STILL SOME QUESTIONS REMAINING, INPUT WELCOME!
Mods which I chose not to use for this configuration:
TIE
Cobl
Tamriel Travellers
Open Cities
Deadly Reflex
Bank of Cyrodiil
Any economy overhauls
For now, any quest mods
Sound mods
Any additional loading screens
Any companion mods
Any survival mods (making eating, drinking, sleeping, etc. requirements and such)
----------------------------------------------------------
Hey everyone,
Inspired by Masterplan's topic, I decided to open up this thread, since you guys have been so helpful to him, and because I didn't want to hijack his topic.
I've been gathering info on what mods to download and install since last Friday and am really, really confused by now. The amount of mods and tools is just overwhelming. I played Oblivion for a while when it came out and things were so much simpler back then. But then again, modding was nowhere near the possibilities that it is blessed with today. The downside is just that's its become a bit of a soul-crushing task to find your way around this dazzling array of plug-ins and patches when you've been away for a long time
Anyway, I've assembled a list of mods that I've installed so far and another with mods I would like to use. I would be grateful if you could help me in weeding out out-of-date and redundant mods, or simply point out incompatibilities. I would also be happy about recommendations on great mods that I might have missed.
I'm not sure whether it's important, but I have the Steam GOTY Deluxe Edition (bought it because my original Oblivion was in German).
Thanks!
Installed so far:
List from Wrye Bash:
Active Mod Files:
Spoiler
Active Mod Files:
00 Oblivion.esm
01 Francesco's Leveled Creatures-Items Mod.esm
02 Francesco's Optional New Items Add-On.esm
03 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
04 Mart's Monster Mod.esm [Version 3.7b3p3]
05 FCOM_Convergence.esm [Version 0.9.9MB3]
06 Unofficial Oblivion Patch.esp [Version 3.2.6]
07 DLCShiveringIsles.esp
08 Unofficial Shivering Isles Patch.esp [Version 1.4.0]
09 Francesco's Optional Chance of Stronger Bosses.esp
0A Francesco's Optional Chance of Stronger Enemies.esp
0B Francesco's Optional Chance of More Enemies.esp
0C Francesco's Optional Leveled Quests-SI only.esp
0D Francesco's Optional Leveled Guards.esp
++ FCOM_Francescos.esp [Version 0.9.9]
++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
0E FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
0F DLCHorseArmor.esp
10 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]
11 DLCOrrery.esp
12 DLCOrrery - Unofficial Patch.esp [Version 1.0.3]
13 DLCVileLair.esp
14 DLCVileLair - Unofficial Patch.esp [Version 1.0.5]
15 DLCMehrunesRazor.esp
16 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]
17 DLCSpellTomes.esp
++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
18 DLCThievesDen.esp
19 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]
1A DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]
1B Oblivion WarCry EV.esp
1C FCOM_WarCry.esp [Version 0.9.9MB3]
1D Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
1E Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]
1F FCOM_Convergence.esp [Version 0.9.9Mb3]
++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]
20 FCOM_RealSwords.esp [Version 0.9.9]
21 FCOM_DurabilityAndDamage.esp [Version 0.9.9]
++ FCOM_SpawnRatesSlightlyReduced.esp [Version 0.9.9MB3]
22 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]
++ Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3]
++ FCOM_SaferRoads.esp [Version 0.9.9]
++ FCOM_LessRats.esp [Version 0.9.9]
++ FCOM_NoSpiders.esp [Version 0.9.9]
++ FCOM_NoWyverns.esp [Version 0.9.9]
++ FCOM_NoAdventurersInGates.esp [Version 0.9.9]
++ FCOM_LessReaversInGates.esp [Version 0.9.9]
23 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Bone Loot.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Undead Rise.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Less Reavers.esp [Version 3.7b3p3]
24 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]
25 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f]
++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]
++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]
++ FCOM_HungersUnitySI.esp [Version 0.9.9]
26 FCOM_MoreRandomSpawns.esp [Version 0.9.9]
27 FCOM_MoreRandomItems.esp [Version 0.9.9]
++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]
28 DLCBattlehornCastle.esp
29 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4]
2A DLCFrostcrag.esp
2B DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]
2C Knights.esp
2D Knights - Unofficial Patch.esp [Version 1.0.9]
++ FCOM_Knights.esp [Version 0.9.9Mb3]
2E Bashed Patch, 0.esp
00 Oblivion.esm
01 Francesco's Leveled Creatures-Items Mod.esm
02 Francesco's Optional New Items Add-On.esm
03 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
04 Mart's Monster Mod.esm [Version 3.7b3p3]
05 FCOM_Convergence.esm [Version 0.9.9MB3]
06 Unofficial Oblivion Patch.esp [Version 3.2.6]
07 DLCShiveringIsles.esp
08 Unofficial Shivering Isles Patch.esp [Version 1.4.0]
09 Francesco's Optional Chance of Stronger Bosses.esp
0A Francesco's Optional Chance of Stronger Enemies.esp
0B Francesco's Optional Chance of More Enemies.esp
0C Francesco's Optional Leveled Quests-SI only.esp
0D Francesco's Optional Leveled Guards.esp
++ FCOM_Francescos.esp [Version 0.9.9]
++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
0E FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
0F DLCHorseArmor.esp
10 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]
11 DLCOrrery.esp
12 DLCOrrery - Unofficial Patch.esp [Version 1.0.3]
13 DLCVileLair.esp
14 DLCVileLair - Unofficial Patch.esp [Version 1.0.5]
15 DLCMehrunesRazor.esp
16 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]
17 DLCSpellTomes.esp
++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
18 DLCThievesDen.esp
19 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]
1A DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]
1B Oblivion WarCry EV.esp
1C FCOM_WarCry.esp [Version 0.9.9MB3]
1D Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
1E Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]
1F FCOM_Convergence.esp [Version 0.9.9Mb3]
++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]
20 FCOM_RealSwords.esp [Version 0.9.9]
21 FCOM_DurabilityAndDamage.esp [Version 0.9.9]
++ FCOM_SpawnRatesSlightlyReduced.esp [Version 0.9.9MB3]
22 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]
++ Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3]
++ FCOM_SaferRoads.esp [Version 0.9.9]
++ FCOM_LessRats.esp [Version 0.9.9]
++ FCOM_NoSpiders.esp [Version 0.9.9]
++ FCOM_NoWyverns.esp [Version 0.9.9]
++ FCOM_NoAdventurersInGates.esp [Version 0.9.9]
++ FCOM_LessReaversInGates.esp [Version 0.9.9]
23 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Bone Loot.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Undead Rise.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Less Reavers.esp [Version 3.7b3p3]
24 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]
25 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f]
++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]
++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]
++ FCOM_HungersUnitySI.esp [Version 0.9.9]
26 FCOM_MoreRandomSpawns.esp [Version 0.9.9]
27 FCOM_MoreRandomItems.esp [Version 0.9.9]
++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]
28 DLCBattlehornCastle.esp
29 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4]
2A DLCFrostcrag.esp
2B DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]
2C Knights.esp
2D Knights - Unofficial Patch.esp [Version 1.0.9]
++ FCOM_Knights.esp [Version 0.9.9Mb3]
2E Bashed Patch, 0.esp
Typed out List including non-esp stuff:
Patches:
http://www.tesnexus.com/downloads/file.php?id=5296 + http://www.tesnexus.com/downloads/file.php?id=27710
http://www.tesnexus.com/downloads/file.php?id=10739
http://www.tesnexus.com/downloads/file.php?id=9969 (I have all of them, if thise is of any importance)
http://www.ntcore.com/4gb_patch.php (takes a while to load)
Tools:
http://www.tesnexus.com/downloads/file.php?id=2097
http://www.tesnexus.com/downloads/file.php?id=22368
http://obse.silverlock.org/
http://www.tesnexus.com/downloads/file.php?id=20516
Overhauls
http://www.tesnexus.com/downloads/file.php?id=12249 + http://www.4shared.com/file/144608444/c47efc89/ufcom.htmll(with http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3953, http://pages.suddenlink.net/corepc/, http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=268, http://www.worldofelderscrolls.de/?go=dlfile&fileid=12) No crashes so far, seem to have got that correctly installed with help from showler (thanks!).
Wrye Bash list of .esps for FCOM only:
Spoiler
01 Francesco's Leveled Creatures-Items Mod.esm
02 Francesco's Optional New Items Add-On.esm
03 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
04 Mart's Monster Mod.esm [Version 3.7b3p3]
05 FCOM_Convergence.esm [Version 0.9.9MB3]
09 Francesco's Optional Chance of Stronger Bosses.esp
0A Francesco's Optional Chance of Stronger Enemies.esp
0B Francesco's Optional Chance of More Enemies.esp
0C Francesco's Optional Leveled Quests-SI only.esp
0D Francesco's Optional Leveled Guards.esp
++ FCOM_Francescos.esp [Version 0.9.9]
++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
0E FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
1B Oblivion WarCry EV.esp
1C FCOM_WarCry.esp [Version 0.9.9MB3]
1D Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
1E Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]
1F FCOM_Convergence.esp [Version 0.9.9Mb3]
++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]
20 FCOM_RealSwords.esp [Version 0.9.9]
21 FCOM_DurabilityAndDamage.esp [Version 0.9.9]
++ FCOM_SpawnRatesSlightlyReduced.esp [Version 0.9.9MB3]
22 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]
++ Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3]
++ FCOM_SaferRoads.esp [Version 0.9.9]
++ FCOM_LessRats.esp [Version 0.9.9]
++ FCOM_NoSpiders.esp [Version 0.9.9]
++ FCOM_NoWyverns.esp [Version 0.9.9]
++ FCOM_NoAdventurersInGates.esp [Version 0.9.9]
++ FCOM_LessReaversInGates.esp [Version 0.9.9]
23 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Bone Loot.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Undead Rise.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Less Reavers.esp [Version 3.7b3p3]
24 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]
25 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f]
++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]
++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]
++ FCOM_HungersUnitySI.esp [Version 0.9.9]
26 FCOM_MoreRandomSpawns.esp [Version 0.9.9]
27 FCOM_MoreRandomItems.esp [Version 0.9.9]
++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]
++ FCOM_Knights.esp [Version 0.9.9Mb3]
02 Francesco's Optional New Items Add-On.esm
03 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
04 Mart's Monster Mod.esm [Version 3.7b3p3]
05 FCOM_Convergence.esm [Version 0.9.9MB3]
09 Francesco's Optional Chance of Stronger Bosses.esp
0A Francesco's Optional Chance of Stronger Enemies.esp
0B Francesco's Optional Chance of More Enemies.esp
0C Francesco's Optional Leveled Quests-SI only.esp
0D Francesco's Optional Leveled Guards.esp
++ FCOM_Francescos.esp [Version 0.9.9]
++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
0E FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
1B Oblivion WarCry EV.esp
1C FCOM_WarCry.esp [Version 0.9.9MB3]
1D Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
1E Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]
1F FCOM_Convergence.esp [Version 0.9.9Mb3]
++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]
20 FCOM_RealSwords.esp [Version 0.9.9]
21 FCOM_DurabilityAndDamage.esp [Version 0.9.9]
++ FCOM_SpawnRatesSlightlyReduced.esp [Version 0.9.9MB3]
22 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]
++ Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3]
++ FCOM_SaferRoads.esp [Version 0.9.9]
++ FCOM_LessRats.esp [Version 0.9.9]
++ FCOM_NoSpiders.esp [Version 0.9.9]
++ FCOM_NoWyverns.esp [Version 0.9.9]
++ FCOM_NoAdventurersInGates.esp [Version 0.9.9]
++ FCOM_LessReaversInGates.esp [Version 0.9.9]
23 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Bone Loot.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Undead Rise.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Less Reavers.esp [Version 3.7b3p3]
24 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]
25 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f]
++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]
++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]
++ FCOM_HungersUnitySI.esp [Version 0.9.9]
26 FCOM_MoreRandomSpawns.esp [Version 0.9.9]
27 FCOM_MoreRandomItems.esp [Version 0.9.9]
++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]
++ FCOM_Knights.esp [Version 0.9.9Mb3]
So far, everything seems to be in working order.
Mods I have downloaded so far and would like to use:
Tools:
http://www.tesnexus.com/downloads/file.php?id=28189
http://www.tesnexus.com/downloads/file.php?id=21862
http://www.tesnexus.com/downloads/file.php?id=16704
http://www.tesnexus.com/downloads/file.php?id=23979
Tweaks:
http://www.tesnexus.com/downloads/file.php?id=23208
http://www.tesnexus.com/downloads/file.php?id=10400
http://www.tesnexus.com/downloads/file.php?id=12331
Overhauls:
http://www.tesnexus.com/downloads/file.php?id=5977 <--- Any problems with Cats and Rats 2.5b here? Readme is inconclusive.
http://www.tesnexus.com/downloads/file.php?id=26389
http://www.gamesas.com/index.php?/topic/1059546-relz-race-balancing-project/
Magic:
http://www.tesnexus.com/downloads/file.php?id=9562
http://www.tesnexus.com/downloads/file.php?id=20371
http://www.tesnexus.com/downloads/file.php?id=12466
Atmosphere, Textures, Landscapes, and Cities:
http://www.gamesas.com/index.php?/topic/1088137-the-unique-landscapes-project/ (all of them) + patches to make them work together and the LOD replacements
http://www.tesnexus.com/downloads/file.php?id=16513
http://tesnexus.com/downloads/file.php?id=18305
http://www.tesnexus.com/downloads/file.php?id=8927
http://www.tesnexus.com/downloads/file.php?id=19628
http://theelderscrolls.info/?go=dlfile&fileid=255 <--- According to the readme, this may conflict with mods that alter guard behaviour. It also states that 2.5b works fine with FCOM now, but I'm not sure if Reneer's Guard Overhaul will conflict.
http://www.tesnexus.com/downloads/file.php?id=32071 (includes Phoenix Amon (Book Jackets: Oblivion); Grimbot (Shivering Isles books); jepeter (BookPlacementV2); Rob B. (Mysterium Xarxes Texture Replacer v1.0 and Knights of the Nine: Book Jackets v1.0)
http://planetelderscrolls.gamespy.com/View.php?id=3813&view=OblivionMods.Detail + Patch
http://www.elricm.com/nuke/html/mod_disclaimer.php?mod=4314
http://www.tesnexus.com/downloads/file.php?id=8298
http://www.tesnexus.com/downloads/file.php?id=9498
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3525
http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.Detail&id=1928
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3392 (the 2048 version of the normal maps) <---Do this and BT2048 LOD work fine with the LOD replacements for Unique Landscapes? Do I have to install them in a particular order?
http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.Detail&id=2584
http://www.tesnexus.com/downloads/file.php?id=23064
Levelling Mods:
http://www.tesnexus.com/downloads/file.php?id=15619
Interface Mods:
http://www.tesnexus.com/downloads/file.php?id=11280
http://www.tesnexus.com/downloads/file.php?id=16434
Maybe the http://www.tesnexus.com/downloads/file.php?id=3002 and http://www.tesnexus.com/downloads/file.php?id=16640
Misc.
http://www.tesnexus.com/downloads/file.php?id=5701 When I installed this, I got orange boxes in Wrye Bash for it and the sub-esps for Mehrunes Razor, etc. When I merged them into the Bashed Patch, they became green again but the Bashed patch esp turned orange. Is this normal with this mod when used on an FCOM installation such as mine (details above)?
Bodies & Faces
http://www.gamesas.com/index.php?/topic/1059546-relz-race-balancing-project/ with the merged version of http://www.tesnexus.com/files/file.php?id=10874.
Robert's Male Body Replacer v4
The Girl Next Door Female Body Replacer
http://www.tesnexus.com/downloads/file.php?id=14805
http://www.tesnexus.com/downloads/file.php?id=1965
Well, that's the list. I hope you people can help me out a bit
Again, thanks!