Re-assign perk points?

Post » Thu Sep 02, 2010 1:07 am

Skills are redundant. Who needs them? All this talk about assigning/reassigning and getting stuck with picking the wrong perks just reeks of a spreadsheetyness that is totally against the new way of TES thinking.

There should just be one skill. And for the sake of cutting out the all hints of redundancy this skill can also be all of your attributes and your health bars wrapped into one! This will be natural evolution at its most pristine!

This skill/attribute/health bar will naturally be called Flatulence.

You will have one Flatulence meter and 400 perks to guide you in making the most flatulent character around. You only get to pick 50 of these flatulent perks, but don't worry, you can pick them in any order and trade them out for new ones whenever you want.

There will be perks for tone, odor, rapid fire, silent but deadly....the whole gamut will be covered, except for the oft-desired levitated fart, that one stumped us.
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!beef
 
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Post » Wed Sep 01, 2010 4:56 pm

Stating that it would completely break the core philosophy of the series seems like an excessive reaction to the addition of such peripheral, optional feature. Futhermore having specialised characters set in stone can hardly be argued as being part of the core philosophy of the elder scrolls games when Morrowind and Oblivion allowed us to easily build a master of all trades character, with 100s in all skills and attributes.


It isnt an excessive reaction because it IS a core philosophy, [Having to make choices and having to live with the consequences of the choices you make] If you knew going into it that you had absolutely no consequences

Can't be bothered to read 5 pages of posts, just giving my twopence worth :

Re-assigning perks, huh? Why not re-assign skills, get a chance to redo all failed quests, and change race halfway through as well? I would hate to spend good money on a game that actually offered replay value, why not do absolutely everything in one play, decisions and consequences, who needs them? What if I am a master of conjuration, then find out the creatures I summon don't one hit everything I come across, why can't I spend all the points in it on destruction instead? Oh no, still not one hitting, I want to change it all to backstabs, why should the game punish me for not being bothered to start a new character? Obviously there must be too many games with choices, detailed character progression, and variable narrative these days, what we are lacking is a game that allows you to all things without consequence. Role playing, what is the point? As long as the system allows your character to gain all advantages and be as powerful as possible, sounds good.


http://en.wikipedia.org/wiki/Sarcasm


Also agree with this 100%


t's no more cheating than the re loading a save because things didn't go your way or changing the difficulty because your finding a battle too hard. Who exactly am I cheating any way? it's a single player game doing any of the above has no impact on anyone else.


I'd expect to edit my skill points also and then have my choice of perks restricted based on the skills I set.


this must seriously be a joke

It impacts everyone else GREATLY in the fact that the whole point of including consequence in the game is suddenly destroyed/erased right from the beginning.

also after reading "I'd expect to edit my skill points also and then have my choice of perks restricted based on the skills I set." it seems that sarusa might just be trolling everyone thats kind of ridiculous.

or wait i have an idea, if you want to reset all your stats entirely as well as your perks and everything youve ever done in the game, you could...dun dun dunnn make a new character and play the way you want to play (ie: the point of the game)

it does ruin it for everyone else by eliminating that thought of consequence
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mollypop
 
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Post » Thu Sep 02, 2010 2:48 am

The kind of organisation who finds someone who managed to diagnose and cure every plague he meets despite no one knowing how he did it.
The kind of army who finds someone who just seems to be incapable of losing a battle despite him in theory being a bad tactician.

Qualifications are nothing compared to accomplishments. Qualifications are just pieces of paper; it is what you are able to do that matters. I cure the sick? I am a doctor. I win wars? I am a military leader. Lack of qualifications hardly matters when results are obtained anyway.


this doesnt make much sense, accomplishments or not you would never be granted those positions without qualifications unless you were dealing with people who had nowhere else to go
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Jessie Rae Brouillette
 
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Post » Wed Sep 01, 2010 6:48 pm

What the hell are you talking about, you've never been able to do that in D&D. Once you choose a feat, you're stuck with it. In fact I can't think of a single game where that kind of thing was possible. Having that ability would result in a wimpy game that no one would be able to take seriously.

In 4e you can make one change when you level up if i remember well, but its really not important whether that is true or not. It is a fine practice
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Sophh
 
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Post » Thu Sep 02, 2010 8:00 am

But If you play alot of time with one guy and make him really good it would be easier to change the perks when you want to do different things then starting a whole new guy.


say hello to the end if the biggest reason for a character restart.... A different playtype. this would essentially make the one character you make be able to do anything. what's the point if making a new character then?

Reassigned perks < greater replayability.
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Amanda savory
 
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Post » Thu Sep 02, 2010 6:19 am

In 4e you can make one change when you level up if i remember well, but its really not important whether that is true or not.


I just had a look around and didn't see anything about being able to do that. Granted the sources I examined where somewhat limited, but I'd very surprised if that were the case. It would be very poor game design if that were true.

It is a fine practice


No it's not, it's a wimpy one meant only for people who want to make some sort of munchkin build. It would make the whole concept of character creation meaningless.
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Dragonz Dancer
 
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Post » Wed Sep 01, 2010 7:37 pm

I just had a look around and didn't see anything about being able to do that. Granted the sources I examined where somewhat limited, but I'd very surprised if that were the case. It would be very poor game design if that were true.

D&D 4e Players Handbook, page 28, Retraining

It is not wimpy. What if a given perk doesn't work you thought it works, or something like that.
Lets say you are lvl 10 and you want to change your character from a warrior to a mage. You would need to reach lvl 20 to change all perks from warior to mage, that is a lot of time. It is not bad, and has sense in RL
One change when you level up is a very little change in a sense of character at that point, but will be very important later on.
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T. tacks Rims
 
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Post » Thu Sep 02, 2010 6:38 am

you should be able to, but there is a price for actually doing it
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GEo LIme
 
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Post » Wed Sep 01, 2010 7:05 pm

It isnt an excessive reaction because it IS a core philosophy, [Having to make choices and having to live with the consequences of the choices you make] If you knew going into it that you had absolutely no consequences

this must seriously be a joke

It impacts everyone else GREATLY in the fact that the whole point of including consequence in the game is suddenly destroyed/erased right from the beginning.

also after reading "I'd expect to edit my skill points also and then have my choice of perks restricted based on the skills I set." it seems that sarusa might just be trolling everyone thats kind of ridiculous.

or wait i have an idea, if you want to reset all your stats entirely as well as your perks and everything youve ever done in the game, you could...dun dun dunnn make a new character and play the way you want to play (ie: the point of the game)

it does ruin it for everyone else by eliminating that thought of consequence


It's not a joke. you can still live with the consequences of your choices as you don't have to use an optional feature, the same way you don't have to fast travel (i don't), or reload your save, or turn the difficulty down. It has no impact on you what so ever.

And the whole reason I'm for this is because starting a new character is an exercise in tedium for me.
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jason worrell
 
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Post » Thu Sep 02, 2010 8:22 am

It is not bad, and has sense in RL


It doesn't make the least bit of sense compared to real life. As I mentioned earlier, if I get a history degree from a university and decide I want to switch to biology, my knowledge base doesn't suddenly change so that I have an immediate understanding of my new field. I have to start from scratch, all the while still retaining my historical knowledge. If D&D is moving in such a munchkin direction, I can fully understand why so many people are complaining about the 4th edition changes, and I will never want to play another D&D game again. It's a really bad game design and will result in completely mindless games that pose very little challenge.
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Kate Murrell
 
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Post » Thu Sep 02, 2010 2:14 am

Skills are redundant. Who needs them? All this talk about assigning/reassigning and getting stuck with picking the wrong perks just reeks of a spreadsheetyness that is totally against the new way of TES thinking.

There should just be one skill. And for the sake of cutting out the all hints of redundancy this skill can also be all of your attributes and your health bars wrapped into one! This will be natural evolution at its most pristine!

This skill/attribute/health bar will naturally be called Flatulence.

You will have one Flatulence meter and 400 perks to guide you in making the most flatulent character around. You only get to pick 50 of these flatulent perks, but don't worry, you can pick them in any order and trade them out for new ones whenever you want.

There will be perks for tone, odor, rapid fire, silent but deadly....the whole gamut will be covered, except for the oft-desired levitated fart, that one stumped us.


C'mon man! That's too much innovation all at once! Suggest it for TESVI: Whichever European-like Province is Left.
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victoria gillis
 
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Post » Thu Sep 02, 2010 7:24 am

No.
and saying it should be implemented as an option, well the same can be said for all the other ideas put on these forums.
You can always get it for PC, and mod it if you want.
Particular perks should only be available depending on what your character has been doing, skill-wise. That is a good enough game mechanic since we are not choosing a class anymore.
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Bethany Watkin
 
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Post » Wed Sep 01, 2010 8:14 pm

you should– for a exorbitant price.
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Kahli St Dennis
 
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Post » Wed Sep 01, 2010 11:30 pm

It's not a joke. you can still live with the consequences of your choices as you don't have to use an optional feature, the same way you don't have to fast travel (i don't), or reload your save, or turn the difficulty down. It has no impact on you what so ever.

And the whole reason I'm for this is because starting a new character is an exercise in tedium for me.


I see, so youre just lazy then and thats it lol.

And your argument can go the same way for you, you can choose not to be lazy and just make a new character as the game is designed for that.

And its not the same as fast traveling or reloading game saves its about the entire feel of the game (your actions and decisions have consequences and affect the way you turn out.) Knowing that feel the game is suppose to be going for is taken away right from the start sort of detracts from the play.

but i think ill probably stop replying now because you stated your reasoning for wanting it was because other methods that allow you to do exactly what you want were (an exercise in tedium)
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glot
 
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Post » Thu Sep 02, 2010 6:14 am

But If you play alot of time with one guy and make him really good it would be easier to change the perks when you want to do different things then starting a whole new guy.

Yes, just like it would be easier to eliminate all of the objectives in a quest and replace all weapons with a "win" button that you press to finish everything.
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katie TWAVA
 
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Post » Wed Sep 01, 2010 9:12 pm

Being able to do that really takes away the weight of the decisions you make concerning your character development, so I wouldn't want it.

Agreed.
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Haley Cooper
 
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Post » Wed Sep 01, 2010 6:46 pm

I see, so youre just lazy then and thats it lol.

And your argument can go the same way for you, you can choose not to be lazy and just make a new character as the game is designed for that.


I'm not lazy I have a fulltime job and a family. I play games for fun the moment it becomes a chore I stop, second characters involve exploring areas i've already explored, doing quests i've already done, meeting characters I've already met and so on, it is tedious, a waste of my time and a chore.

And no the argument does not work both ways a second characters are already available in the game.
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Emmi Coolahan
 
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Post » Wed Sep 01, 2010 8:20 pm

Except for the new radiant story taking you to different areas and youd be experiencing a whole different set of perks and you could play the game a completely different way because of the new radiant story alone exponentially increasing the replayability, and i think most all of us have full time jobs and families so im not sure why you keep using that as an excuse.
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loste juliana
 
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Post » Thu Sep 02, 2010 7:39 am

I can't see any reason to leave the option out for those who want it. People here seem to think it'd be all about changing your entire character - yet your skills wouldn't change which would limit that. It'd be mainly for those who feel they made a mistake in picking up perks they end up not getting enough use out of - in FO3 and NV some perks looked good on paper but weren't so great in practice, the same could be true for Skyrim. Plus who cares if some people decide they want to change playstyle without re-starting? It won't force you to do so.
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Lawrence Armijo
 
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Post » Thu Sep 02, 2010 9:25 am

Except for the new radiant story taking you to different areas and youd be experiencing a whole different set of perks and you could play the game a completely different way because of the new radiant story alone exponentially increasing the replayability, and i think most all of us have full time jobs and families so im not sure why you keep using that as an excuse.


I'm very sceptical about radiant story, I highly doubt it'll be a whole new experience the quest will just have randomised locations/givers and if i've already been to all the locations and already and done the quest already it's not going to add much at all. Not to mention radiant story doesn't affect the layout of the world.

oh having a family and job is not an excuse it's perfectly good reason why I don't want to/am not able sink several hundred hours into a second character after already sinking several hundred hours into my first. I'd rather respec my first when i'm finished with him.
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Elizabeth Lysons
 
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Post » Thu Sep 02, 2010 7:22 am

Character development:
The change in characterization of a dynamic character, who changes over the course of a narrative.

Character advancement:
Increase in scores and other changes of a game character.

Well, I want character development. A mage turning into a warrior, very intriguing...

Also starting clean and keeping racial differences is possible:

1. Hidden attributes. They are there but invisible.

2. If there are no attributes at all. A simple mechanic. Different H/M/S multipliers for each race, two level 50(even 2 actually) characters from different races will be different even if they choose everything the same way. (same H/M/S ratios, same perks, even same skill progression which we're talking about 18 skills and 0-100 range... Close to impossible.)
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Ownie Zuliana
 
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Post » Wed Sep 01, 2010 10:55 pm

Again I see this optional feature, It'll only break immersion/realism if you to choose to use it. The option being there has no impact on those player who choose not to use it

This feature does not take away from your enjoyment at all, it only adds to mine. And I seriously doubt that the absence of this feature is why most people enjoy these games, that doesn't make any sense. Why buy a game for the feature it does not have?

Skyrim should have laser guns. If you don't like them, you can choose not to use them. Also there should be cowboys and aliens. If you don't like them, don't look at them. They won't affect you in any way. There should also be a big red button to kill any monster instantly. If you don't like it, don't press it.

Valid argument, or not?

I understand that you have time constraints. I understand that you want to see and do everything there is to see and do in a 200+ hour game ... in 30 hours. I understand that once you see a dungeon or town, you never want to see it again. I understand that there are valid and good reasons for you to want a respec feature. Honest! I'm being a little sarcastic about it, but I get it.

But you have to understand that the inclusion of a feature does have implications for those who don't like it, and that there are good and valid reasons for some people not to like this one. Once you can admit that, then the conversation can proceed. Until you do, your argument can make no progress.

Good luck :)
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Maeva
 
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Post » Thu Sep 02, 2010 6:26 am

It doesn't make the least bit of sense compared to real life. As I mentioned earlier, if I get a history degree from a university and decide I want to switch to biology, my knowledge base doesn't suddenly change so that I have an immediate understanding of my new field. I have to start from scratch, all the while still retaining my historical knowledge. If D&D is moving in such a munchkin direction, I can fully understand why so many people are complaining about the 4th edition changes, and I will never want to play another D&D game again. It's a really bad game design and will result in completely mindless games that pose very little challenge.


I was talking about one change per level, that is not sudden total change! That is a slow change.

OK, It is not realistic to be lvl 25 pure warior and end up lvl 50 pure wizard of course but that is just a extreme that no one is going to do, and you gain nothing by doing it. It is a reality breaker as is the fact that taking a bath is not necessary (or possible) in the game
However if you start playing a spellsword and you decide that you want to be pure mage, you can become that in a number of levels that is equal to amount of perks you want to change (which is in at case a lot)
But you have to realize that nobody is going to turn his character around completely, they are going to recycle a few perks and thats all. If you try to turn character around you will face enemies your level and have skill at much lower level so it will be hard and boring to do so.
What we want is not to have to exploit save/load to change some mistakes.
This is a feature which doesn't exist if you don't need it, and you probably wont need it
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james tait
 
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Post » Thu Sep 02, 2010 10:42 am

we should be able to delay the perk choosing process:(

To me, this is incredibly key. Leveling in Fallout was always great, of course, but often it was also annoying. You couldn't even save the game before choosing a new Perk. I often went back to a previous save just to avoid leveling when I wasn't prepared!

I don't like the idea of respecs, and I don't think they should be in the game. But I DO like the idea of being able to think over a leveling decision before being forced to choose.

I'm hopeful that the whole constellation thing will mean that we don't level anyway until we take the time to stop and look at the sky, and that we'll be able to leave that interface without committing to anything if we like.
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sarah simon-rogaume
 
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Post » Thu Sep 02, 2010 12:42 am

Skyrim should have laser guns. If you don't like them, you can choose not to use them. Also there should be cowboys and aliens. If you don't like them, don't look at them. They won't affect you in any way. There should also be a big red button to kill any monster instantly. If you don't like it, don't press it.

Valid argument, or not?



Not even remotely anologous.

I understand that you have time constraints. I understand that you want to see and do everything there is to see and do in a 200+ hour game ... in 30 hours. I understand that once you see a dungeon or town, you never want to see it again. I understand that there are valid and good reasons for you to want a respec feature. Honest! I'm being a little sarcastic about it, but I get it.

But you have to understand that the inclusion of a feature does have implications for those who don't like it, and that there are good and valid reasons for some people not to like this one. Once you can admit that, then the conversation can proceed. Until you do, your argument can make no progress.

Good luck :)


I'm well aware people may not want to respec their character for various reasons: roleplaying, realism, wanting face the consequence of their choices, etc. In fact I will likely stick with one character un-edited for much of game for those very reasons also. However when finished with that character I like the option to try a different one with having to go back square one and repeat much of what I have already done. I really can't see how this impacts anyone else's playthroughs at all. The inclusion of point and click fast travel had no effect on my Oblivion play through as I did not use it, it's the same concept.

All I see in this thread is spiteful people demanding that everyone should play with the same set of rules they do without any option to do otherwise.
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Patrick Gordon
 
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