Athletic and Acrobatics both removed

Post » Mon Feb 14, 2011 6:04 pm

No, they're not. They're stealth skills. Putting them as perks is what will make them "get them on every character" aspects. A thief should be faster than a barbarian warrior. An assassin should be able to jump higher than a conjurer.

Well, to be perfectly fair, Athletics is technically a Combat skill whereas Acrobatics is a Stealth skill. :P
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Taylah Haines
 
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Post » Mon Feb 14, 2011 7:30 am

No, they're not. They're stealth skills. Putting them as perks is what will make them "get them on every character" aspects. A thief should be faster than a barbarian warrior. An assassin should be able to jump higher than a conjurer.

I could and actually have used athletics/acrobatics on some warrior characters before so what's the difference if they are skills or perks? Anyone can still use them?
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Trista Jim
 
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Post » Mon Feb 14, 2011 8:47 pm

No, they're not. They're stealth skills. Putting them as perks is what will make them "get them on every character" aspects. A thief should be faster than a barbarian warrior. An assassin should be able to jump higher than a conjurer.


That's called armor that slows people. I've yet to see a character that doesn't pick athletics and Acrobatics. It's an easy way to level passively and everyone wants the speed boost and jump boost. All my characters had it no matter what they were and I really could careless about movement speed. If they weren't that important of skills to you and your characters then you wouldn't care. Just because Athletics and Acrobatics are governed as stealth, doesn't make them stealth only. You seem to neglect the fact whether they are perks or skills, every character can use them unless you were using the preset classes, which is not recommended most of the time.
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Lewis Morel
 
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Post » Mon Feb 14, 2011 1:37 pm

I wish they kept the passive skills. I never played fallout and never will, I just hope they didn't screw over these two skills at least.
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rebecca moody
 
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Post » Mon Feb 14, 2011 4:45 pm

I understand what you stealth'ies are wanting but keeping athletics and acrobatics is not the answer. Those skills were all encompassing because the main activity of the game is running and jumping around. Does not matter what type of character you build eventually all types max out those two skills. It makes a lot of sense to remove them and since you can't stop your character from increasing those skills regardless of how you play the game and handle them another way.

You say perks can't solve your problems but your not taking into account that the perks will not be all +. In all likely hood most of the perks will be +-. Something along the lines of: When you take certain warrior perks you'll get a + to combat and - to speed. Take certain stealth perks and get + to speed and - to something warrior based. (Can't wrap my head around just how they will do it without attributes but I'm sure they've come up with something).
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emma sweeney
 
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Post » Mon Feb 14, 2011 7:06 pm

My money is on them being combined. Acrobatics will probably be incorporated into Athletics. Makes sense really...
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Sunnii Bebiieh
 
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Post » Mon Feb 14, 2011 6:07 pm

I see what you mean worm, I am a stealth based character not warrior. But I hope they have a perk/skill that allows you to level in this field.
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Ebou Suso
 
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Post » Mon Feb 14, 2011 7:38 pm

Well then what do you think should/will be the stealt style skills?

Sneak, security, marksmen, speechcraft/mercantile, ..., ...

I hope they have short blade.
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Juan Suarez
 
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Post » Mon Feb 14, 2011 8:57 pm

Yes, but unless they have heavily revamped running speeds versus alternate methods of transportation, I can see everyone picking up the speed perk. Fast characters should be able to move roughly 50% faster than the slow ones while running. Can you seriously say that you wouldn't run 50% faster all the time at the cost of only one perk? Especially when we're getting 50 of them, a single perk would be trivial compared with the bonuses increased speed would grant.

If they are making perks have many levels, I could see this issue being balanced. If each rank only gave 10% and could be taken 5 times, I can see how taking that would be a serious sacrifice when they could be taking many other perks instead.


Who said anything about one perk? There would have to be multiple perks to make up for a removed skill. Not much customization if you get one perk and it is maxed out athletics.
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Daniel Brown
 
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Post » Mon Feb 14, 2011 11:09 am

And perks can have any number of levels don't forget that.
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Mimi BC
 
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Post » Mon Feb 14, 2011 8:59 pm

I honestly could care less about perks, the skills from oblivion gave me a variety and gave me many choices when it came to character customization. But this fallout perk thin is kinda ruining it.
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Nicole M
 
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Post » Mon Feb 14, 2011 10:49 pm

A barbarian warrior in light armor should be fast as crap and be able to jump like crazy, probably more than your generic thief.

Thieves would have better reflexes and be more agile, but on a pure physical performance level I don't see why thieves should be better than warriors.
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Krystina Proietti
 
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Post » Mon Feb 14, 2011 2:04 pm

I doubt both will be gone, probably just merged into Athletics - which will have 9-11 perks that do cool things like dodge, water walk, sliding, vaulting, etc.


I honestly could care less about perks, the skills from oblivion gave me a variety and gave me many choices when it came to character customization. But this fallout perk thin is kinda ruining it.


Wrong, It's actually adding alot more customization. You lose 3 skills, you gain 180~ perks, 9-11 for each skill. (rough calculation based off Game-Informer)



Read more before spelling doom :)
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Sista Sila
 
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Post » Mon Feb 14, 2011 5:07 pm

I frankly could care less if they just had a constant speed level when you have no armor on and then they heavier the armor gets the slower you become. I think there should be some diversity on speed but I wouldn't be disappointed if they just let it to armor to decide.
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Dragonz Dancer
 
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Post » Mon Feb 14, 2011 12:44 pm

You are also talking about combining classes to make a new breed of sorts. An assassin will no doubt have more speed and be more agile then a barbaric character in light armor. Every class and perks are for specific characters, you are not going to get the full performance out of interconnecting to many perks and character attributes to create something new. Although they are unique and fun to use.
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jodie
 
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Post » Mon Feb 14, 2011 6:36 am

A barbarian warrior in light armor should be fast as crap and be able to jump like crazy, probably more than your generic thief.

Thieves would have better reflexes and be more agile, but on a pure physical performance level I don't see why thieves should be better than warriors.


Same reason sprinters are faster than weightlifters. The focus on strength and combat makes people more bulky and strong, but less agile and fast.
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Tamika Jett
 
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Post » Mon Feb 14, 2011 12:48 pm

You are also talking about combining classes to make a new breed of sorts. An assassin will no doubt have more speed and be more agile then a barbaric character in light armor. Every class and perks are for specific characters, you are not going to get the full performance out of interconnecting to many perks and character attributes to create something new. Although they are unique and fun to use.

says who? BSG said differently in game informer.
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Kelly Tomlinson
 
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Post » Mon Feb 14, 2011 8:25 pm

I frankly could care less if they just had a constant speed level when you have no armor on and then they heavier the armor gets the slower you become. I think there should be some diversity on speed but I wouldn't be disappointed if they just let it to armor to decide.


Which tells me you obviously don't care about these skills at all, which is why you are arguing against them. I don't argue to get rid of blunt because I don't like it. Maybe that should just be perks because it doesn't really matter to me...
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Dalton Greynolds
 
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Post » Mon Feb 14, 2011 10:09 am

It's all about specialization. If you are a warrior you are slower and stronger. If you are a mage you are fast and week to melee attacks. If you are an assassin you are great at stealth and a great marksmen.
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CHARLODDE
 
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Post » Mon Feb 14, 2011 9:05 pm

It's all about specialization. If you are a warrior you are slower and stronger. If you are a mage you are fast and week to melee attacks. If you are an assassin you are great at stealth and a great marksmen.


Why would a mage be fast? They practice magic, not sprinting.
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Nims
 
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Post » Mon Feb 14, 2011 5:16 pm

It's all about specialization. If you are a warrior you are slower and stronger. If you are a mage you are fast and week to melee attacks. If you are an assassin you are great at stealth and a great marksmen.


There are several hybrids you can make out of those 3.
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Nana Samboy
 
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Post » Mon Feb 14, 2011 9:06 pm

It's not like mages run around in full heavy armor. They run around in robes ad light armor making them more agile and less hindered. Which allows for more speed.
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Joe Alvarado
 
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Post » Mon Feb 14, 2011 1:19 pm

I honestly could care less about perks, the skills from oblivion gave me a variety and gave me many choices when it came to character customization. But this fallout perk thin is kinda ruining it.


The perks in Skyrims will probably act more like skill trees than Fallout-esque perks that just give you random abilities.

So, if athletics is in the game, then stealth characters will still most likely be much faster than iron-clad warriors and frail mages. They'll most likely be sprinting more, which will naturally give them a higher athletics skill, plus, they'll have more of an incentive to take athletics perks, since they will benefit from such perks more than combat or magic oriented characters.
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DAVId MArtInez
 
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Post » Mon Feb 14, 2011 4:19 pm

It's not like mages run around in full heavy armor. They run around in robes ad light armor making them more agile and less hindered. Which allows for more speed.


Mages are like the equivalent of modern day scientists. They might not wear as heavy things as heavily armed mercenaries, but neither do they do a whole lot of excessive running.
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Ron
 
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Post » Mon Feb 14, 2011 10:48 am

Same reason sprinters are faster than weightlifters. The focus on strength and combat makes people more bulky and strong, but less agile and fast.


Sprinters are also quite muscular compared to distance runners. Even among sprinters, compare the musculature of average http://blog.cleveland.com/olympics_impact/2008/08/sprinter-gay.jpg with http://images.salon.com/news/feature/2004/08/24/olympics_04_wariner/story.jpg.

Barbarians focus on pure physique, which gives speed, strength, jumping power, etc. A perfect body type for a barbarian type charcter would be someone like http://bestcelebrityworkouts.com/wp-content/uploads/2010/12/vernon-davis1.png, large and imposing along with ridiculous speed, strength, and leaping ability. Assassins and thieves focus on things like stealth, marksmanship, reflexes, climbing, balance, light fingers, etc. Not purely physical things for the most part.

There's no reason for a thief to be physically superior in any way to a barbarian.
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latrina
 
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