd add Illusion for invisibility and Alchemy for Poisons. The thing with me is I keep my Thief/Mage/Warrior seperate. So no magic for me.
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abi
 
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Post » Thu Dec 15, 2011 4:29 am

Damn well this just made me remake my character because I see your points in not getting some perks which I did... I regret getting the Steady shot 2 and I dumped full 5 points into stealth... FML Time to redo everything since I can't unlearn perks.



Sorry, man! I thought this was a new character you were planning out, not one you'd already been playing! Having restarted about 40 times myself, I feel bad inflicting it on someone else :pinch: Don't restart: there's no shortage of perk points, or you could use the console to redistribute them?
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FLYBOYLEAK
 
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Post » Thu Dec 15, 2011 1:25 am

Well if I do that, I wont need the dual perks for One-Hand.


Correct. However the loss of offensive power is more than made up for with the flexibility and defense/adaptation that invisibility will provide (assuming you are sneak based, and not a straight up fighter). Silent casting (required) will allow all kinds of spells to be used without disrupting your stealth.
Having an offhand that can switch between a quick destruction spell or rune/detect life/calm/invisibility is very powerful indeed. I would use dual wield as well (and do rarely use it anyways even when unperked), but the constant pausing of the game and fussing with the UI is too much for me.

An interesting combination is also just picking up bound sword, and switching that in for the occasional bossfight or dragon. it is a spell anyways so no mixing up the slots or pausing the game to activate it, and re-hitting the hotkey will instant-unequip the bound weapon. - OH, also massive style points for your assassin when doing this :thumbsup:

Fikealox, above, had good advice concerning one-handed. Critical charge is takes too long and is too laggy to hit enemies that run around with enough consistency to risk (esp on high difficulty.) It is a perk I would recommend saving.

If you do go a heavy illusion route- You might consider cutting some bow perks. The damage perks are great, and if anything else, I would pick up ranger- moving quickly is the name of the game. The other stuff is a bit fluffy.
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Romy Welsch
 
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Post » Thu Dec 15, 2011 4:10 am

Illusion illusion illusion!!!
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Charlotte Buckley
 
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Post » Thu Dec 15, 2011 5:53 am

Sorry, man! I thought this was a new character you were planning out, not one you'd already been playing! Having restarted about 40 times myself, I feel bad inflicting it on someone else :pinch: Don't restart: there's no shortage of perk points, or you could use the console to redistribute them?


It's okay dude no worries, Something was bothering me anyway. It shouldn't take to long to get where I was.. I play on Ps3 so I can't do anything like that. I wished I could run it on my PC but my PC Fails. My only problem I have now is if should I stay wood elf or go Khajiit for their Night vision skill. Not sure if I could stand looking at myself being a cat though.

Still kinda on the fence about getting Illusion but if I do this is what my build will mostly be.
http://skyrimcalculator.com/#18858

I will probably pick up dual weapons in One-Hand later on.

As for having Enchanting, Smithing, Alchemy etc... Idk
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kelly thomson
 
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Post » Thu Dec 15, 2011 11:02 am

It's okay dude no worries, Something was bothering me anyway. It shouldn't take to long to get where I was.. I play on Ps3 so I can't do anything like that. I wished I could run it on my PC but my PC Fails. My only problem I have now is if should I stay wood elf or go Khajiit for their Night vision skill. Not sure if I could stand looking at myself being a cat though.

Still kinda on the fence about getting Illusion but if I do this is what my build will mostly be.
http://skyrimcalculator.com/#18858

I will probably pick up dual weapons in One-Hand later on.

As for having Enchanting, Smithing, Alchemy etc... Idk

The Nightvision is useless, in my opinion. I play a Khajiit assassin/thief, and I've only used it once or twice to test it out before quickly deactivating it. The bonus to unarmed is nice for the taven brawls, though :celebration:
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Alycia Leann grace
 
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Post » Thu Dec 15, 2011 11:38 am

It's okay dude no worries, Something was bothering me anyway. It shouldn't take to long to get where I was.. I play on Ps3 so I can't do anything like that. I wished I could run it on my PC but my PC Fails. My only problem I have now is if should I stay wood elf or go Khajiit for their Night vision skill. Not sure if I could stand looking at myself being a cat though.

Still kinda on the fence about getting Illusion but if I do this is what my build will mostly be.
http://skyrimcalculator.com/#18858

I will probably pick up dual weapons in One-Hand later on.

As for having Enchanting, Smithing, Alchemy etc... Idk


To hit the armor cap, and make all weapons and armor in the game legendary and killer- you need 2 perks: Steel---> Arcane Smith.
Chillrend, Dragonrend(the electric dragon-killing blade), BoW, Nightingale weaponry, there is plenty of stuff to make awesome, and if you are using light armor, then really there is no point in making your own, as Nightengale and DB set will easily hit cap and have great abilities. It really depends on how much you need/want to enchant.
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patricia kris
 
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Post » Thu Dec 15, 2011 11:13 am

I like to role-play my characters so I don't make them as powerful as possible I just add perks to where it would fit my character. I play on Master and I've never used Smithing, Enchanting or Alchemy (I will aventually I think). I just use loot I find. The funny thing is that I have only put perks into Stealth and Archery at the moment. I've got like 11 perks to spend but I can't decide where first. So it's possible to play an Assassin for role-play on Master like I have.

If I wanted to make an assassin that's super powerful, I'd add Illusion for invisibility and Alchemy for Poisons. The thing with me is I keep my Thief/Mage/Warrior seperate. So no magic for me.


Similar to the way I play, my character is a smooth-talking thief/archer-assassin rather than the silent backstabby type, so I perked out Speech and the main branch of Lockpicking and took a couple of ranks of the first Pickpocket perk because it fits the character to be good at those things even if they are kind of useless in combat situations, and maxed out Stealth fairly early on simply because I was doing a lot of it (the top perk in the tree I have found to be about as useful as a chocolate teapot however, I wouldn't recommend it since it rarely seems to work as advertised!).

Now at around level 50 (really liking this character and have played just this one since release which is unusual for me!) and have also got some perks in Archery and Smithing, combat was difficult at the earlier levels because I was concentrating more on the role-playing skills than the combat ones, I haven't taken all the perks in archery, but I did take all ranks of overdraw and one rank of the one that slows time when drawing a bow. I haven't gone mad with the Smithing either to exploit it, just taken it naturally and done a little bit each level to make myself level-appropriate gear. As armor isn't so important to my character (the focus is on not getting hit in the first place, rather than being protected when she is hit!) I took the heavy perks because I was interested in creating better weapons, and just created and improved my very first Daedric bow which is fairly cool (and Smithing isn't broken if you don't abuse it, people who say it is need to learn some self-control).

My skill level in both Alchemy and Enchanting is fairly good, but I haven't put any perks into those trees, if I did it would probably be overkill - I can get by with the weaker poisons and potions that I either craft myself or find as loot, same with enchanting I don't really need it beyond the ability to put one basic enchantment on a bow (I have 2 self made bows and the Nightingale bow which I switch between depending upon the combat situation, and dual wield Chillrend and Nightingale Blade if anything rarely manages to close in on me). At level 50 I can now one-shot giants from stealth but the dragons I am seeing at this level are still tricky because they usually detect me so I don't get the 3x stealth bonus, and it still takes me a while to defeat one.

I haven't really tried out much magic, not even Illusion, with this character but I will get around to it with others I am sure.
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sally R
 
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Post » Thu Dec 15, 2011 11:54 am

Thanks for all the info and help guys. Hopefully I wont screw something up this time lol...

To hit the armor cap, and make all weapons and armor in the game legendary and killer- you need 2 perks: Steel---> Arcane Smith.
Chillrend, Dragonrend(the electric dragon-killing blade), BoW, Nightingale weaponry, there is plenty of stuff to make awesome, and if you are using light armor, then really there is no point in making your own, as Nightengale and DB set will easily hit cap and have great abilities. It really depends on how much you need/want to enchant.


Wow do I really only need those 2 perks to make everything legendary? Or do I need 100 Smithing too.
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Emerald Dreams
 
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Post » Thu Dec 15, 2011 9:53 am


Wow do I really only need those 2 perks to make everything legendary? Or do I need 100 Smithing too.



You will need 100 smithing, but only the two perks. Smithing enhancive items are commonly sold in stores, pick them up when you can and store them in your house. Just use those and a blacksmithing potion (random loot) and there you are: 2 perks and storebought items and everything is at cap.
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Assumptah George
 
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Post » Thu Dec 15, 2011 3:36 pm

You will need 100 smithing, but only the two perks. Smithing enhancive items are commonly sold in stores, pick them up when you can and store them in your house. Just use those and a blacksmithing potion (random loot) and there you are: 2 perks and storebought items and everything is at cap.


Seems easy enough... Also should I just go for 5/5 Light fingers for pickpocketing?
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JeSsy ArEllano
 
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Post » Thu Dec 15, 2011 1:48 pm

Seems easy enough... Also should I just go for 5/5 Light fingers for pickpocketing?


Pickpocket is more an RP choice- or I assumed it was concerning your build. You should pursue that to your own ends to make your character fit your image.
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Marie Maillos
 
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Post » Thu Dec 15, 2011 7:16 am

Just note that there isn't actually a hard cap for smithing. There's a damage reduction cap (meaning that you don't get any benefit from wearing more than about 567 points of armor, depending on how many discrete pieces of armor you're wearing), but armor and weapons do continue to improve after their ratings hit legendary, there're just no different titles after that point. Still, maxing out your equipment past the minimum legendary ratings will probably svck the fun out of the game, anyway.

As for pickpocketing... I'd just see how you go, play it by ear. Luckily, they tell you the percentage likelihood of each theft, so if you start to notice the things you want to steal are too difficult, you'll need to perk it again or invest in some potions or pickpocketing gear.
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Alada Vaginah
 
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Post » Thu Dec 15, 2011 12:34 pm

Similar to the way I play, my character is a smooth-talking thief/archer-assassin rather than the silent backstabby type, so I perked out Speech and the main branch of Lockpicking and took a couple of ranks of the first Pickpocket perk because it fits the character to be good at those things even if they are kind of useless in combat situations, and maxed out Stealth fairly early on simply because I was doing a lot of it (the top perk in the tree I have found to be about as useful as a chocolate teapot however, I wouldn't recommend it since it rarely seems to work as advertised!).

Now at around level 50 (really liking this character and have played just this one since release which is unusual for me!) and have also got some perks in Archery and Smithing, combat was difficult at the earlier levels because I was concentrating more on the role-playing skills than the combat ones, I haven't taken all the perks in archery, but I did take all ranks of overdraw and one rank of the one that slows time when drawing a bow. I haven't gone mad with the Smithing either to exploit it, just taken it naturally and done a little bit each level to make myself level-appropriate gear. As armor isn't so important to my character (the focus is on not getting hit in the first place, rather than being protected when she is hit!) I took the heavy perks because I was interested in creating better weapons, and just created and improved my very first Daedric bow which is fairly cool (and Smithing isn't broken if you don't abuse it, people who say it is need to learn some self-control).

My skill level in both Alchemy and Enchanting is fairly good, but I haven't put any perks into those trees, if I did it would probably be overkill - I can get by with the weaker poisons and potions that I either craft myself or find as loot, same with enchanting I don't really need it beyond the ability to put one basic enchantment on a bow (I have 2 self made bows and the Nightingale bow which I switch between depending upon the combat situation, and dual wield Chillrend and Nightingale Blade if anything rarely manages to close in on me). At level 50 I can now one-shot giants from stealth but the dragons I am seeing at this level are still tricky because they usually detect me so I don't get the 3x stealth bonus, and it still takes me a while to defeat one.

I haven't really tried out much magic, not even Illusion, with this character but I will get around to it with others I am sure.


My Assassin is a bad guy in disguise. I am nice to everyone I help them no matter what. But I also do any evil quest, and killing people. So everyone around me loves but inside I'm pure darkness. I only kill when no one sees or they are alone. The only time someone finds out I'm a killer is if I'm going to kill them ;)
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Daniel Lozano
 
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Post » Thu Dec 15, 2011 1:32 pm

if you use the bow allot put 4 into conjuration and 4 into illusion to get quiet casting
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Horror- Puppe
 
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Post » Thu Dec 15, 2011 8:40 am

Thanks for all the help guys! Appreciate it =)
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herrade
 
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