Assassin's Creed II ideas that can improve TES

Post » Sat May 28, 2011 6:22 am

Why no? All of these are good ideas, although not exactly relevant to Assassins Creed II and this entire thing could have been posted in the Ideas and Suggestions thread *cough cough* MODS!
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Josh Dagreat
 
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Post » Sat May 28, 2011 4:42 am

:stare:
Just...don't even joke about that.

Too soon.
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Stephanie Valentine
 
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Post » Sat May 28, 2011 1:58 am

Rope climbing and roof hopping was a bigger part of Daggerfall than later games, so such actions would be more a return to form than a radically new gameplay mechanic for TES.

Ah, the days of dikeing around on the rooves of Sentinel.
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Philip Lyon
 
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Post » Sat May 28, 2011 5:58 am

...

...

?

:ahhh:

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Dan Wright
 
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Post » Fri May 27, 2011 11:32 pm

If there's one thing that TES needs to shamelessly steal from the Assassin's Creed games, it's animations. AC is one of the best animated games out there, TES... not so much.

After that, if we could get some at least rudimentary climbing mechanics, cities at least approaching the scale of AC's, and hell, let's throw in some of the crowd mechanics in AC2; well that would just be ducky.
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lolly13
 
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Post » Sat May 28, 2011 7:07 am

TES is fine the way it is, let Bethesda make their game :rolleyes: and you make your own.
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Matthew Barrows
 
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Post » Fri May 27, 2011 6:52 pm

The games are just so different. I don't suppose that ESV should try to adopt too much from AC2. Climbing maybe, but armoured characters should be very limited in this activity. Distinct from AC2, ESV should offer a higher damage bonus for stealth shots with a bow.

Instead what the business mind should do is cnsider making a joint Ubisoft-Bethesda game. Combine the style of Assassin's Creed with the lore of the Dark Brotherhood. Darker than AC2, and fundamentally different from every other Elder Scrolls game - free running.
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Craig Martin
 
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Post » Sat May 28, 2011 3:57 am

These are my thoughts exactly! Have you been reading my mind? :thumbsup:

Well exept I like first person views.
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Bereket Fekadu
 
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Post » Sat May 28, 2011 12:30 am

Rope climbing and roof hopping was a bigger part of Daggerfall than later games, so such actions would be more a return to form than a radically new gameplay mechanic for TES.

Thank goodness someone said it! And not just climbing walls. There were spells to improve your jumping. And landing safely after a huge jump. And you not only had levitate spells, but flying spells. It was not just designed for, but expected in dungeon exploration. And to some minimal extent, that remained in Morrowind. But then you get to the two-dimensional Oblivion where not even flying creatures could actually fly and the whole concept of vertical movement was just not there. Heck, a big scene in storyline denied access to simply by making the gameplay so vertically challenged. In Daggerfall people would have been all over it by accident purely out of curiosity! So yes, number 3 there really was a deviation made specifically in TES IV: Oblivion and is normally not a limitation in TES gameplay. I can't even begin to imagine the hell Bethesda will face if they don't bring vertical movement back in TES V. Not only because it was so important to be there before TES IV, but because where TES had been so ahead of the times in the past, now modern games practically take the concept for granted. You have to be crazy to create an immersive 3D world now and not think of wall crawling and dramatic leaping.
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carrie roche
 
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Post » Sat May 28, 2011 8:59 am

Ah, the days of dikeing around on the rooves of Sentinel.

One of my favorite parts of Daggerfall, so simple in concept, so beautiful in depth of emotion, is when the darn city closes the gates for the night, and you're left outside, in the dark, in the cold, shivering, and jumping from the things that go bump in the night.

And then you realize that you don't have to run from the ghosts and goblins. You can just climb the walls to safety.
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CHANONE
 
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Post » Fri May 27, 2011 7:35 pm

Thank goodness someone said it! And not just climbing walls. There were spells to improve your jumping. And landing safely after a huge jump. And you not only had levitate spells, but flying spells. It was not just designed for, but expected in dungeon exploration. And to some minimal extent, that remained in Morrowind. But then you get to the two-dimensional Oblivion where not even flying creatures could actually fly and the whole concept of vertical movement was just not there. Heck, a big scene in storyline denied access to simply by making the gameplay so vertically challenged. In Daggerfall people would have been all over it by accident purely out of curiosity! So yes, number 3 there really was a deviation made specifically in TES IV: Oblivion and is normally not a limitation in TES gameplay. I can't even begin to imagine the hell Bethesda will face if they don't bring vertical movement back in TES V. Not only because it was so important to be there before TES IV, but because where TES had been so ahead of the times in the past, now modern games practically take the concept for granted. You have to be crazy to create an immersive 3D world now and not think of wall crawling and dramatic leaping.



What storyline point was put out of our reach?
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sally R
 
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Post » Sat May 28, 2011 1:24 am

Freerunning might be a bit wierd in a TES game, but climbing of some sort has been wished by many for quite some time. Maybe not climbing AC2 style, but just a few simple moves like, climbing a chest high wall, or just jumping a grapping a ledge, then pulling your self up.


http://www.nowgamer.com/news/2565/dev-brink-movement-like-assassins-creed :)
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Saul C
 
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