Re-assign perk points?

Post » Wed Sep 01, 2010 9:36 pm

Against this idea myself as well. As has already been stated, it would just cheapen the whole process of chosing perks in the first place, if you can simply respec into another build.
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Lisa
 
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Post » Wed Sep 01, 2010 7:46 pm

I′d hate being able to re-assign my perk points. As has been mentioned it would remove all weight from decisions and it would remove any form of character my character has. "I am a toughened warrior, I wear heavy plate armor and when I get hungry I fight wolves with my longsword and then I eat them raw in the snow, hell yeah I′m bad-ass and tough" Then "Oh, I′m tired of being all muscular and strong and enduring, I′m gonna re-arrange my whole life and join the mages guild" *two men in black suits walk up to 'Wulgar the wolf eater' and a bright flash comes from a small device they′re holding* "Geez, I need to get some robes, this armor is so heavy and I′m all dirty and... is that blood ? Eeewww, well I′m gonna need a good cup of tea after I recall back to my marked spot in the mages guild, I just hope there are still some Nirnroots left for me to grind for my tea."
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Invasion's
 
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Post » Wed Sep 01, 2010 2:37 pm

I think instead of Totally re-speccing/perking you should be able reassign the last 3 perks or so that you chose, so that you can change your mind on the last few perks you got if they were not how you expected the to be or they were underwhelming.
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Maria Leon
 
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Post » Wed Sep 01, 2010 11:56 am

No.
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LuBiE LoU
 
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Post » Wed Sep 01, 2010 9:04 am

i dont really mind
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Cayal
 
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Post » Wed Sep 01, 2010 11:47 am

As an alternative, couldn't there just be a "change last perk added" feature? That way you'd be able to test out whatever perk you just picked out without feeling like a dingus later on for not understanding the wording in the description of the perk (which is usually vague anyway) and regretting your choice. Then, when you level up again, that perk will be permanent, whether you like it or not.

*Edit: Someone beat me to it.
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Eric Hayes
 
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Post » Wed Sep 01, 2010 5:27 pm

I hope not, I'm one of those who want to actually feel the consequences of their choices and learn to adapt. Replaying the game with different characters to tweak the perk build will be one of my most enjoyable Skyrim experiences and i hope the outcomes will be different enough.
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Lillian Cawfield
 
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Post » Wed Sep 01, 2010 3:09 pm

If you make a bad perk choice, it's not the end of the world. You have 49 more. Even if you make 10 bad perk choices, you still have 40 more.
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Mizz.Jayy
 
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Post » Wed Sep 01, 2010 6:57 pm

As an alternative, couldn't there just be a "change last perk added" feature? That way you'd be able to test out whatever perk you just picked out without feeling like a dingus later on for not understanding the wording in the description of the perk (which is usually vague anyway) and regretting your choice. Then, when you level up again, that perk will be permanent, whether you like it or not.

*Edit: Someone beat me to it.


Its called a save file. Thats what i don't get about this whole arguement. You can make how many saves on your system? Oh, infinite (pretty much)? Then just save before each level.

Don't get me wrong, I don't agree with the people who say "just start over". I get that starting over is a common pastime with ES players, but to demand the general populace to do the same in today's gaming industry is just foolish, and lets face it, Skyrim is Beth's final step into "mainstream".

But again, all this can be avoided with the pen-ultimate magic of a hard drive.

Hard drive > magicka+Thu'um+Aedra+Deadra+Godalmighty
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Katey Meyer
 
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Post » Wed Sep 01, 2010 5:52 pm

I′d hate being able to re-assign my perk points. As has been mentioned it would remove all weight from decisions and it would remove any form of character my character has. "I am a toughened warrior, I wear heavy plate armor and when I get hungry I fight wolves with my longsword and then I eat them raw in the snow, hell yeah I′m bad-ass and tough" Then "Oh, I′m tired of being all muscular and strong and enduring, I′m gonna re-arrange my whole life and join the mages guild" *two men in black suits walk up to 'Wulgar the wolf eater' and a bright flash comes from a small device they′re holding* "Geez, I need to get some robes, this armor is so heavy and I′m all dirty and... is that blood ? Eeewww, well I′m gonna need a good cup of tea after I recall back to my marked spot in the mages guild, I just hope there are still some Nirnroots left for me to grind for my tea."


^^Was kinda hilarious

I hope not, I'm one of those who want to actually feel the consequences of their choices and learn to adapt. Replaying the game with different characters to tweak the perk build will be one of my most enjoyable Skyrim experiences and i hope the outcomes will be different enough.


^^Agree with this 100% about the replay value all the way.

edit: just saw

Its called a save file. Thats what i don't get about this whole arguement. You can make how many saves on your system? Oh, infinite (pretty much)? Then just save before each level.

Don't get me wrong, I don't agree with the people who say "just start over". I get that starting over is a common pastime with ES players, but to demand the general populace to do the same in today's gaming industry is just foolish, and lets face it, Skyrim is Beth's final step into "mainstream".

But again, all this can be avoided with the pen-ultimate magic of a hard drive.

Hard drive > magicka+Thu'um+Aedra+Deadra+Godalmighty


I agree with you in that save files could allow you to redo a decision you thought was bad, but allowing the perks to be changed entirely because you think beth is moving towards the mainstream is kind of odd i guess, idk the word for it. You would think they cater to their main audience, the people who enjoy their games how they are, as opposed to thinking they have to dumb down to reach a wider audience. IMO you said it yourself it was a pastime with ES players, youd think they would keep doing it because its a main point of the series for most es fans like you say, as well as setting the game apart from others making it more unique, adding that higher consequence to your choices.
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Ben sutton
 
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Post » Wed Sep 01, 2010 9:29 am

^^Was kinda hilarious



^^Agree with this 100% about the replay value all the way.

edit: just saw



I agree with you in that save files could allow you to redo a decision you thought was bad, but allowing the perks to be changed entirely because you think beth is moving towards the mainstream is kind of odd i guess, idk the word for it. You would think they cater to their main audience, the people who enjoy their games how they are, as opposed to thinking they have to dumb down to reach a wider audience. IMO you said it yourself it was a pastime with ES players, youd think they would keep doing it because its a main point of the series for most es fans like you say, as well as setting the game apart from others making it more unique, adding that higher consequence to your choices.


Wait... Do you think I'm FOR changing perks?

I thought I was saying no... alright well let me just clear that up...

I was saying no
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RUby DIaz
 
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Post » Wed Sep 01, 2010 4:02 pm

Maybe some kind of Bittercup-like artifact that'd give you a one-time choice to redo like, five perks would be okay, but being able to undo your entire character history seems a bit much.
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Arnold Wet
 
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Post » Wed Sep 01, 2010 6:15 pm

No re-assign, it would kill my replaying value. I re-assign my talents in WOW and feels like cheating, I want to have some responsibility of my own before I decide that a character is crap
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Heather beauchamp
 
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Post » Wed Sep 01, 2010 9:53 pm

Yes you should be able to, but have it cost a rediculus amount of septims, like 50,000 for a mage to "reprogram" your mind or something.
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Cheville Thompson
 
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Post » Thu Sep 02, 2010 12:18 am

50 PERKS MAX

It should be there somewhere with neon-lights around it. That's my only problem with perk systems, not knowing the exact number and because of that ending up with useless jack of all trades characters. Fortunately, I know this myself now but I'm talking about new players.


PS. I have a http://www.tesnexus.com/downloads/file.php?id=36313 to switch classes(http://www.tesnexus.com/downloads/file.php?id=36349.). I'm not sure though if I want to reassign perks in that. Still considering it. My original plan is to keep the perks but still to switch classes but I don't know. One perk remove every level down, that could work maybe.
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Amy Siebenhaar
 
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Post » Wed Sep 01, 2010 2:34 pm

So "restrictive" is a bad thing, except when it's a good thing?

Catching a whiff of cognitive dissonance here.

What's going to be really funny is if they announce that you can reassign perk points. ;)

So True.
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Nathan Risch
 
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Post » Wed Sep 01, 2010 11:26 pm

So True.

How so?
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Ysabelle
 
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Post » Wed Sep 01, 2010 11:17 pm

Wait... Do you think I'm FOR changing perks?

I thought I was saying no... alright well let me just clear that up...

I was saying no


Sorry my bad the haha, then yes i agree with you.
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maddison
 
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Post » Wed Sep 01, 2010 11:30 am

Okay, personally, I think you should be able to re-assign your perk points, [b[but[/b] there has to be a heavy cost/penalty. I don't know enough about the game to really suggest anything, but it needs to be an incredibly severe cost, or else all weight given to character development is lost. Maybe a one-time only thing, and a huge, irritating quest.
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carly mcdonough
 
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Post » Wed Sep 01, 2010 10:30 am

Okay, personally, I think you should be able to re-assign your perk points, [b[but[/b] there has to be a heavy cost/penalty.


No, you shouldn't be able to reassign anything no matter what. You should be forced to accept the consequences of your decisions.
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Siidney
 
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Post » Wed Sep 01, 2010 5:40 pm

No, you shouldn't be able to reassign anything no matter what. You should be forced to accept the consequences of your decisions.


Yep
Not much point giving us choices if they don't have consequences
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SaVino GοΜ
 
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Post » Wed Sep 01, 2010 10:04 pm

Would be nice if it was in to begin with, but if not it'll get modded in...
Some people like making test builds, maybe trying out weird perk combos in RP for a day or two, something that is new and not what they are use.
Sometimes perks don't really give enough information about what they do, or are misleading in some way ( or hell, they just plain misunderstood it) so why shouldn't they be able to undo a mistake.
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pinar
 
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Post » Wed Sep 01, 2010 9:06 pm

Would be nice if it was in to begin with, but if not it'll get modded in...
Some people like making test builds, maybe trying out weird perk combos in RP for a day or two, something that is new and not what they are use.
Sometimes perks don't really give enough information about what they do, or are misleading in some way ( or hell, they just plain misunderstood it) so why shouldn't they be able to undo a mistake.


I think the person above you answered your question

Yep
Not much point giving us choices if they don't have consequences


The consequences of choosing your path of discipline is the whole point.
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Jon O
 
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Post » Wed Sep 01, 2010 8:28 pm

Skyrim should definitely have this option, it will allow gamers with full time jobs and/or families such as myself the opportunity to try different play styles without the time consuming process of starting a new character and doing a loads of quests they've done before just to see what it's like to play with a different build.

Yes it's not very "realistic" and breaks "immersion" but if that's what worries you don't use it.

Stopping someone else from doing something because you don't like it seems rather childish.

If I want turn my warrior into an archer after I've beaten the main quest to see what it's like to play as an archer what difference does it make to you?
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REVLUTIN
 
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Post » Wed Sep 01, 2010 5:37 pm

Skyrim should definitely have this option, it will allow gamers with full time jobs and/or families such as myself the opportunity to try different play styles without the time consuming process of starting a new character and doing a loads of quests they've done before just to see what it's like to play with a different build.

Yes it's not very "realistic" and breaks "immersion" but if that's what worries you don't use it.

Stopping someone else from doing something because you don't like it seems rather childish.

If I want turn my warrior into an archer after I've beaten the main quest to see what it's like to play as an archer what difference does it make to you?


If you could change it when you like that would ruin the point of having to make the consequential choices in the first place. And you list how it break the realism, immersion etc, it would ruin much of the feeling of the game. These listed things it would break are imo part of the draw of the game as a whole and a large part of the reason most people buy it/play it.(for the immersion etc as it is a Roleplaying Game)
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sas
 
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