Actually it does, saved games and loading makes sense because when you load a game, everything you did after you saved it originally just "didn′t happen" the world goes on in a different direction but you are the same all the time. Now re-assign your perks and it gets fishy, one family remembers you saving their kid from drowning when stuck under ice by casting a water breathing spell but all of a sudden you are all muscular and tough and can′t cast spells, and there has to be a reason for it, and if one person can change like that then everyone needs to be able to do that. It would require huge changes in the game world and it would be hard to work around everyone being able to re-direct their world experiences somewhere else.
Again I see this
optional feature, It'll only break immersion/realism if you to choose to use it. The option being there has no impact on those player who choose not to use it
It does if the quest designers anticipate the ability to "respec" your character, as it will force those that don't want to use it into using it to properly play. This isn't a team-raid-based MMO we're talking about here, it's a single-player game. Why go through the trouble of adding such a potentially debalancing feature, which completely breaks the core philosophy of the series ("You are what you play"), for something that doesn't fit gameplay?
I have not suggested at any point that the game should designed around this feature so that players are forced to use it. I have only suggested that it be available to those of us who wish to use it. I.E those of us who wish to experience different play-styles without having to start from scratch and invest a significant amount of time repeating a load of content we have already done.
If wish your characters to be set in stone and start from scratch to make a new one you can this feature doesn't impede that one bit.
I feel like this is the whole reason, its the core philosophy of the series like he said above, maybe its not the type of game for you? IMO its one of the main concepts theyve always tried to stick with and its a huge reason most people enjoy it i say dont allow resets.
Don't be presumptuous this most definitely the game for me. I like exploring, the art style, the lore, the quests, the various ways of building character and much much more. what I resent is being forced to restart and repeat a load of content I have already seen just to experience a different play style.
This feature does not take away from your enjoyment at all, it only adds to mine. And I seriously doubt that the absence of this feature is why most people enjoy these games, that doesn't make any sense. Why buy a game for the feature it does not have?
This, a thousand times over.
Todd Howard has already mentioned control as an issue that they face in creating the game. I don't want the game to get screwed over for everyone because someone said "BUT I WANT EVERYTHING."
Care to explain how what I do with my character will "Screw your game over"?
If respecing your character screws your experience over then don't do it. Nowhere have I suggested that this should be mandatory only that i'd like to have the option.