===============================
My computer crashed recently, and I lost all but one of my mods. So, that being said, I'm taking advantage of being freed of my many, many half-finished projects to start a new series of mods to (hopefully) improve the atmosphere (or ambiance or something ) in the cities of Vvardenfell.
WHAT THIS MOD DOESN'T DO
===================
1) Add new houses, quests, or equipment.
2) Add uber-merchants that will sell you Daedric armor for 5 gold.
3) Force you to install 10GB of new meshes, textures, icons, and plugins.
4) Require any scripts of any kind, nor the extenders thereof.
5) Modify or add interiors.
WHAT THIS MOD DOES DO
=================
1) Add new trees, furniture, NPCs, lights, and miscellaneous statics to the game's exteriors to bring the major cities closer to the concept art and, hopefully, to Bethesda's original vision.
2) That's it.
If I've done my job well, when you enable my plugin, you shouldn't even be able to tell for sure what's mine, and what was already in the game. My goal is to make everything fit in with what's already there, and complement it.
CITIES (IN ORDER)
============
1) Balmora
2) Ald'Ruhn
3) Seyda Neen
4) Ebonheart
5) For now, that's it. I'm not planning on doing the Telvanni settlements or the smaller villages, but we'll see.
WHAT'S THE POINT?
=============
For the most part, I like the cities as they appear in Morrowind. I don't think they need to be twice as big, or feature specialty shops, or whatever. Of course, they could use improvement, and I've found that most mods are huge expansions that add a lot of superfluous stuff like clothing shops, mansions that the player can just HAVE, clubs, and most of it doesn't feel like it fits in the game. So, I guess this mod is for people who like the basic feel of the cities as they are, but wants them prettied up.
INCOMPATABILITIES
==============
Probably any mod that makes extensive changes to the cities.
First up, Balmora.
For Balmora, I'm trying to stick to the theme of that teeny tiny concept art that you can find floating around Google and for the most part, I'm just adding awnings and lamps to give it a sort of "desert" feel. I may include a couple of random merchants in this one, but they'll probably just sell cheap clutter. I'm also trying to make a noticeable difference between the ghetto and the estates.
SCREENS
=======
http://i203.photobucket.com/albums/aa289/spaceinvader91/AtmosphericBalmora2.jpg?t=1251237992
http://i203.photobucket.com/albums/aa289/spaceinvader91/AtmosphericBalmora5-2.jpg
http://i203.photobucket.com/albums/aa289/spaceinvader91/AtmosphericBalmora6.jpg
===============================
My computer crashed recently, and I lost all but one of my mods. So, that being said, I'm taking advantage of being freed of my many, many half-finished projects to start a new series of mods to (hopefully) improve the atmosphere (or ambiance or something ) in the cities of Vvardenfell.
WHAT THIS MOD DOESN'T DO
===================
1) Add new quests or loot for you.
2) Add uber-merchants that will sell you Daedric armor for 5 gold.
3) Force you to install 10GB of new meshes, textures, icons, and plugins.
4) Require any scripts of any kind, nor the extenders thereof.
5) Modify or add interiors.
WHAT THIS MOD DOES DO
=================
1) Add new trees, furniture, houses, NPCs, lights, and miscellaneous statics to the game's exteriors to bring the major cities closer to the concept art and, hopefully, to Bethesda's original vision.
2) That's it.
If I've done my job well, when you enable my plugin, you shouldn't even be able to tell for sure what's mine, and what was already in the game. My goal is to make everything fit in with what's already there, and complement it.
CITIES (IN ORDER)
============
1) Balmora
2) Ald'Ruhn
3) Seyda Neen
4) Ebonheart
5) For now, that's it. I'm not planning on doing the Telvanni settlements or the smaller villages, but we'll see.
WHAT'S THE POINT?
=============
For the most part, I like the cities as they appear in Morrowind. I don't think they need to be twice as big, or feature specialty shops, or whatever. Of course, they could use improvement, and I've found that most mods are huge expansions that add a lot of superfluous stuff like clothing shops, mansions that the player can just HAVE, clubs, and most of it doesn't feel like it fits in the game. So, I guess this mod is for people who like the basic feel of the cities as they are, but wants them prettied up.
INCOMPATABILITIES
==============
Probably any mod that makes extensive changes to the cities.
Balmora
For Balmora, I'm trying to stick to the theme of that teeny tiny concept art that you can find floating around Google and for the most part, I'm just adding awnings and lamps to give it a sort of "desert" feel. I may include a couple of random merchants in this one, but they'll probably just sell cheap clutter. I'm also trying to make a noticeable difference between the ghetto and the estates.
SCREENS
=======
http://i203.photobucket.com/albums/aa289/spaceinvader91/AtmosphericBalmora2.jpg?t=1251237992
http://i203.photobucket.com/albums/aa289/spaceinvader91/AtmosphericBalmora5-2.jpg
http://i203.photobucket.com/albums/aa289/spaceinvader91/AtmosphericBalmora6.jpg
Seyda Neen (screens soon!)
Seyda Neen is the gateway to Vvardenfell, and an important front for the Imperial war on smuggling, so why is it just a tiny fishing town where, if your house has stone walls, you're living large? I'm modifying Seyda Neen's exteriors to make it larger and more impressive. The Census and Excise Office will become an Imperial fortress (interiors will remain untouched, however) with higher walls, more "upper class" living will be provided (the common houses) and the shanty town has been expanded. I'm also adding some more random clutter and, as always, flora. No guarantee that this will be compatible with Vality's Bitter Coast.