Assassin's Creed II ideas that can improve TES

Post » Sat May 28, 2011 5:34 am

One of the really well done overall games I've playing recently is Assassin's Creed II. There's several elements that make it hard to stop playing.

1.I love charcters that when fighting, have ability to not only wield all kinds of weapons, but can certainly manipulate angles of attack from above. Although foot action is somewhat limited, this game does a great job of maneuvering camera and player 360 degrees. Personally, the best fighter for me had to be the PC Prince of Persia middle games that could attack from every possible angle and included significantly manipulating environment and kick attacks. It would be great to see the character have more sophistication in attack mode.

2.Cut scenes vs chosing dialogue. I think there should be more balance in having more, not less cut scenes in "telling the story". IMO, it gets too complicated creating too many storylines that really are still going to have to lead towards a main story. Asssassin's Creed has a great connectedness between some choices but continuing to do story development.

3. Elevate the game more. Climbing should be more than trudging up mountains. Rooftop action is really really fun and creates fabulous views.

4.Horseback riding- not only should it be a method of movement, but obviously attacking can be simply coolness. It's well done on Assassin's Creed II

I haven't got to any kind of flying parts yet, but roleplay games that have balance in story, some connectedness to history along with fantasy, good physical play of character, and some decent choices keep my interest.

If one really wants to have a dramatic diversion in roleplaying though, I'd like to see one where there is a clear changing of the entire lines of outcome. All of them still usually finish with you defeating the evil force. How about one where you have the choice to actually become the evil force and then you're battling the entire game/Kingdom for survival. Raise the controversy level up where you literally are chosing good or evil in final outcome of your character.
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Johanna Van Drunick
 
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Post » Fri May 27, 2011 6:50 pm

No. Just no.
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Samantha Jane Adams
 
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Post » Fri May 27, 2011 8:02 pm

If gaining skill in unarmed combat allowed you to seamlessly disarm opponents and use their weapons against them a la AC2, I would be all for that. Fighting barehanded is pretty bland in TES.

And sure, basic climbing would be nice. Not AC-level monkeying around, but simply the ability to mantle-up onto platforms within reach (like in Thief) would add a lot to mobility, and allow for more varied level design in the dungeons and what not.
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Jesus Sanchez
 
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Post » Sat May 28, 2011 8:40 am

One of the really well done overall games I've playing recently is Assassin's Creed II. There's several elements that make it hard to stop playing.

1.I love charcters that when fighting, have ability to not only wield all kinds of weapons, but can certainly manipulate angles of attack from above. Although foot action is somewhat limited, this game does a great job of maneuvering camera and player 360 degrees. Personally, the best fighter for me had to be the PC Prince of Persia middle games that could attack from every possible angle and included significantly manipulating environment and kick attacks. It would be great to see the character have more sophistication in attack mode.

2.Cut scenes vs chosing dialogue. I think there should be more balance in having more, not less cut scenes in "telling the story". IMO, it gets too complicated creating too many storylines that really are still going to have to lead towards a main story. Asssassin's Creed has a great connectedness between some choices but continuing to do story development.

3. Elevate the game more. Climbing should be more than trudging up mountains. Rooftop action is really really fun and creates fabulous views.

4.Horseback riding- not only should it be a method of movement, but obviously attacking can be simply coolness. It's well done on Assassin's Creed II

I haven't got to any kind of flying parts yet, but roleplay games that have balance in story, some connectedness to history along with fantasy, good physical play of character, and some decent choices keep my interest.
couldn't agree more
If one really wants to have a dramatic diversion in roleplaying though, I'd like to see one where there is a clear changing of the entire lines of outcome. All of them still usually finish with you defeating the evil force. How about one where you have the choice to actually become the evil force and then you're battling the entire game/Kingdom for survival. Raise the controversy level up where you literally are chosing good or evil in final outcome of your character.


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MARLON JOHNSON
 
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Post » Sat May 28, 2011 7:12 am

1.I love charcters that when fighting, have ability to not only wield all kinds of weapons, but can certainly manipulate angles of attack from above. Although foot action is somewhat limited, this game does a great job of maneuvering camera and player 360 degrees. Personally, the best fighter for me had to be the PC Prince of Persia middle games that could attack from every possible angle and included significantly manipulating environment and kick attacks. It would be great to see the character have more sophistication in attack mode.


I agree. But I think TESV can draw its combat best from Dark Messiah, since they are both FP games. Maybe mix in a little Mirror's Edge acrobatics and hand-to-hand.

2.Cut scenes vs chosing dialogue. I think there should be more balance in having more, not less cut scenes in "telling the story". IMO, it gets too complicated creating too many storylines that really are still going to have to lead towards a main story. Asssassin's Creed has a great connectedness between some choices but continuing to do story development.


Unless you're talking about cutscenes like Mass Effect where I can control what my character says and stuff, I disagree. I don't want to have a movie interrupt my game.

3. Elevate the game more. Climbing should be more than trudging up mountains. Rooftop action is really really fun and creates fabulous views.


I agree. More sense of height and vertical movement. Take Mirror's Edge for example. Of course it can't be too far that way because not every character can be an assassin or an acrobat.

4.Horseback riding- not only should it be a method of movement, but obviously attacking can be simply coolness. It's well done on Assassin's Creed II


I don't know if its that well-done in AC2, but I do think its something that needs to be included in TESV.


If one really wants to have a dramatic diversion in roleplaying though, I'd like to see one where there is a clear changing of the entire lines of outcome. All of them still usually finish with you defeating the evil force. How about one where you have the choice to actually become the evil force and then you're battling the entire game/Kingdom for survival. Raise the controversy level up where you literally are chosing good or evil in final outcome of your character.


I agree. But I think they should tone down on the good vs. evil in TES games, make it more morally grey. Save the good/evil for Fallout where it is an integral part of the game.

But I do think there should be different options for endings. For example, one big missed opportunity is being able to join Dagoth Ur in Morrowind. He even asks you to join him, but it is not possible to do so in the game. I don't know why they left that out, but it makes me sad. Besides, Dagoth Ur isn't cliche evil, he has his own reasons. He wants to defeat the corrupt Tribunal and expel the outlanders from Morrowind. Its a very nationalist position. Of course he has weird ways of doing it (what with the corprus stuff and all), but he's not evil-evil, even though he may look so visually.
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Siobhan Wallis-McRobert
 
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Post » Sat May 28, 2011 7:47 am

No. Just no.


Well said good sir
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Georgia Fullalove
 
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Post » Sat May 28, 2011 1:33 am

I agree. But I think they should tone down on the good vs. evil in TES games, make it more morally grey. Save the good/evil for Fallout where it is an integral part of the game.



A lot of people want the Good/Evil concept to be either toned down or taken out completely..and I don't understand why.
You just want Morally Gray? That sounds like a pretty lame game..and I wouldn't play TES V if I wasn't aloud to play as a Good character..

I wouldn't mind having all three, because life is about choices..so why not have them in the game. Though, consequences should be ever present.

Back to the topic..

AC only compliments a rogue/assassin character..so if they could add all that AC is, without eliminating the feel of the TES..then I say go for it.
But, if they plan on super improving the stealth based characters, then they would need to do the same for both Mages and Warriors..

Just my thoughts..

Cheers!
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Lady Shocka
 
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Post » Sat May 28, 2011 4:41 am

A lot of people want the Good/Evil concept to be either toned down or taken out completely..and I don't understand why.
You just want Morally Gray? That sounds like a pretty lame game..and I wouldn't play TES V if I wasn't aloud to play as a Good character..

I wouldn't mind having all three, because life is about choices..so why not have them in the game. Though, consequences should be ever present.

Back to the topic..

AC only compliments a rogue/assassin character..so if they could add all that AC is, without eliminating the feel of the TES..then I say go for it.
But, if they plan on super improving the stealth based characters, then they would need to do the same for both Mages and Warriors..

Just my thoughts..

Cheers!

I actually agree with everything that you said. Lol.

I mean, they should make some more choices, but I still want to feel like a good person. Morally gray choices usually frustrate me because no matter what I can't make a "Good" choice. Like in "Split" in SI, I couldn't just have a choice to make them all get along, I had to kill one group or the other.

Either way, there was a lot of room for improvement for Stealth, Magic, and Combat, so who knows? Maybe we'll get wall-jumping, tidal-wave summoning, spear-throwing characters.
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carla
 
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Post » Sat May 28, 2011 8:18 am

A lot of people want the Good/Evil concept to be either toned down or taken out completely..and I don't understand why.
You just want Morally Gray? That sounds like a pretty lame game..and I wouldn't play TES V if I wasn't aloud to play as a Good character..

I wouldn't mind having all three, because life is about choices..so why not have them in the game. Though, consequences should be ever present.

Back to the topic..

AC only compliments a rogue/assassin character..so if they could add all that AC is, without eliminating the feel of the TES..then I say go for it.
But, if they plan on super improving the stealth based characters, then they would need to do the same for both Mages and Warriors..

Just my thoughts..

Cheers!


Its not that we don't want you to still be able to play as the white knight or evil villian, its just that we realize that the world is not all black and white and that you should have the option to be somewhere in the grey or make decisions that are more ideological and not neccesarily good or evil.

The world is a complicated place. Who can say with complete certainty what is right or wrong?

For example, I would like decisions along the lines of Mass Effect, but not give you a report card on whether you've been naughty or nice. I made a semi-naughty decision at the end of ME1 by
Spoiler
letting the Coucil die. I didn't do this because I was trying to be 'evil.' I just thought that I could save more lives by telling the fleet to "focus on Sovereign."
It was good to me, but more grey to the game's creators. What's up with that? I just did what I thought was right. Thats what I think every decision should be. The game's creators shouldn't give you a good/evil report card. Thats at least what I think...

Morally gray choices usually frustrate me because no matter what I can't make a "Good" choice.


Welcome to the real world. Its like trying to figure out if Israel or Palestine is right...

I'm not saying they should eliminate 'good' choices. Its just that 'good' choices should be harder to do (and involve stuff like high speechcraft) because it shouldn't be easy to make everyone happy all the time. But I don't want the game to be so morally grey that it depresses me. The player should still be able to make the 'good' choice, just the right choice shouldn't be defined for him. He should have to figure it out himself.
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Dragonz Dancer
 
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Post » Fri May 27, 2011 7:12 pm

Rope climbing and roof hopping was a bigger part of Daggerfall than later games, so such actions would be more a return to form than a radically new gameplay mechanic for TES.
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Kelly John
 
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Post » Sat May 28, 2011 6:34 am

Has anyone played mount and blade? That has the best combat. If Beth wanted to take a page from anyone's book in the combat category, I would suggest this. It includes the best horse combat in all videogame history: lancing, thrusting with spears, archery, javelins, throwing axes, and attacking from the sides with swords and axes.

Very different type of game though. Just really really fun - best combat overall.
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James Rhead
 
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Post » Sat May 28, 2011 8:31 am

I think climbing would be a great addition return to the game. The jumping by Bethesda is rather unrealistic; it always has been.
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Hannah Barnard
 
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Post » Sat May 28, 2011 8:52 am

AC is a very specific game, too action oriented and too aimed at stealthcharacters, so I do not think that TES would benefit for it overall. Some of the ideas are sound, though, like climbing and such. when it comes to combat, it should be much less player based then what we can see in AC and Oblivion for that metter. Too much player's invovment makes the skills redundant

A lot of people want the Good/Evil concept to be either toned down or taken out completely..and I don't understand why.
You just want Morally Gray? That sounds like a pretty lame game..and I wouldn't play TES V if I wasn't aloud to play as a Good character..

I wouldn't mind having all three, because life is about choices..so why not have them in the game. Though, consequences should be ever present.


The reason why so many people here, me included want to change the concept of morality in TES is that Oblivion handled this pretty badly. Look at the sidequests. They are all designed for a good character as they are all about saving sons, retrivingheirlom and so on. Look at the guilds, they are either the good and nice guys who run around and save kittens form trees or the evil and more evil viallains who put small kittens on trees. That is just silly. In Oblivion, you cannot decide whther you do the quest given in a "good" or "evil" way. That is decided for you. And in the main quest, you are forced to be the white palladin, who saves the day and only because he/she is selfishly good. That is a crap. These white/black morals of Oblivion are good for children, but anyone beyond adolescence knows that the world is richer than black and white. That pure black and white is rare to the extend of bein non-existent adn taht the life is about shades of grey.


In other words, we do not want to prevent you to be good or evil, but we do not want the game to decide this for us either and then stuff it down our throats.
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Cheryl Rice
 
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Post » Sat May 28, 2011 7:07 am

Rope climbing and roof hopping was a bigger part of Daggerfall than later games, so such actions would be more a return to form than a radically new gameplay mechanic for TES.

...

...

?

:ahhh:
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Christine
 
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Post » Fri May 27, 2011 6:23 pm

I agree with 3 and 4... but as for the part about less options in story... no thanks.
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Maddy Paul
 
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Post » Sat May 28, 2011 3:30 am

the crowd dynamic appeals to me a lot in the AC games. sure, you can't talk to all of them, but i dont think you need to. since most characters in TES are already bland filler, why not make it more dynamic filler. running away from danger and walking around to fill up the streets is enough to add a whole lot of extra feeling to cities.

i also think the guard AI could be adapted for TES. guards should pay more attention to you based on bounty, perhaps chasing after you and trying to arrest you if your bounty is high enough. if guards are attacking you should be able to hide (though this obviously shouldnt reset your wanted level as it does in AC).
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Hannah Barnard
 
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Post » Sat May 28, 2011 8:56 am

the crowd dynamic appeals to me a lot in the AC games. sure, you can't talk to all of them, but i dont think you need to. since most characters in TES are already bland filler, why not make it more dynamic filler. running away from danger and walking around to fill up the streets is enough to add a whole lot of extra feeling to cities.

i also think the guard AI could be adapted for TES. guards should pay more attention to you based on bounty, perhaps chasing after you and trying to arrest you if your bounty is high enough. if guards are attacking you should be able to hide (though this obviously shouldnt reset your wanted level as it does in AC).

And the Thieves Guild could provide hiding places and building that the guards aren't allowed to enter. Like you can run down a hallway, and a door opens, and if the guards see you it closes, so you have to get there fast. And once you're in they can't find you.

So then you could have "Thieves' Dens"

I think that more "group" AI could be implemented too, like if you're in the middle of the crowd and you pull out a sword they all run away, or if somebody sits down at a table people who have a high disposition with them will also sit down.
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Ana Torrecilla Cabeza
 
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Post » Sat May 28, 2011 10:10 am

the crowd dynamic appeals to me a lot in the AC games. sure, you can't talk to all of them, but i dont think you need to. since most characters in TES are already bland filler, why not make it more dynamic filler. running away from danger and walking around to fill up the streets is enough to add a whole lot of extra feeling to cities.

i also think the guard AI could be adapted for TES. guards should pay more attention to you based on bounty, perhaps chasing after you and trying to arrest you if your bounty is high enough. if guards are attacking you should be able to hide (though this obviously shouldnt reset your wanted level as it does in AC).


I agree with the crowds. I hated how the entire population of Bravil was a whopping 54 people!
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mishionary
 
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Post » Fri May 27, 2011 10:21 pm

Crowds... that's about it.

They should also implement Ubi's AssCred2 PC DRM scheme.*








*hyuk, hyuk
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Mandi Norton
 
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Post » Sat May 28, 2011 6:17 am

They should also implement Ubi's AssCred2 PC DRM scheme.*

:stare:
Just...don't even joke about that.
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lauraa
 
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Post » Sat May 28, 2011 8:28 am

no
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Melanie
 
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Post » Sat May 28, 2011 4:22 am

I think that more "group" AI could be implemented too, like if you're in the middle of the crowd and you pull out a sword they all run away, or if somebody sits down at a table people who have a high disposition with them will also sit down.

They shouldn't run away, but rather back off. Well, some of the wimpier ones would maybe run like scared chickens though. And guards should react when you draw a sword aswell, maybe either drawing their own, or just putting their hands on the handles. Then they should tell you to sheathe the weapon, and if you don't they should point their swords directly at you, threatening to attack if you don't sheathe the sword.
Though all this would require good old Bethesda to greatly improve their animations, not to mention AI. Which is about time.
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Rowena
 
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Post » Sat May 28, 2011 1:47 am

They shouldn't run away, but rather back off. Well, some of the wimpier ones would maybe run like scared chickens though. And guards should react when you draw a sword aswell, maybe either drawing their own, or just putting their hands on the handles. Then they should tell you to sheathe the weapon, and if you don't they should point their swords directly at you, threatening to attack if you don't sheathe the sword.
Though all this would require good old Bethesda to greatly improve their animations, not to mention AI. Which is about time.

like in gothic series. `
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Richard Thompson
 
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Post » Sat May 28, 2011 12:13 am

Freerunning might be a bit wierd in a TES game, but climbing of some sort has been wished by many for quite some time. Maybe not climbing AC2 style, but just a few simple moves like, climbing a chest high wall, or just jumping a grapping a ledge, then pulling your self up. Only a few animations are needed and I imagine the script wouldn't be a complex as the whole AC2 system.

But what I really like in AC2 is the details. Like how people react when you draw a sword in public or comment how you move. It's only details, but it makes the game shine in my opinion.
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Iain Lamb
 
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Post » Sat May 28, 2011 7:29 am

One of the really well done overall games I've playing recently is Assassin's Creed II. There's several elements that make it hard to stop playing.

1.I love charcters that when fighting, have ability to not only wield all kinds of weapons, but can certainly manipulate angles of attack from above. Although foot action is somewhat limited, this game does a great job of maneuvering camera and player 360 degrees. Personally, the best fighter for me had to be the PC Prince of Persia middle games that could attack from every possible angle and included significantly manipulating environment and kick attacks. It would be great to see the character have more sophistication in attack mode.

2.Cut scenes vs chosing dialogue. I think there should be more balance in having more, not less cut scenes in "telling the story". IMO, it gets too complicated creating too many storylines that really are still going to have to lead towards a main story. Asssassin's Creed has a great connectedness between some choices but continuing to do story development.

3. Elevate the game more. Climbing should be more than trudging up mountains. Rooftop action is really really fun and creates fabulous views.

4.Horseback riding- not only should it be a method of movement, but obviously attacking can be simply coolness. It's well done on Assassin's Creed II

I haven't got to any kind of flying parts yet, but roleplay games that have balance in story, some connectedness to history along with fantasy, good physical play of character, and some decent choices keep my interest.

If one really wants to have a dramatic diversion in roleplaying though, I'd like to see one where there is a clear changing of the entire lines of outcome. All of them still usually finish with you defeating the evil force. How about one where you have the choice to actually become the evil force and then you're battling the entire game/Kingdom for survival. Raise the controversy level up where you literally are chosing good or evil in final outcome of your character.


That sounds alot like a game ive payed recently, it was called assassin's creed i think
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LADONA
 
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