Assassination Objectives?

Post » Sat Apr 24, 2010 7:09 am

I was just wondering if there would be some kind of assassination objectives? (Multiplayer)

I mean everything I have read have said that the objectives are dynamic depending on whats happening and what needs to be done to help the team.
So what if someone on the other team is doing really really well?
Like lots of kills (maybe with hardly any deaths?) or some1 is successfully completing a lot of high exp objectives? Or maybe even an enemy operative is sabotaging you from the inside (like has sneaked behind you and is capturing/destroying).

I just think it'd be cool if you were playing and an objective came up for one person to take out a dangerous enemy player that has been doing things like the above.
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m Gardner
 
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Post » Sat Apr 24, 2010 5:22 am

There's an "interrogate this person," which involves downing and then extracting info from an enemy...so in a way, yes. I doubt there would be a "just kill this person" objective though, you'd have to do more.
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Amber Hubbard
 
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Post » Sat Apr 24, 2010 10:11 am

I actually like the idea of "Assassinate the best enemy player" or "Interrogate the enemy player with the most points" as a bonus.

If someone's completing heaps of objectives, they could be painted as a priority target of operatives. This could just be a minor XP reward for interrogating an important target, or just someone who's been painted as dangerous.

I remember in Resistance 2's objective mode, it would occasional designate one player as a target (think VIP). One team tried to kill them, the other tried to defend them. That could carry over to Brink in a modified form.
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Phillip Brunyee
 
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Post » Sat Apr 24, 2010 7:02 pm

I actually like the idea of "Assassinate the best enemy player" or "Interrogate the enemy player with the most points" as a bonus.

If someone's completing heaps of objectives, they could be painted as a priority target of operatives. This could just be a minor XP reward for interrogating an important target, or just someone who's been painted as dangerous.

I remember in Resistance 2's objective mode, it would occasional designate one player as a target (think VIP). One team tried to kill them, the other tried to defend them. That could carry over to Brink in a modified form.


Sounds cool in my ears, great idea btw! :)
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Wayland Neace
 
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Post » Sat Apr 24, 2010 4:16 am

I actually like the idea of "Assassinate the best enemy player" or "Interrogate the enemy player with the most points" as a bonus.

If someone's completing heaps of objectives, they could be painted as a priority target of operatives. This could just be a minor XP reward for interrogating an important target, or just someone who's been painted as dangerous.

I remember in Resistance 2's objective mode, it would occasional designate one player as a target (think VIP). One team tried to kill them, the other tried to defend them. That could carry over to Brink in a modified form.


That's what I was thinking. Hopefully it will be in the game :biggrin:
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Eilidh Brian
 
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Post » Sat Apr 24, 2010 1:16 pm

There probably will be Escort the VIP alike missions; but we don't know yet if the VIP will be a civilian (NPC) or an actual player, or if both versions exist.
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Vickey Martinez
 
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Post » Sat Apr 24, 2010 6:32 pm

There probably will be Escort the VIP alike missions; but we don't know yet if the VIP will be a civilian (NPC) or an actual player, or if both versions exist.


Yeah but in Escort the VIP type game modes, the Vip (If non NPC) wouldn't have earnt that status, just given it. So some1 not worth killing could end up as the VIP.
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chloe hampson
 
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Post » Sat Apr 24, 2010 5:21 pm

I thought we've been over this before....

The Operative DOES NOT MEAN ASSASSIN.

The Operative is about hacking and discovering information, penetrating the enemies defenses, or fooling the naked eye, not about assassinating people. That's why when you are wearing a disguise, if you attack, you will go out of it.
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dell
 
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Post » Sat Apr 24, 2010 3:30 pm

I don't really understand why a mission like "take down the guy who's going on a killing spree" would be exclusive to operatives. If a soldier kills him head on, or an engi takes him out with a turret, its just as good for the team. Seems more like a universal mission to me.
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daniel royle
 
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Post » Sat Apr 24, 2010 10:22 am

I thought we've been over this before....

The Operative DOES NOT MEAN ASSASSIN.

The Operative is about hacking and discovering information, penetrating the enemies defenses, or fooling the naked eye, not about assassinating people. That's why when you are wearing a disguise, if you attack, you will go out of it.

I know the operative isn't an assassin. And so what if you go out of current disguise if the person you attack is dead.

Besides I just used the Operative as an example. Im sure killing a priority target could be done by almost any class.
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Jessica Raven
 
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Post » Sat Apr 24, 2010 7:38 am

I like the general idea. I think it should only be worth double points though, because its not hard for a light operative to climb up and just shoot someone in the head a couple times. But the overall idea is pretty cool.
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jasminε
 
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Post » Sat Apr 24, 2010 4:46 am

Funny I already mentioned this idea earlier this week.
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Ice Fire
 
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Post » Sat Apr 24, 2010 7:26 am

Also, just because a team has "lots of kills and hardly any deaths" does not mean that they are winning. Completing objectives and helping your team will net you far more experience than going Rambo. KDR is irrelevant in Brink. Thank God.

I don't know about assassinations, but I seem to remember in one of the video interviews I watched (can't remember which one for the life of me) which stated that if a person is doing kind of rough, he will get a personal objective which directs him to "go gather the intelligence," which instantly makes him the single most important player on his team.
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jessica sonny
 
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Post » Sat Apr 24, 2010 1:06 pm

''Operative, someone has grabbed our intelligence, kill him and take it back!''
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Carlos Vazquez
 
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Post » Sat Apr 24, 2010 10:45 am

This brings to mind a really great idea. Would it not be interesting if each class was given some sort of terrain advantage?

For instance, the operative might have access to otherwise inaccessible areas which could help him cut off enemies, or gain an advantageous position for backstabbing.

I would love to see something like this incorporated into the game.
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Darlene DIllow
 
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Post » Sat Apr 24, 2010 2:31 pm

This brings to mind a really great idea. Would it not be interesting if each class was given some sort of terrain advantage?

For instance, the operative might have access to otherwise inaccessible areas which could help him cut off enemies, or gain an advantageous position for backstabbing.

I would love to see something like this incorporated into the game.

I think this would add too many variables to the game. Body types already have advantages disadvantages is certain places. If you keep adding things like you just mentioned it will be a) More difficult to balance B) Frustrating for certain builds because the other guy always "has the advantage". You could have problems killing certain people because you class does not counter his.
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Killah Bee
 
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Post » Sat Apr 24, 2010 1:25 pm

This brings to mind a really great idea. Would it not be interesting if each class was given some sort of terrain advantage?

For instance, the operative might have access to otherwise inaccessible areas which could help him cut off enemies, or gain an advantageous position for backstabbing.

I would love to see something like this incorporated into the game.



Nah that is covered by body type.
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lexy
 
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Post » Sat Apr 24, 2010 4:53 am

I know the operative isn't an assassin. And so what if you go out of current disguise if the person you attack is dead.

Besides I just used the Operative as an example. Im sure killing a priority target could be done by almost any class.


Well, then my bad.

Is killing a priority target good? Yes. But should it be a specific objective? No, killing the enemy team to stop them should be done anyways.
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Steve Fallon
 
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Post » Sat Apr 24, 2010 11:16 am

Priority targets are the people who play the class to complete the next main objective.
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Nany Smith
 
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Post » Sat Apr 24, 2010 1:21 pm

I like the idea of getting some extra xp for killing the other teams best player, but it should be universal and not a mission.
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evelina c
 
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Post » Sat Apr 24, 2010 4:48 pm

How do you determine the "best player"?
The one who completes the most objectives? Or does it relatively the fastest? The guy who gets the most xp? Most xp per second? (Because you get more xp for teamwork)
The one who spends most time near teammates? Or interacts the most with them? And what about the guy that spends the most time near objectives? I'm just saying.
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Laura Samson
 
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Post » Sat Apr 24, 2010 7:03 pm

thats where it get difficult, most games could go for the highest score/kills, but with Brink 'most valuable player' would be a better term. I think the player who has scored the most xp in the last 5 minutes could work.
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Gill Mackin
 
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Post » Sat Apr 24, 2010 9:12 am

How do you determine the "best player"?
The one who completes the most objectives? Or does it relatively the fastest? The guy who gets the most xp? Most xp per second? (Because you get more xp for teamwork)
The one who spends most time near teammates? Or interacts the most with them? And what about the guy that spends the most time near objectives? I'm just saying.


Most XP when mission goes active.
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Marta Wolko
 
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Post » Sat Apr 24, 2010 5:59 pm

I thought we've been over this before....

The Operative DOES NOT MEAN ASSASSIN.

The Operative is about hacking and discovering information, penetrating the enemies defenses, or fooling the naked eye, not about assassinating people. That's why when you are wearing a disguise, if you attack, you will go out of it.

I have to agree with this it's the operative class not the assassin class.

''Operative, someone has grabbed our intelligence, kill him and take it back!''

Why does it have to be the operatives? Why couldn't a solider, medic, or engie do it? Is the operative that special that only he and kill the carrier and take it back? A light soldier would do the job just as well. A engie could get the carrier caught in the crossfire of his turret and kill him. A medic could be doing rounds find the carrier and kill him. Operatives aren't that special.

The operative missions like hack the objective are fine since every other class can't hack anything, killing someone and taking back intel EVERYONE can do.

I like the idea of getting some extra xp for killing the other teams best player, but it should be universal and not a mission.

Yes and this idea then makes games turn into, "Hey if I kill this guy I get lots of XP for it even though their team is losing so I shouldn't care about objectives anymore because farming XP off him is easy enough. Also how would you know if he was the best, THERE ARE NO STATS YOU CAN SEE! Also why is it only operatives that could get this mission the way everyone is saying this is that ONLY operatives can kill select targets, but in reality everyone has an equal to kill these HVTs. Soldiers can kill targets just as well if not better in certain situations. An engie could get the HVT in his turret fire and he wouldn't get this assassination bonus because he isn't an operative and killing the "best" player. Medics can kill people too they just are meant to be healing the team.

Also the people that just happened to be playing on the same server for a long period of time get targeted because of course they would have the "highest" stats in the game and get targeted by every "assassin" which would further break game play.

Overall this idea goes against almost everything splash damage is trying to do with Brink. I turns the operative from a class that is meant to help his teammates by hacking and gathering information into a class that is solely focused on killing people that the game thinks are "important". The way Brink is going EVERYONE is important in their own way so no, no assassination missions.
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Eoh
 
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Post » Sat Apr 24, 2010 5:35 pm

TL;DR Doesn't like the idea, doesn't understand how a player can be "best".

First of all, there are no PERSISTENT stats. That just means they don't keep track of your carreer k/d. I'm pretty sure that kills and deaths within each match are visible, although players within a game are ranked by exp earned, rather than most frags. I agree with Wraith that top exp should be how this mission should be decided. Although I tend to agree that such a mission may lead to people wandering around trying to find the +exp player, which goes against objective gameplay.
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Heather beauchamp
 
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