No Athletics & No Acrobatics - Poll Edition -

Post » Wed Mar 30, 2011 11:50 am

No, but perhaps only the Dragonborn should be able to jump 30 feet in the air and sprint faster than a normal person. As in, the Dragon Shouts allow you to do things that even an adept acrobatic could not do. Seems like a cool way to set you apart from all the other would be Dragon slayers. :celebration:

Why, this is Nirn not Earth. There is no "normal person". Jumping high has always been in TES, to get rid of it and put human restriction in a high fantasy game is beyond dumb. That goes against lore and like someone else said, what perk tree would these be under?
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Chloe Yarnall
 
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Post » Wed Mar 30, 2011 3:49 am

Keep in mind that BGS doesn't just completely trash something, unless it was just a bad idea. As Mr. Howard has said on various occasions, many systems are moved around to be more efficient and make more sense in the game. Personally though, I'm not sad to lose acrobatics and athletics, as they never felt natural and just weren't integrated well in my opinion.
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Nicole Mark
 
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Post » Wed Mar 30, 2011 3:27 am

Why, this is Nirn not Earth. There is no "normal person". Jumping high has always been in TES, to get rid of it and put human restriction in a high fantasy game is beyond dumb. That goes against lore and like someone else said, what perk tree would these be under?

Like I have posted above they could fit into sneak just like axes fitted into blunt in OB.
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Stace
 
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Post » Wed Mar 30, 2011 8:07 am

I think Dodge should be a Stealth perk, as well as higher jumping.
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Brad Johnson
 
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Post » Wed Mar 30, 2011 6:55 am

i think there still will be jumping its just not considered a skill anymore
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Chloe Mayo
 
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Post » Wed Mar 30, 2011 1:52 pm

Like I have posted above they could fit into sneak just like axes fitted into blunt in OB.

That makes no sense. Why would jumping be related to sneaking? Just merge Acrobatics and Athletics.
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Ladymorphine
 
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Post » Wed Mar 30, 2011 1:23 am

Meh, they got rid of filler skills that never really mattered. All well.
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roxxii lenaghan
 
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Post » Wed Mar 30, 2011 12:12 am

Like I have posted above they could fit into sneak just like axes fitted into blunt in OB.

Blunt was a bad name, butaxes and maces are used extremely similarly, someone with extended experience in the field once even wrote a 500 word explanation of it on this forum once. Jumping and running is nothing like sneaking.
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Alina loves Alexandra
 
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Post » Tue Mar 29, 2011 11:23 pm

Blunt was a bad name, butaxes and maces are used extremely similarly, someone with extended experience in the field once even wrote a 500 word explanation of it on this forum once. Jumping and running is nothing like sneaking.

think ninja - jumping from building to building and following a target. Or jumping off an impossible cliff and the enemy wondering where you went. It can be foreced in. I cnat see how they can make up 15 perks just about being quiet and hiding in shadows only.
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Chad Holloway
 
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Post » Wed Mar 30, 2011 12:59 pm

think ninja - jumping from building to building and following a target. Or jumping off an impossible cliff and the enemy wondering where you went. It can be foreced in. I cnat see how they can make up 15 perks just about being quiet and hiding in shadows only.

Yeah, it can be forced in, if you use a shovel and bash it repeatedly for hours, while telling everyone to look away. While often used in conjunction, the two skills/abilities are NOTHING alike. I mean you also run while fighting sometimes, so should it be a part of one-handed skill?
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Adam
 
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Post » Wed Mar 30, 2011 1:24 pm

Other: Include them
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Naomi Lastname
 
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Post » Tue Mar 29, 2011 10:01 pm

Yeah, it can be forced in, if you use a shovel and bash it repeatedly for hours, while telling everyone to look away. While often used in conjunction, the two skills/abilities are NOTHING alike. I mean you also run while fighting sometimes, so should it be a part of one-handed skill?

well when you run away then you go hide. And I have not seen much running when people fight - though I do see charging.

At the end I agree with you and I want to see how jumping and running work and how they are modified. Thsi actually plays into spells are there were spells altering these abilities and they won't be there anymore. It gets rid of a large amount of the 'restorative' group does it not?

Need more info please Bethesda!!
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AnDres MeZa
 
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Post » Wed Mar 30, 2011 5:55 am

Why, this is Nirn not Earth. There is no "normal person". Jumping high has always been in TES, to get rid of it and put human restriction in a high fantasy game is beyond dumb. That goes against lore and like someone else said, what perk tree would these be under?


:sadvaultboy:

Maybe. Perhaps they could add perks AND Dragon Shouts. When I say Dragon Shouts I don't mean you just run a little fast or jump a few feet higher. I mean you run really fast and jump really high. I like the idea of whispering some badass Dragon words and then launching yourself from the ground onto a rooftop. Or whispering different badass Dragon words and then sprinting at an enemy before he can even pull out his weapon. I also like the idea of them not being permanent because if you always jump twelve feet in the air it looks a bit ridiculous. :goodjob:

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brandon frier
 
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Post » Wed Mar 30, 2011 1:09 am

:sadvaultboy:

Yeah, thats not the same thing at all and goes against lore. That requires Dragon shouts and going through the main quest, not having a character that is just naturally acrobatic, like a Khajiit, Bosmer, Redguard, etc. Having them all the same goes against lore and what TES is about.
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Cccurly
 
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Post » Wed Mar 30, 2011 6:08 am

aerobics? why the hell would there be arobics in the game?
nnm: its acrobotics
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kristy dunn
 
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Post » Wed Mar 30, 2011 1:33 am

Meh.. I'm not really upset about the acrobatics part. Being able to jump almost 20 feet in the air was kind of weird imo. Though I hope there are some perks for speed. It feels right for some characters/races to be fast.
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Alister Scott
 
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Post » Wed Mar 30, 2011 9:51 am

Everything that the 8 attributes did are still in the game under perks, skills, or the new strength/stamina/magica. It seems to me that the only reason why people are mad is because they are not labeled under attributes.

http://www.g4tv.com/thefeed/blog/post/711916/elder-scrolls-5-skyrim-todd-howard-interview/ go to around 1:40
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Scott
 
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Post » Wed Mar 30, 2011 11:44 am

I'm fine with just sprint (but i wouldn't mind a couple perks that make you run a little faster, and jump slightly higher)

I think the removal of acrobatics was necessary IMO. I would be fine with a set Jumping height if the jumping animations looked better and more realistic. hopefully we can climb ledges now too.
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Ashley Hill
 
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Post » Wed Mar 30, 2011 12:55 pm

Yeah, thats not the same thing at all and goes against lore. That requires Dragon shouts and going through the main quest, not having a character that is just naturally acrobatic, like a Khajiit, Bosmer, Redguard, etc. Having them all the same goes against lore and what TES is about.


Khajiit's and Bosmer all jumped the same in Oblivion... So what lore are you referring to? Dragon Shouts are part of the TES lore too. Why would it not make sense that some Dragons want to go faster or take off with more force?
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Epul Kedah
 
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Post » Wed Mar 30, 2011 10:50 am

Why, this is Nirn not Earth. There is no "normal person". Jumping high has always been in TES, to get rid of it and put human restriction in a high fantasy game is beyond dumb. That goes against lore and like someone else said, what perk tree would these be under?


They can be under a general perk tree. While perks have skill requirements, that does not mean every perk has a skill requirement. So Jump, carry more, sprint faster can all be under a general tree or a everyman perk list. The issue I see is how tight are your perks, 1 a level is that enough to both keep up in combat and take carry more or other non-combat perks?
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Louise
 
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Post » Wed Mar 30, 2011 11:11 am

Leave the skills in the game, and EXPAND them, for gods sakes do not limit the character development further. This is entirely the opposite of everything TES stands for.
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Ria dell
 
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Post » Wed Mar 30, 2011 11:22 am

Leave the skills in the game, and EXPAND them, for gods sakes do not limit the character development further. This is entirely the opposite of everything TES stands for.

How does the amount of fall damage you take and how high you can jump affect character development? They were never practical skills to begin with in their basic form, and would make a lot more sense in the new perk system (which is probably where they have been allocated to).
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lauraa
 
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Post » Wed Mar 30, 2011 12:27 am

This is entirely the opposite of everything TES stands for.

I don't think "everything TES stands for" would pertain to jumping higher, and running faster (not to mention to a certain degree that we might be perks for that, and we also have sprint), but that's just me...
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Sophie Louise Edge
 
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Post » Wed Mar 30, 2011 9:10 am

what if putting points into Stamina does this?
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LuCY sCoTT
 
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Post » Wed Mar 30, 2011 9:54 am

What about the Stamina? It can't be just your character's maximum fatigue. Maybe increasing it increases your speed, carrying capacity etc. and adds Perks you can take.
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Kara Payne
 
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