I'm sure others have released assassin mods, and we always have to listen to how someone else did it better, but here's the thing... every contract is unique in its own way, and there is no real possibility of absolute duplication of any particular contract. It doesn't matter how many other similar mods might have been made or how much better or worse they were.
Description:
A mod for the free lance contract killer.
No factions, no advancement just good pay and loot.
The contracts are non-linear... meaning they don't have to be done in a particular order, but some are a great deal more difficult than others. Consider your level.
There are inherent penalties for failure, or changing your mind without completing a contract.
Adds (currently) five contacts who can give you contracts, and a sleazy bar where clients searching for a hireling might find you. The sleazy bar is a ship apparently permanently anchored. There are a few twists about it as well.
Adds one of Dongle's Junks anchored and adds some quest content as well.
Adds some armors to the game, but ... well, you'll see.
Sets up poisons and poisoned daggers to be used with more, Hhmmm... realism.
Adds masks and wigs to the game (yes I know about MCA masks and wigs, but these are a little different). The masks can be used in a limited fashion to actually hide your identity, and the jaw snapping animations have been removed in nifskope. Unfortunately, the blinking and speech animation is also gone, so these masks are much more obviously masks rather than a new head. The masks and wigs are all vanilla meshes and textures, save one which is unusual.
http://smg.photobucket.com/albums/v218/neildarkstar/Assassins%20Tangle/ are some screenies.
The concept I mentioned is something I've been considering for a while... but, well, here it is...
I was going to put this in the "Show us what your working on" thread, but then I thought I'd present this idea to you. I keep seeing these threads where pepole want to work on big projects with other modders. I also enjoy moding, but wouldn't it be cool to make a mod you can later play and only know part of the story at the start? Here's hw we can do that.
This mod currently has only five contracts available, though I'll probably add a few more before I release it (it could actually be released now) so what if... I do a few more contracts, and then some other modder adds a few more, and then another modder, and so on? Each modder could add his/her update as an update patch, and no one modder would know all of the content and story lines. When it comes times to play, the modder can play and say "Ooh, ooh, I did that... but what the hell is THIS?!?
So, that's my mod start and my proposal... What say you?