Athletic and Acrobatics both removed

Post » Mon Feb 14, 2011 7:12 pm

Which tells me you obviously don't care about these skills at all, which is why you are arguing against them. I don't argue to get rid of blunt because I don't like it. Maybe that should just be perks because it doesn't really matter to me...


No, I'm arguing against them because they are wasting skill slots when their affects can be repurposed elsewhere in the game with the same effect. I don't see what it matters to you whether they are skills or not, you get the same effect in the same manner as you would as skills, they just aren't skills. It's not like everyone will have it, there isn't set perks you get like in Oblivion, you choose them and there are almost 200 different perks. You don't care for perks and I don't care for wasted skills.
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Darlene Delk
 
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Post » Mon Feb 14, 2011 10:13 pm

The perks in Skyrims will probably act more like skill trees than Fallout-esque perks that just give you random abilities.

So, if athletics is in the game, then stealth characters will still most likely be much faster than iron-clad warriors and frail mages. They'll most likely be sprinting more, which will naturally give them a higher athletics skill, plus, they'll have more of an incentive to take athletics perks, since they will benefit from such perks more than combat or magic oriented characters.


I really do not understand the point of having seperate skillsets. Just give me one way to level, please. No need for perks. I dislike them.
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Irmacuba
 
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Post » Mon Feb 14, 2011 8:55 am

The perks in Skyrims will probably act more like skill trees than Fallout-esque perks that just give you random abilities.

So, if athletics is in the game, then stealth characters will still most likely be much faster than iron-clad warriors and frail mages. They'll most likely be sprinting more, which will naturally give them a higher athletics skill, plus, they'll have more of an incentive to take athletics perks, since they will benefit from such perks more than combat or magic oriented characters.



Thanks for pointing that out. So what would happen if you were a hybrid character. I don't understand how this would work.
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ijohnnny
 
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Post » Mon Feb 14, 2011 10:04 am

Sprinters are also quite muscular compared to distance runners. Even among sprinters, compare the musculature of average http://blog.cleveland.com/olympics_impact/2008/08/sprinter-gay.jpg with http://images.salon.com/news/feature/2004/08/24/olympics_04_wariner/story.jpg.

Barbarians focus on pure physique, which gives speed, strength, jumping power, etc. A perfect body type for a barbarian type charcter would be someone like http://bestcelebrityworkouts.com/wp-content/uploads/2010/12/vernon-davis1.png, large and imposing along with ridiculous speed, strength, and leaping ability. Assassins and thieves focus on things like stealth, marksmanship, reflexes, climbing, balance, light fingers, etc. Not purely physical things for the most part.

There's no reason for a thief to be physically superior in any way to a barbarian.


Yes, there is. You just confirmed it. Vernom Davis, perfect barbarian body, is more bulky than fast sprinters and long distance runners. Therefore, less speed, more strength. Else, wouldn't we be seeing people as bulky as Davis running in long distance races?
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Judy Lynch
 
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Post » Mon Feb 14, 2011 2:41 pm

Just think of them as extra abilities and bonuses, how can you possibly hate on that lol.
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Jessica Stokes
 
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Post » Mon Feb 14, 2011 8:10 pm

Thanks for pointing that out. So what would happen if you were a hybrid character. I don't understand how this would work.


You would get strengths from each aspect. If I'm a spellblade then I'm going to get strengths to melee combat and to my magic just like how the game functions now. People can't seem to adjust to change. With changes from Morrowind, everyone couldn't handle it so they say Oblivion is bad. Then because a way a feature is represented in the game has changed then everyone hates it even though it is still exactly the same was it was before, it just doesn't look the same. Your still gettign the same out of the old game except your getting even more because the skill slots that were previously filled by features that you still have in the game are open to new skills that can improve your gameplay.
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cosmo valerga
 
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Post » Mon Feb 14, 2011 3:38 pm

Yes, there is. You just confirmed it. Vernom Davis, perfect barbarian body, is more bulky than fast sprinters and long distance runners. Therefore, less speed, more strength. Else, wouldn't we be seeing people as bulky as Davis running in long distance races?


Davis is faster than distance runners, that was my point. He doesn't have the endurance to run as long as they do, but in a sprint or leaping contest he would beat them.

And just like the point you made about mages, where there's no reason for them to be fast, there's no reason for a thief focused on agility and dexterity to be faster than a warrior focused on physical ability.
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cutiecute
 
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Post » Mon Feb 14, 2011 3:03 pm

I really hope that Athletics is gone in Skyrim. Probably the 2nd most useless skill in Oblivion behind Speechcraft.

Actually, most useless is security. At least you can't get the disposition as high with a lower speechcraft (70/100 disp@ 5/100 speech). Security you didn't need at all, especially if you got the skeleton key.
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:)Colleenn
 
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Post » Mon Feb 14, 2011 7:34 am

Merge

Acrobatics and Athletics

Speech and Mercentile (lol)
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NIloufar Emporio
 
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Post » Mon Feb 14, 2011 11:53 pm

Davis is faster than distance runners, that was my point. He doesn't have the endurance to run as long as they do, but in a sprint or leaping contest he would beat them.


Well athletics isn't JUST your sprinting ability. It's about your ability to run fast for long periods as well, which is why in Oblivion it affects both speed and fatigue regeneration. Besides, Davis is also bulkier than the sprinters.
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Casey
 
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Post » Mon Feb 14, 2011 7:44 pm

You just contradicted your statement.
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Samantha Pattison
 
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Post » Mon Feb 14, 2011 9:09 am

Only on these forums can the same people that complain that taking out content which will cut down on diversity and then when insane amounts of diversity and customization are added to the game they are unhappy.
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Ricky Rayner
 
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Post » Mon Feb 14, 2011 2:33 pm

You just contradicted your statement.


How? Bulkiness makes you less suited to athletics and more to strength based activities.
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Robert Devlin
 
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Post » Mon Feb 14, 2011 4:39 pm

I love the diversity in the game, I loved the variety of skills and specialization in oblivion. Why do you think people played it for so long? They always had something to do, Bethesda made it complex and long they put so much stuff into the characters that you always had stuff to level up and what not.

Edit: Sorry dragonbone that was not pointing to your statement.
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sam
 
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Post » Mon Feb 14, 2011 9:13 pm

I actually believe they merged the 2-3 skills because it was getting hard to create 11 perks for things that were SUPER similar like acro/athletics and they didn't want to be redundant.


Like i bet you the acrobatics and athletics perk trees where so similiar they just smashed them together. (just an example..could be mercentile or speechcraft)
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Mrs. Patton
 
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Post » Mon Feb 14, 2011 8:57 am

Only on these forums can the same people that complain that taking out content which will cut down on diversity and then when insane amounts of diversity and customization are added to the game they are unhappy.


I just don't like having 2 seperate systems to do something that could easily be covered in one. And also, I'm getting a bit tired of you accusing everyone who disagrees with you of being afraid of change, which you keep doing.
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Carlitos Avila
 
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Post » Mon Feb 14, 2011 6:55 pm

I just don't like having 2 seperate systems to do something that could easily be covered in on


Oblivion tried that. Didn't work so well. 4 useless perks for most skills.
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Naazhe Perezz
 
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Post » Mon Feb 14, 2011 3:11 pm

I never go for the skeleton key if I have security (and I never do the minigame, I roll dice - auto attempt), as it feels overpowered. But it's a nice option for fighters.

Athletics and Acrobatics could easily be merged into Body Development, which then splits with perks:
Athletics and Acrobatics, which then splits with additional perks:
Running and Swimming, and Jumping and Falling, which then splits with additional perks:
Sprint Running and Marathon Running, Holding Breath and Speed Swimming, High Jumps and Long Jumps, Air Control and Combat Falls.
At least I wish every perk allowed further specialization within that perk.
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Harry-James Payne
 
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Post » Mon Feb 14, 2011 8:07 pm

I can understand why they would choose the path of getting rid of these two perks and just replace it with the fallout system, I think they know what they are doing. I think they have something else in mind for the two perks being replaced for something more use full.
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Darren Chandler
 
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Post » Mon Feb 14, 2011 2:30 pm

I would hope they're combined but not removed. My thieves and sneaks need to be nimble and quick. I think putting them together is better then having them seperate.
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Minako
 
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Post » Mon Feb 14, 2011 8:40 pm

Oblivion tried that. Didn't work so well. 4 useless perks for most skills.


Those were static abilities you got by increasing a particular skill. They were a part of the skill system. These are random perks which you choose which are supposed to replace some skills by what people here are saying.
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Ross Zombie
 
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Post » Mon Feb 14, 2011 7:24 pm

Those were static abilities you got by increasing a particular skill. They were a part of the skill system. These are random perks which you choose which are supposed to replace some skills by what people here are saying.


1. No. they were called perks in Oblivion.
2. They are not random, you can choose them for each Skill, in a tree.
3. They aren't really replacing skills, just bolstering them. They could have caused the merger, but certainly no replacing.
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Amanda savory
 
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Post » Mon Feb 14, 2011 4:24 pm

I just don't like having 2 seperate systems to do something that could easily be covered in one. And also, I'm getting a bit tired of you accusing everyone who disagrees with you of being afraid of change, which you keep doing.


This is the second time I believe I've said that and it's true. Instead of incorporating it into a brand new system, it would just be better to keep it the way it is with a passive skill which is a waste of skill slots when you can have nicer, more useful skills and still get the same benefit of Athletics and Acrobatics from elsewhere in the game. What is so wrong with having better skills replace it? Your still getting your athletics and acrobatics and more choices of things to pick as skills.
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Lori Joe
 
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Post » Mon Feb 14, 2011 9:05 am

yeah I give up. You'll see when it comes out.
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brenden casey
 
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Post » Mon Feb 14, 2011 7:50 pm

All you can do here is rant amongst yourselves. it's not like Bethesda is going to add someones idea that was in this forum just because they said it.
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ladyflames
 
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