From the Wiki:
The Inner Shrine is locked from the inside, it requires a key to open the doors - and the key is on the body of a dead Ordinator in the cave entry area, up a ramp in the north end.
To get around this trap, use a Recall, Almsivi or Divine Intervention to get out of the central shrine.
To get around this trap, use a Recall, Almsivi or Divine Intervention to get out of the central shrine.
I thought the MPP fixed this long ago, but apparently not.
I think this is a bug, for two reasons:
- A Player should always have the option to get out, instead of strictly relying on a Spell or Scroll. (my Lvl 5 warrior just got trapped there forever... I had to use the console because I don't know magic or own scrolls)
- It's near Seyda Neen, which makes it even more likely that a new Player would not be prepared to teleport out.
If you don't get the key from the dead Ordinator, you are trapped.
This is because the Lock Level for both doors exiting the Shrine cell is set at 0... which is a big mistake on Bethesda's part.
Suggestion: Set the Lock Level at 10-15, that way even a Lvl 1 character has a chance to get out with a lockpick, even if they never grabbed the key. Frustration would be better than "this dungeon is broken!"
I can't believe this hasn't been fixed yet
BTB... can you add that to you next update? Or whoever has decided to continue the MPP. (I forget who is attempting this, since quorn resigned)
edit: Current MPP version, 1.6.5 BTB edit