But do we have any proof for that except someone saying to some interviewer 'that it is all still there'?
I for one am imagining a fallout type map where even if you do find a pass where the allmighty developer has been careless and you do yay a way through, woops, invisible barrier.
Especially when they said 'the mountains make the map so much bigger'.
Well I do not want that.
I do not want to be told I have to go a mile north, find a passage south and go another mile while all the way its just a jump to the left.
I feel this is lazy word design, not exciting.
I want a game that is my game. Where I decide how to travel from a to b. I do not want a game where I have to take the path some (no doubt nice) guy behind a desk thought I should go. That way he is my dungeon master. And I want to be master of my TES.
Closed cities, no word on jump or levitation, talk of 'the world being so much larger cause of the mountains you have to traverse', all that makes me think of mario and zelda type world levelling.
I dont care things look so much nicer now. A square divided into a maze like path is still a stupid pre-set route even if it is all 3d these days.
Anyone have thoughts?