Assassination Objectives?

Post » Sat Apr 24, 2010 5:46 am

@Ramziez

The point was just to help your team, And have it as an objective would let you know who the player is, also it wouldn't matter how long a player was In server as it would reset each game. You don't see some1s kill count carrying over to the next game.

Also I suggested the kill the best/ most valuable player because you get like 10-25 exp for killing some1. So it would be just maybe 50-60-100 for killing the BP. And if it is an objective it wouldnt come up as much, so ppl couldn't farm best player kills for heaps of exp.

And saying that there isn't a 'best player' Means that no one would be coming first within the team. Where in every ither game there is a scorboard. So the best player would be determined by how the gametype works out who is coming first.

Also I posted earlier saying that the operative class was just an example.

Although I tend to agree that such a mission may lead to people wandering around trying to find the +exp player, which goes against objective gameplay.


At the beginning of the thread Im pretty sure I meant it as an Objective to be recived, not an overall misson. (I think that was said by some1 later)
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Julia Schwalbe
 
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Post » Sat Apr 24, 2010 9:15 pm

At the beginning of the thread Im pretty sure I meant it as an Objective to be recived, not an overall misson. (I think that was said by some1 later)

Doesn't matter. SD is being careful to make sure that all of the objectives and rewards encourage team play. Having an objective that encourages a player to break formation in order to get an exp boost from a single kill is counter-productive in this respect.
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Heather M
 
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Post » Sat Apr 24, 2010 11:36 am

Doesn't matter. SD is being careful to make sure that all of the objectives and rewards encourage team play. Having an objective that encourages a player to break formation in order to get an exp boost from a single kill is counter-productive in this respect.


? But SD encourages players to break formation all the time. One vid they say a meduic could leave the main fight go stand by a crane that some1 will need to be at later. That player would then earn exp for simply standing there waiting even though no one from either team is around just yet.
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Laura Wilson
 
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Post » Sat Apr 24, 2010 3:49 pm

>.> it double posted.
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Barbequtie
 
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Post » Sat Apr 24, 2010 2:40 pm

The Operative DOES NOT MEAN ASSASSIN

But ... but ... he can blend in with the crowd!
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Caroline flitcroft
 
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Post » Sat Apr 24, 2010 1:52 pm

Why does it have to be the operatives? Why couldn't a solider, medic, or engie do it? Is the operative that special that only he and kill the carrier and take it back? A light soldier would do the job just as well. A engie could get the carrier caught in the crossfire of his turret and kill him. A medic could be doing rounds find the carrier and kill him. Operatives aren't that special.

Yes and this idea then makes games turn into, "Hey if I kill this guy I get lots of XP for it even though their team is losing so I shouldn't care about objectives anymore because farming XP off him is easy enough. Also how would you know if he was the best, THERE ARE NO STATS YOU CAN SEE! Also why is it only operatives that could get this mission the way everyone is saying this is that ONLY operatives can kill select targets, but in reality everyone has an equal to kill these HVTs. Soldiers can kill targets just as well if not better in certain situations. An engie could get the HVT in his turret fire and he wouldn't get this assassination bonus because he isn't an operative and killing the "best" player. Medics can kill people too they just are meant to be healing the team.

Also the people that just happened to be playing on the same server for a long period of time get targeted because of course they would have the "highest" stats in the game and get targeted by every "assassin" which would further break game play.

Overall this idea goes against almost everything splash damage is trying to do with Brink. I turns the operative from a class that is meant to help his teammates by hacking and gathering information into a class that is solely focused on killing people that the game thinks are "important". The way Brink is going EVERYONE is important in their own way so no, no assassination missions.



This wouldn't happen all the time. As why the operative he is ideally suited to sneak behind enemy lines. The XP gains reset after each game so that isn't the problem.

As you believe the operative isn't an assassin but is best suited for assassinish missions. The operatives job include disrupting the enemy team. If you keep their best player from doing whatever they are doing you are helping your team.

Think of it like basketball. There are fives players but only 1 or 2 that are the stars of the team. You shut down their best players and it makes victory easier.

Besides the highest XP gainers are likely medics and you always kill the medic first.

But ... but ... he can blend in with the crowd!


Just like an Assassin.
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Oscar Vazquez
 
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Post » Sat Apr 24, 2010 10:51 am

An operative, secret agent, or spy is someone who gathers information, and that should be their primary goal as a player most of the time. Their abilities as a class are focused towards that very task (hacking, tracking, interrogating). An assassin on the other hand is someone who focuses on killing, hindering, and sabotage. You could probably make a build like that within the game; but I imagine that in most large firefights, an operative would be much more helpful getting close to the enemy with his disguise to interrogate one of its downed members rather than losing his disguise in order to kill a single person.
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Christine Pane
 
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Post » Sat Apr 24, 2010 11:18 am

An operative, secret agent, or spy is someone who gathers information, and that should be their primary goal as a player most of the time. Their abilities as a class are focused towards that very task (hacking, tracking, interrogating). An assassin on the other hand is someone who focuses on killing, hindering, and sabotage. You could probably make a build like that within the game; but I imagine that in most large firefights, an operative would be much more helpful getting close to the enemy with his disguise to interrogate one of its downed members rather than losing his disguise in order to kill a single person.


You say that an assassin is Killing, hindering and sabotaging. Well I'm pretty sure in one of the videos the mention using an operative to sabotage the enemy team. And a lot of what an operative does is hindering the enemy team. Also everyone can kill. So I have to agree with Wraith that slowing down the enemy teams 'best' players would make victory easier.

Also In games with disguise option (Probably not as in-depth as brink) But Friendly fire (If enabled) Doesn't protect you from enemy fire while you are disguised. So If you are sneaking around and you run into an enemy and choose not to kill them, then they may accidentally shoot you (probably making you lose the disguise), Remember your name as som1 from the other team and shoot you or they may have some ability that allows some1 to see through disguises (Probably unlikely but who knows)

So keeping up a disguise is only helpful to a point, then it may become easier to kill the enemy just in case and find another disguise.
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Ilona Neumann
 
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Post » Sat Apr 24, 2010 12:36 pm

The problem with the XP system everyone is talking about is the fact from what I've heard you can drop in and out of a game at will, so does that mean that the guy that was their for the whole game is the best just because he happened to get a lot more XP before others joined? XP is not a good factor at choosing who is the "best" player on the team. Some guy that just joined could be even better than the guy that was there the whole round and he's not considered the best because his XP isn't as high.
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Ricky Rayner
 
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Post » Sat Apr 24, 2010 8:34 pm

The Operative can backstab, yeah?

Assassin move, kapow -
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John N
 
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Post » Sat Apr 24, 2010 3:52 pm

The Operative can backstab, yeah?

Assassin move, kapow -

It hasn't been confirmed or even hinted at, to my knowledge.
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Crystal Birch
 
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Post » Sat Apr 24, 2010 8:54 pm

Pretty sure I read about backstabs a long time ago :l
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Kayla Oatney
 
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Post » Sat Apr 24, 2010 4:22 pm

Pretty sure I read about backstabs a long time ago :l

Not from anywhere official. There's been speculation about it here on the forums, but its just people being hopeful (looking at you Wraith :whistling: )
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Chris Duncan
 
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Post » Sat Apr 24, 2010 8:02 am

Not from anywhere official. There's been speculation about it here on the forums, but its just people being hopeful (looking at you Wraith :whistling: )


Filthy rumors, infecting my mind with false hope, balls and curses, I tell you, balls and curses!
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IsAiah AkA figgy
 
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Post » Sat Apr 24, 2010 9:57 am

Filthy rumors, infecting my mind with false hope, balls and curses, I tell you, balls and curses!

We have reason to believe the existence of a backstabbing ability, since SD's previous games also featured it.
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Sarah Knight
 
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Post » Sat Apr 24, 2010 11:10 am

We have reason to believe the existence of a backstabbing ability, since SD's previous games also featured it.


Let's hope you guys are right, I want that :l
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Rodney C
 
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Post » Sat Apr 24, 2010 9:08 am

We have reason to believe the existence of a backstabbing ability, since SD's previous games also featured it.


Precisely.
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alyssa ALYSSA
 
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Post » Sat Apr 24, 2010 9:30 am

I know the operative isn't an assassin. And so what if you go out of current disguise if the person you attack is dead.

Besides I just used the Operative as an example. Im sure killing a priority target could be done by almost any class.


Yeah but if this feature was added, it would most likely take away from teamwork, as everyone
would attempt to kill the high priority target, just for the xp bonus?
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Sammygirl500
 
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Post » Sat Apr 24, 2010 9:44 am

Yeah but if this feature was added, it would most likely take away from teamwork, as everyone
would attempt to kill the high priority target, just for the xp bonus?


People seem to have one dimensonal concept of teamwork. Teamwork involves working together and disrupting the enemy team. Of course everyone can't do this mission which is why it makes sense for an operative. Its not just about the XP bonus and honestly what doesn't grant an XP bonus?

By taking out their best players the enemy team won't be working as well hence it helps your team.
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Amelia Pritchard
 
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Post » Sat Apr 24, 2010 3:32 pm

By taking out their best players the enemy team won't be working as well hence it helps your team.

By permanently being on a killing-spree (read: playing CoD-Style) you technically help your team as well. But you surely don't give them any idea of it.
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helen buchan
 
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Post » Sat Apr 24, 2010 7:38 am

By permanently being on a killing-spree (read: playing CoD-Style) you technically help your team as well. But you surely don't give them any idea of it.


True enough. As for me I like both styles depending on the situation. If my teammates are idiots I prefer to go off and do my own thing, If they work together I can and will support them more directly.
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REVLUTIN
 
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Post » Sat Apr 24, 2010 8:26 am

People seem to have one dimensonal concept of teamwork. Teamwork involves working together and disrupting the enemy team. Of course everyone can't do this mission which is why it makes sense for an operative. Its not just about the XP bonus and honestly what doesn't grant an XP bonus?

By taking out their best players the enemy team won't be working as well hence it helps your team.



By permanently being on a killing-spree (read: playing CoD-Style) you technically help your team as well. But you surely don't give them any idea of it.



True enough. As for me I like both styles depending on the situation. If my teammates are idiots I prefer to go off and do my own thing, If they work together I can and will support them more directly.


Yea I agree with all of that.

And I guess depending on what exp bonus you get for being on the winning team. Letting a N.00b team try and win by themselves will probably never happen, so Id probably end up trying to hold up the team by completing the main objective(s). If they are really N.00b, I wont even try that (especially if winning team bonus isn't worth it), ill just end up dead trying to stick with them.
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Multi Multi
 
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Post » Sat Apr 24, 2010 3:18 pm

I actually like the idea of "Assassinate the best enemy player" or "Interrogate the enemy player with the most points" as a bonus.

If someone's completing heaps of objectives, they could be painted as a priority target of operatives. This could just be a minor XP reward for interrogating an important target, or just someone who's been painted as dangerous.

I remember in Resistance 2's objective mode, it would occasional designate one player as a target (think VIP). One team tried to kill them, the other tried to defend them. That could carry over to Brink in a modified form.




Then Assassin's Creed: Brotherhood came out and now we have over 100k people on the PS3 sprinting every person in rank 1 on the leaderboard who should be going for the lower ranks.



IMO just no. Bad idea is bad. Why should it be my consequence that all people who AREN'T getting as much kills/missions/etc. than me I should be the one to pay?

Remember... IMO.
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Red Bevinz
 
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Post » Sat Apr 24, 2010 5:20 pm

We have reason to believe the existence of a backstabbing ability, since SD's previous games also featured it.


Yeah, but even if it is in the game, it wouldn't be OHK. Since SD has an obsession with removing OHK's from Brink.
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Tom
 
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Post » Sat Apr 24, 2010 11:54 am

In my experience, being targeted is quite fun, and I wouldn't personally see it as a consequence. Fighting for your life when the enemy team is coming around every corner, aren't those moments why most people play FPS games?.
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GLOW...
 
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