Assassination Objectives?

Post » Sat Apr 24, 2010 9:24 pm

In my experience, being targeted is quite fun, and I wouldn't personally see it as a consequence. Fighting for your life when the enemy team is coming around every corner, aren't those moments why most people play FPS games?.

Yea I agree.


IMO just no. Bad idea is bad. Why should it be my consequence that all people who AREN'T getting as much kills/missions/etc. than me I should be the one to pay?

Remember... IMO.

And whats wrong with being targeted? If your getting the most kills/missions/exp etc.. Then doesn't that usually mean that the current game isn't much of a challenge? I would jump at the chance to have the current game made more interesting by having people personally target me. Id see how many I could make dead before they get me. That's just my opinion.
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Victoria Bartel
 
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Post » Sat Apr 24, 2010 9:54 am

In my experience, being targeted is quite fun, and I wouldn't personally see it as a consequence. Fighting for your life when the enemy team is coming around every corner, aren't those moments why most people play FPS games?.


From my experience I hate that most of the time. I have a horrible connection so I usually get the short end of the stick. But the again in Brink with the amount of health and hopefully lack of lag then yes it should be fun.
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Joanne Crump
 
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Post » Sat Apr 24, 2010 4:29 pm

Yeah, but even if it is in the game, it wouldn't be OHK. Since SD has an obsession with removing OHK's from Brink.


It's mainly removing OHK with sniper rifles.
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Krystina Proietti
 
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Post » Sat Apr 24, 2010 9:51 pm

It's mainly removing OHK with sniper rifles.

And headshots, and grenades.
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X(S.a.R.a.H)X
 
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Post » Sat Apr 24, 2010 3:04 pm

I don't remember where I heard/read it, but it said that there would be no OHK in brink, at all. Also that there are no sniper rifles, just smgs with scopes...

Which svcks cause I like OHK headshots... If Headshots don't kill then whats the point of getting them..
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jodie
 
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Post » Sat Apr 24, 2010 10:12 am

I don't remember where I heard/read it, but it said that there would be no OHK in brink, at all. Also that there are no sniper rifles, just smgs with scopes...

Which svcks cause I like OHK headshots... If Headshots don't kill then whats the point of getting them..

the fact that you said "smgs with scopes" makes me think you need to go back and double check your info. The closest thing Brink has to snipers would be taking a short rifle (semi-auto high damage rifle) and putting a scope on it. Short rifles are able to be used by light bodied players.

The point of headshots is that you can kill someone in 3-4 shots instead of 13-14 to the chest. They still have the high damage you are looking for.
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Agnieszka Bak
 
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Post » Sat Apr 24, 2010 1:01 pm

the fact that you said "smgs with scopes" makes me think you need to go back and double check your info. The closest thing Brink has to snipers would be taking a short rifle (semi-auto high damage rifle) and putting a scope on it. Short rifles are able to be used by light bodied players.

The point of headshots is that you can kill someone in 3-4 shots instead of 13-14 to the chest. They still have the high damage you are looking for.


Really? I have heard about Short rifles, but i think it was only on forums like this one and I think you see them in the trailer. The videos always say Light builds use smgs (Of course that's just a generalization, they aren't gonna name all the weapons) So I just used smgs in my post cause it's what I have heard.

Still I'll miss headshots killing the enemy in Brink.
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Joanne Crump
 
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Post » Sat Apr 24, 2010 8:50 pm

Really? I have heard about Short rifles, but i think it was only on forums like this one and I think you see them in the trailer. The videos always say Light builds use smgs (Of course that's just a generalization, they aren't gonna name all the weapons) So I just used smgs in my post cause it's what I have heard.

Still I'll miss headshots killing the enemy in Brink.


Headshots do more damage than body shots.
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Kay O'Hara
 
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Post » Sat Apr 24, 2010 6:08 am

Headshots do more damage than body shots.


Still won't kill them In one hit. And that is what I will miss. It's nothing major, just something I will miss.
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Tamara Dost
 
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Post » Sat Apr 24, 2010 4:14 pm

OHK headshots are just as stupid as quickscoping.
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X(S.a.R.a.H)X
 
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Post » Sat Apr 24, 2010 6:55 am

OHK headshots are just as stupid as quickscoping.


Wow you must hate alot of games since almost all FPS are OHK headshots.
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Roberta Obrien
 
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Post » Sat Apr 24, 2010 8:54 am

Wow you must hate alot of games since almost all FPS are OHK headshots.

In fact I don't like many FPSs.

I do like Rainbow Six Vegas 2, in which you go down quite fast in general and I like Ghost Recon Advanced Warfighter, which makes you die even faster. Also I play MW2 every now and then, which has no OHK-headshots for most weapons.
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IM NOT EASY
 
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Post » Sat Apr 24, 2010 11:14 am

In fact I don't like many FPSs.

I do like Rainbow Six Vegas 2, in which you go down quite fast in general and I like Ghost Recon Advanced Warfighter, which makes you die even faster. Also I play MW2 every now and then, which has no OHK-headshots for most weapons.


? seems a little weird MW2 doesn't have OHK head-shots for most when Black ops does for most if not all.
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carly mcdonough
 
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Post » Sat Apr 24, 2010 11:20 am

I guess that's because the heads behind Infinity Wards did actually know what they were doing to some extend. :P
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christelle047
 
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Post » Sat Apr 24, 2010 2:54 pm

In fact I don't like many FPSs.

I do like Rainbow Six Vegas 2, in which you go down quite fast in general and I like Ghost Recon Advanced Warfighter, which makes you die even faster. Also I play MW2 every now and then, which has no OHK-headshots for most weapons.


Every try operation flashpoint?
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IsAiah AkA figgy
 
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Post » Sat Apr 24, 2010 7:21 pm


And whats wrong with being targeted? If your getting the most kills/missions/exp etc.. Then doesn't that usually mean that the current game isn't much of a challenge? I would jump at the chance to have the current game made more interesting by having people personally target me. Id see how many I could make dead before they get me. That's just my opinion.


Well, this is Brink isn't it? If you wanted to play a gamemode like that then AC:BH is the game. Not Brink. Plus, this totally destroys the point of TEAMWORK. Sure having the entire enemy team come after you, but what about the well-deserving people that are more teamworthy on your team?


IMO, I do not like challenge. My biggest point-takers for my opinion. I like being able to be good, my team better, and not have 7 (how many?) people after me all at once while my team are trying to take the current objective.
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remi lasisi
 
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Post » Sat Apr 24, 2010 1:45 pm

Well, this is Brink isn't it? If you wanted to play a gamemode like that then AC:BH is the game. Not Brink. Plus, this totally destroys the point of TEAMWORK. Sure having the entire enemy team come after you, but what about the well-deserving people that are more teamworthy on your team?


IMO, I do not like challenge. My biggest point-takers for my opinion. I like being able to be good, my team better, and not have 7 (how many?) people after me all at once while my team are trying to take the current objective.

If you are playing video games, you obviously like SOME challenge. Winning without a challenge carries no sense of victory. Lets play a game, every time your inhale, you win. YAY! we are all winners. :celebration:
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brian adkins
 
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Post » Sat Apr 24, 2010 12:09 pm

If you are playing video games, you obviously like SOME challenge. Winning without a challenge carries no sense of victory. Lets play a game, every time your inhale, you win. YAY! we are all winners. :celebration:

And for some people, that is just fine. If everyone enjoyed a challenge, then they wouldn't have strategy guides, cheat codes, easy difficulty settings and hacks.
I agree with what Oscarmike says - a "concentrate on killing this player" objective, takes away from players utilizing classes and teamwork and working towars the current (core) objective.

This 'Assassination objective' essentially turns the game into a deathmatch variant for a short time (boring), and ultimatley just sounds like something a player thought up (probably one that is going to play Operative) because it is something he personally would enjoy, and not something that is benefical or something that even belongs in Brink, as a whole.
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Multi Multi
 
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Post » Sat Apr 24, 2010 8:17 pm

And for some people, that is just fine. If everyone enjoyed a challenge, then they wouldn't have strategy guides, cheat codes, easy difficulty settings and hacks.
I agree with what Oscarmike says - a "concentrate on killing this player" objective, takes away from players utilizing classes and teamwork and working towars the current (core) objective.

This 'Assassination objective' essentially turns the game into a deathmatch variant for a short time (boring), and ultimatley just sounds like something a player thought up (probably one that is going to play Operative) because it is something he personally would enjoy, and not something that is benefical or something that even belongs in Brink, as a whole.


Well I can see your point. However a kill X person doesn't turn the whole game into a deathmatch.

As for beneficality I will use my sports anology from before. On any team there will normally be plenty of good players but only a few star players. If you can stop the best players from doing what they do best your weaken the enemy team and help your own.

This would never be a primary mission if it was in Brink (which I doubt it will)

Besides the highest scoring member is likely a medic or someone else stalwartly supporting their team. Keep them from buffing/healing/reviving/hacking or whatever else they are doing so effectively it will help your team.
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Nuno Castro
 
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Post » Sat Apr 24, 2010 6:52 pm

On any team there will normally be plenty of good players but only a few star players. If you can stop the best players from doing what they do best your weaken the enemy team and help your own.

Besides the highest scoring member is likely a medic or someone else stalwartly supporting their team. Keep them from buffing/healing/reviving/hacking or whatever else they are doing so effectively it will help your team.


But these are tactics and startegies, that any good team should be exercising regardless. You do not need an objective centered around it.
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Steve Fallon
 
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Post » Sat Apr 24, 2010 1:40 pm

But these are tactics and startegies, that any good team should be exercising regardless. You do not need an objective centered around it.


Touche. Remember though not all teams are good ones and the Brink devs are looking to bribe players into doing the right things. Just saying.
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WTW
 
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Post » Sat Apr 24, 2010 6:43 pm

I have an idea for this objective thing. You should be able to equip special goggles that make the MVP on the other team have a gold "aura" thus making it easier to keep track of him and kill him.
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Alkira rose Nankivell
 
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Post » Sat Apr 24, 2010 11:04 pm

I have an idea for this objective thing. You should be able to equip special goggles that make the MVP on the other team have a gold "aura" thus making it easier to keep track of him and kill him.

Im pretty sure Operatives have a 'Homing beacon' ability they can purchase, where they can plant a beacon on specific players to trackl their movements.
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Maria Leon
 
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Post » Sat Apr 24, 2010 7:29 am

Im pretty sure Operatives have a 'Homing beacon' ability they can purchase, where they can plant a beacon on specific players to trackl their movements.

Its true, but the only description i have seen of the ability didn't say if it only showed up on the minimap, or if it actually lit up the player in some way. Either way, would be quite useful for marking operatives or MVPs.
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Bethany Short
 
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Post » Sat Apr 24, 2010 11:01 am

Every try operation flashpoint?

Nope. I think this and ARMA are too much of a military combat simulation already.

Its true, but the only description i have seen of the ability didn't say if it only showed up on the minimap, or if it actually lit up the player in some way. Either way, would be quite useful for marking operatives or MVPs.

Hah, I think it would actually be fun if the beacon starts flashing after a while.
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Fanny Rouyé
 
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