Updated to version 3.65 on June 17th, 2010.
Replaces the original loading screens with over 1690 unique DarkUI-style loading screens focused on the environment, using personal screenshots and screenshots contributed by community members. There are no "action shots," character portraits, etc.
Updated! October 6th, 2008 - http://www.tesnexus.com/downloads/file.php?id=16963
The first in a series of theme packs for Atmospheric Loading Screens. Pack #1 replaces loading screens related to spires from The Lost Spires by Liquidgraph with an altered background texture and frame made using Liquidgraph's new spire textures. See http://s24.photobucket.com/albums/c3/Galahaut/Oblivion%20Loading%20Screens%20-%20Lost%20Spires%20Theme1/ for images.
Updated! November 8th, 2008 - http://www.tesnexus.com/downloads/file.php?id=16983
The second in a series of theme packs for Atmospheric Loading Screens. Pack #2 replaces loading screens related to Oblivion realms with an altered background texture and frame made using textures from Oblivion (realms). See http://s24.photobucket.com/albums/c3/Galahaut/Oblivion%20Loading%20Screens%20-%20Oblivion%20Realms%20Theme2/ for images.
Updated! July 9th, 2008 - http://www.tesnexus.com/downloads/file.php?id=17143
The third in a series of theme packs for Atmospheric Loading Screens. Pack #3 replaces loading screens related to Ayleid ruins (some exteriors and most interiors) with an altered background texture and frame made using Ayleid textures. See http://s24.photobucket.com/albums/c3/Galahaut/Oblivion%20Loading%20Screens%20-%20Ayleid%20Ruins%20Theme3/ for images.
New! September 28th, 2008 - http://www.tesnexus.com/downloads/file.php?id=20060
The fourth in a series of theme packs for Atmospheric Loading Screens. Pack #4 replaces loading screens from the Shivering Isles according to various subthemes. See http://s24.photobucket.com/albums/c3/Galahaut/Oblivion%20Loading%20Screens%20-%20Shivering%20Isles%20Theme4/ for images.
New! November 12th, 2008 - http://www.tesnexus.com/downloads/file.php?id=20881
The fifth in a series of theme packs for Atmospheric Loading Screens. Pack #5 replaces loading screens related to caves (at the moment, only interiors) with an altered background texture and frame made using cave and stone textures. See http://picasaweb.google.com/atmosphericloadingscreens/AtmosphericLoadingScreensThemePack5Caves for images.
Compatibility Mods
* http://www.tesnexus.com/downloads/file.php?id=14704 by Shingouki
* http://www.tesnexus.com/downloads/file.php?id=17059 by Ismelda Lasombra (for Luchaire's UI retextures) - Currently covers up to 2.90.
Screenshots
http://i24.photobucket.com/albums/c3/Galahaut/Oblivion%20Loading%20Screens/PurpleSky.png [Me]
http://i24.photobucket.com/albums/c3/Galahaut/Oblivion%20Loading%20Screens/StoneLady.png [Trollf]
http://i24.photobucket.com/albums/c3/Galahaut/Oblivion%20Loading%20Screens/SIObeliskSky.png [Me]
http://i24.photobucket.com/albums/c3/Galahaut/Oblivion%20Loading%20Screens/SIFlora.png [Me]
http://i24.photobucket.com/albums/c3/Galahaut/Oblivion%20Loading%20Screens/FortSutch.png [Trollf]
http://i24.photobucket.com/albums/c3/Galahaut/Oblivion%20Loading%20Screens/LushLake.png [Sensa]
http://i24.photobucket.com/albums/c3/Galahaut/Oblivion%20Loading%20Screens/LionLeap.png [Me]
http://i24.photobucket.com/albums/c3/Galahaut/Oblivion%20Loading%20Screens/STG5.png [STG / Sean Hardy]
http://i24.photobucket.com/albums/c3/Galahaut/Oblivion%20Loading%20Screens/WW19.png [WhiteWizard]
http://i24.photobucket.com/albums/c3/Galahaut/Oblivion%20Loading%20Screens/PW1.png [Planeswalker]
http://i24.photobucket.com/albums/c3/Galahaut/Oblivion%20Loading%20Screens/Mat2.png [Matalote]
http://i24.photobucket.com/albums/c3/Galahaut/Oblivion%20Loading%20Screens/Goth2.png [Gothic251]
http://i24.photobucket.com/albums/c3/Galahaut/Oblivion%20Loading%20Screens/N6.png [Nicoroshi]
http://i24.photobucket.com/albums/c3/Galahaut/Oblivion%20Loading%20Screens/Gal6.png [Me]
http://i24.photobucket.com/albums/c3/Galahaut/Oblivion%20Loading%20Screens%20Part%202/B2.png [BeramatKesawin]
http://i24.photobucket.com/albums/c3/Galahaut/Oblivion%20Loading%20Screens%20Part%202/V5.png [Vacuity]
http://i24.photobucket.com/albums/c3/Galahaut/Oblivion%20Loading%20Screens%20Part%202/DK1.png [Deathknowz]
http://i24.photobucket.com/albums/c3/Galahaut/Oblivion%20Loading%20Screens%20Part%202/DY2.png [Dyfed_99]
http://i24.photobucket.com/albums/c3/Galahaut/Oblivion%20Loading%20Screens%20Part%202/FE1.png [FalseEmperor]
http://i24.photobucket.com/albums/c3/Galahaut/Oblivion%20Loading%20Screens%20Part%202/OG2.png [Ogramirad]
http://i24.photobucket.com/albums/c3/Galahaut/Oblivion%20Loading%20Screens%20Part%202/SZ1.png [Szabo73]
http://i24.photobucket.com/albums/c3/Galahaut/Oblivion%20Loading%20Screens%20Part%202/LH3.png [TheLeeHarvey]
http://i24.photobucket.com/albums/c3/Galahaut/Oblivion%20Loading%20Screens%20Part%202/V28.png [Vacuity]
http://i24.photobucket.com/albums/c3/Galahaut/Oblivion%20Loading%20Screens%20Part%202/A1.png [Arnoldvsthegooch]
http://i24.photobucket.com/albums/c3/Galahaut/Oblivion%20Loading%20Screens%20Part%202/LM2.png [LazyMonk]
http://i24.photobucket.com/albums/c3/Galahaut/Oblivion%20Loading%20Screens%20Part%202/GW3.png [Gwannyn]
http://i24.photobucket.com/albums/c3/Galahaut/Oblivion%20Loading%20Screens%20Part%202/SM2.png [ShadeMe]
http://i24.photobucket.com/albums/c3/Galahaut/Oblivion%20Loading%20Screens%20Part%202/MW1.png [Mag1c-Wind0w]
The rest of the loading screens can be viewed in my http://s24.photobucket.com/albums/c3/Galahaut/Oblivion%20Loading%20Screens/. Loading screens 1001 and beyond are in a http://s24.photobucket.com/albums/c3/Galahaut/Oblivion%20Loading%20Screens%20Part%202/ due to Photobucket album size restrictions. Screens #1596 and beyond can be viewed in my http://picasaweb.google.com/atmosphericloadingscreens/OblivionLoadingScreensPart3, as I have reached the Photobucket account limit of 1 GB. 12 revised original loading screens can also be viewed in this http://s24.photobucket.com/albums/c3/Galahaut/Oblivion%20Loading%20Screens%20-%20Revised%20Originals/.
Screens produced by Vacuity can be viewed in another http://www.myalbum.tw/Album=ZZA8EWYR
Downloads
http://www.tesnexus.com/downloads/file.php?id=8958
Description and Details
Replaces the original loading screens with over 1640 unique DarkUI-style loading screens focused on the environment, using personal screenshots and screenshots contributed by community members. There are no "action shots," character portraits, etc. Any loading screens with characters in them are not focused on the character. As of version 0.99, loading screens for the Shivering Isles are included.
Note that some of the loading screens, especially the Shivering Isles ones, may display some quest or plot spoilers due to the location and/or subject matter of the screenshots.
As of version 1.85, an altered loading background is included. This background texture is only used for the initial loading screen that appears before the main menu (the one with the large Daedric 'O'). I have included the original background texture in case you do not like my altered versions. Instructions for reverting to the original texture can be found towards the end of this readme, under the instructions for removing or disabling individual loading screens.
As of version 1.15, 3 reused and renamed textures are included to replace the loading screen textures used for the additional loading screens added by the Mehrunes Razor DLC. The replacement textures are currently chosen from the existing loading screens. If you wish to use different loading screen textures, simply name an existing loading screen texture (from my mod or another) accordingly to replace my replacements. Of course, if you use one of my loading screen textures, you will have to copy it to another folder, rename it there, and then move it back to the appropriate folder. If you do not have the Mehrunes Razor DLC, you can safely delete or ignore these additional textures.
Eventually, 3 screenshots from Sundercliff Watch will be used specifically for this purpose. Until then, you can just use the existing textures or replace them. As always, if anyone feels like contributing screenshots for this, please do.
You will likely need to use some form of ArchiveInvalidation (BSA Alteration or BSA Redirection are recommended) to have these textures replace the originals. Quarn's Archive Invalidation Invalidated, Oblivion Mod Manager, and Wrye Bash are recommended tools for this process.
As of version 0.99, this mod REQUIRES the Shivering Isles expansion. Version 0.95 will remain available for download for anyone without Shivering Isles, but all future versions will require Shivering Isles.
There are currently three options for the new loading screens.
No Text - Over 1690 screens with no text. The loading bar will still be moved to the top, however. If you want the bar to remain in its original position, use the XML from "Dark UI Loading Screens" by Darkbirdy instead of the one included with this mod.
Original Text - Over 1690 screens with the original Bethesda text. A few loading screens related to the main quest will only display in their originally intended areas, but the rest will display anywhere. Recommended for people that still want or need to read Bethesda's lore, hints, information, etc. Loading screens showing the entrance to the Shivering Isles will only display in the Shivering Isles in this version, unlike the other two versions, where these screens can display anywhere.
Random Quotes - Over 1690 screens with random quotes. Currently includes quotes from H.P. Lovecraft, Ernest Hemingway, Edgar Allan Poe, Ralph Waldo Emerson, Benjamin Disraeli, J.R.R. Tolkien, Friedrich Nietzsche, Immanuel Kant, Aristotle, William Butler Yeats, Thomas Moore, Oscar Wilde, Mark Twain, Henry David Thoreau, Rene Descartes, Carl Sagan, Isaac Asimov, C.S. Lewis, Orson Welles, Aesop, George Orwell, John Locke, Thomas Hobbes, John Calvin, Robert Frost, Walt Whitman, Peter Abelard, Blaise Pascal, Winston Churchill, Horace, Sun Tzu, Juvenal, George Bernard Shaw, Ansel Adams, William of Occam, M.C. Escher, Plutarch and Plato. "The beliefs, messages, thoughts, values, and quotes of the aforementioned authors do not in any way reflect on the beliefs, messages, thoughts, and values of the author of this mod."
Here's the readme for those who want more in-depth information and specific details.
Version: 3.65
Date: 6/16/2010
Category: User Interfaces
Required: Shivering Isles, Official Patch 1.2.0416
Recommended: Oblivion Mod Manager
Author(s): Galahaut and Vacuity
Source: http://www.tesnexus.com/downloads/file.php?id=8958, http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2347
Forum: http://www.gamesas.com/index.php?/topic/1095002-relzatmospheric-dark-ui-loading-screens-5/
Description
===========
Replaces the original loading screens with over 1690 unique DarkUI-style loading screens focused on the environment, using personal screenshots and screenshots contributed by community members. There are no "action shots," character portraits, etc. Any loading screens with characters in them are not focused on the character. As of version 0.99, loading screens for the Shivering Isles are included.
Note that some of the loading screens, especially the Shivering Isles ones, may display some quest or plot spoilers due to the location and/or subject matter of the screenshots.
As of version 0.99, this mod REQUIRES the Shivering Isles expansion. Version 0.95 will remain available for download, but all future versions will require Shivering Isles.
From version 0.85 and on, this mod will come in a few different versions. Currently, there is a "No Text" version, an “Original Text” version, and a "Random Quotes" version, which has quotes randomly assigned to each loading screen. Using Darkbirdy's XML, edited by Zarius, and sent to me by ICUP, the loading bar is moved above the load screen, and the text is displayed in the empty area below the load screen.
It is unlikely that any additional text versions will be created in the near future, but if anyone would like to create their own ESP with different text and release it and/or include it in this mod, please contact me.
Current Options
=========
No Text - Over 1690 screens with no text. The loading bar will still be moved to the top. If you want the bar to remain in its original position, use the XML from "Dark UI Loading Screens" by Darkbirdy instead of the one included with this mod.
Original Text – Over 1690 screens with the original Bethesda text. A few loading screens related to the main quest will only display in their originally intended areas, but the rest will display anywhere. Recommended for people that still want or need to read Bethesda’s lore, hints, information, etc. Loading screens showing the entrance to the Shivering Isles will only display in the Shivering Isles in this version, unlike the other two versions, where these screens can display anywhere.
Random Quotes - Over 1690 screens with random quotes. Currently includes quotes from H.P. Lovecraft, Ernest Hemingway, Edgar Allan Poe, Ralph Waldo Emerson, Benjamin Disraeli, J.R.R. Tolkien, Friedrich Nietzsche, Immanuel Kant, Aristotle, William Butler Yeats, Thomas Moore, Oscar Wilde, Mark Twain, Henry David Thoreau, Rene Descartes, Carl Sagan, Isaac Asimov, C.S. Lewis, Orson Welles, Aesop, George Orwell, John Locke, Thomas Hobbes, John Calvin, Robert Frost, Walt Whitman, Peter Abelard, Blaise Pascal, Winston Churchill, Horace, Sun Tzu, Juvenal, George Bernard Shaw, Ansel Adams, William of Occam, M.C. Escher, Plutarch, Plato. "The beliefs, messages, thoughts, values, and quotes of the aforementioned authors do not in any way reflect on the beliefs, messages, thoughts, and values of the author of this mod."
Location
========
Any load screens based on screenshots from Cyrodiil or Oblivion will display anywhere. Any load screens based on screenshots from the Shivering Isles will only display in the Shivering Isles, except load screens showing the Cyrodiil-side entrance to the Shivering Isles, which display anywhere. In the original text version, ALL Shivering Isles loading screens will only display in the Shivering Isles.
Details
=======
Version 3.60 contains over 1690 DarkUI-style loading screens focused on the environment. There are no action shots, character portraits, etc. Any screens with characters are not focused on the character. As of version 0.99, loading screens for the Shivering Isles are included.
As of version 1.85, an altered loading background is included. This background texture is only used for the initial loading screen that appears before the main menu (the one with the large Daedric 'O'). I have included the original background texture in case you do not like my altered version. Instructions for reverting to the original texture can be found towards the end of this readme, under the instructions for removing or disabling individual loading screens.
As of version 1.15, 3 reused and renamed textures are included to replace the loading screen textures used for the additional loading screens added by the Mehrunes Razor DLC. The replacement textures are currently chosen from the existing loading screens. If you wish to use different loading screen textures, simply name an existing loading screen texture (from my mod or another) accordingly to replace my replacements. Of course, if you use one of my loading screen textures, you will have to copy it to another folder, rename it there, and then move it back to the appropriate folder. If you do not have the Mehrunes Razor DLC, you can safely delete or ignore these additional textures.
Eventually, 3 screenshots from Sundercliff Watch will be used specifically for this purpose. Until then, you can just use the existing textures or replace them. As always, if anyone feels like contributing screenshots for this, please do.
You will likely need to use some form of ArchiveInvalidation (BSA Alteration or BSA Redirection are recommended) to have these textures replace the originals. Quarn's ArchiveInvalidation Invalidated, Oblivion Mod Manager, and Wrye Bash are recommended tools for this process.
Note that some of the loading screens, especially the Shivering Isles ones, may display some quest or plot spoilers due to the location and/or subject matter of the screenshots.
As of version 0.99, this mod REQUIRES the Shivering Isles expansion. Version 0.95 will remain available for download, but all future versions will require Shivering Isles.
A similar overall style was used to create all of the loading screens. Most have been darkened or warmed to match the DarkUI. Loading screens for the Shivering Isles have a more varied style to reflect the varied visual style of the Shivering Isles.
Any load screens based on screenshots from Cyrodiil or Oblivion will display anywhere. Any load screens based on screenshots from the Shivering Isles will only display in the Shivering Isles, except load screens showing the Cyrodiil-side entrance to the Shivering Isles, which display anywhere. In the original text version, ALL Shivering Isles loading screens will only display in the Shivering Isles.
Files have been included from Dark UI Loading Screens by Darkbirdy that fix the loading screen interface for Dark UI.
Note: Dark UI Loading Screens is no longer required separately, unless you want the original loading bar with the "No Text" version, in which case, you will need the XML included in Dark UI Loading Screens instead of the one included in this mod.
Install
=======
First, install Dark UI (or DarNified Dark UI). This is not required, but unless you want Dark UI load screens and normal UI for everything else, you should install it. The required files from Dark UI Loading Screens have been included. If you want to keep the original loading bar position while using the No Text version, install the XML from Dark UI Loading Screens instead of the XML included with this mod.
Note: This mod REQUIRES the Shivering Isles expansion.
This archive is distributed in OMOD-Ready format. It allows you to manually extract and install like most other mods but it also allows you to use Oblivion Mod Manager and import this archive with all the settings pre-configured for an OMOD file. Pick which method you are going to use for installation:
Manual Installation
- = or = -
OBMM Installation (Heavily Recommended)
Manual Install
--------------
1. Extract this archive to any folder and then copy the contents to Oblivion's Data folder. You can ignore or delete the "omod conversion data" folder.
2. Start Oblivion Launcher, click Data Files, and enable either the No Text ESP, the Original Text ESP, or the Random Quotes .ESP. Do NOT enable more than one of them.
3. If you do not have the Mehrunes Razor DLC, note that there are 3 renamed textures (load_dungeon_roots.dds, load_cave.dds, and load_dungeon_bucket.dds) included in the archive to replace additional loading screens added in Mehrunes Razor. If you do not have Mehrunes Razor, you can safely ignore or delete these.
4. You will likely need to use some form of ArchiveInvalidation (BSA Alteration or BSA Redirection are recommended) to have the 3 Mehrunes Razor textures replace the originals. Quarn's Archive Invalidation Invalidated, Oblivion Mod Manager, and Wrye Bash are recommended tools for this process. If you are not using these 3 additional textures, you do not need to use any method of ArchiveInvalidation.
OBMM Install
------------
Create the OMOD (Do this section only once)
1. Start Oblivion Mod Manager.
2. Click the Create button.
3. Click the Add Archive button, find and select this archive, then click Yes.
4. Click the Create omod button, then click OK when it finishes.
Install the mod using OBMM
1. Start Oblivion Mod Manager.
2. Double-click the name of the mod in the right-hand side of the OBMM screen.
3. Select which text version you want to install (No Text, Original Text, or Random Quotes).
4. If you do not have the Mehrunes Razor DLC, note that there are 3 renamed textures (load_dungeon_roots.dds, load_cave.dds, and load_dungeon_bucket.dds) included in the archive to replace additional loading screens added in Mehrunes Razor. If you do not have Mehrunes Razor, you can safely ignore or delete these.
5. You will likely need to use some form of ArchiveInvalidation (BSA Alteration or BSA Redirection are recommended) to have the 3 Mehrunes Razor textures replace the originals. Quarn's Archive Invalidation Invalidated, Oblivion Mod Manager, and Wrye Bash are recommended tools for this process. If you are not using these 3 additional textures, you do not need to use any method of ArchiveInvalidation.
Uninstall
=========
Pick which method you are going to use for uninstalling based on how you installed the mod:
Manual Uninstall
- = or = -
OBMM Uninstall (Heavily Recommended)
Manual Uninstall
----------------
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the following files associated with the mod.
Oblivion/Data/Menus/loading_menu.xml
Oblivion/Data/Textures/Darkui/Menus/Loading/loading_symboldui.dds
Oblivion/Data/Textures/Darkui/Menus/Loading/stat_skill_level_ribbon_emptydui.dds
Oblivion/Data/Textures/Menus/Loading/loading_background.dds
Oblivion/Data/Textures/Menus50/Loading/loading_background.dds
Oblivion/Data/Textures/Menus/Loading/loading_backgroundORIG.dds
Oblivion/Data/Textures/Menus50/Loading/loading_backgroundORIG50.dds
Oblivion/Data/Textures/Menus/Loading/...
Oblivion/Data/Textures/Menus50/Loading/...
Oblivion/Data/AtmosphericLoadingScreens -
The files to be deleted in both /Loading texture folders (...) are as follows:
A1.dds
A2.dds
A3.dds
AbandonedDoor.dds
AnvilArch.dds
AnvilBack.dds
AnvilCastle.dds
AnvilLighthouse.dds
AnvilNight.dds
AnvilOverview.dds
AnvilStatue.dds
AnvilStreet.dds
AnvilSunset.dds
ArchWell.dds
Ayleid1.dds
Ayleid2.dds
AyleidChest.dds
AyleidCrystal.dds
AyleidDoor.dds
AyleidOcean.dds
AyleidRuin.dds
AyleidRuin2.dds
AyleidSlope.dds
AyleidStatue.dds
AyleidStructures.dds
AyleidSunset.dds
AyleidWaterfall.dds
AyleidWell.dds
AzuraShrine.dds
AzuraShrineCandles.dds
B1.dds
B2.dds
B3.dds
B4.dds
BeachShip.dds
BearAttack.dds
BranchSunset.dds
BrokenWall.dds
BuglossForest.dds
CampAles.dds
CampAtrene.dds
CampBlackdog.dds
CampBodean.dds
CampBrotch.dds
CampCarbos.dds
CampCollarbone.dds
CampDeadAdventurer.dds
CampFatRamp.dds
CampFishermansRock.dds
CampGarnet.dds
CampGnollsMeeting.dds
CampGrobak.dds
CampHidden.dds
CampLastChance.dds
CampMarshPunk.dds
CampNayon.dds
CampRasava.dds
CampSeran.dds
CampSercen.dds
CampSweetwater.dds
CampTrollCandle.dds
CampTrossan.dds
CampWalker.dds
CaveWaterfall.dds
ChapelDibella.dds
ChapelHouse.dds
ChapelSkingrad.dds
ChapelStatue.dds
ChorrolStatueNight.dds
CityLedge.dds
CityMoon.dds
CoastRiver.dds
CorruptedRuin.dds
CreatureMudcrab.dds
CreepyCave.dds
CrusaderBoots.dds
DaedraRitual.dds
DarkCandles.dds
DarkCoffin.dds
DarkFort.dds
DarkStatue.dds
DeepDoor.dds
DeerFront.dds
DeerGrass.dds
DeerStone.dds
DeerWater.dds
DenseForest.dds
DesertedMine.dds
DK1.dds
DK10.dds
DK11.dds
DK12.dds
DK13.dds
DK14.dds
DK15.dds
DK16.dds
DK17.dds
DK18.dds
DK19.dds
DK2.dds
DK20.dds
DK21.dds
DK22.dds
DK23.dds
DK24.dds
DK25.dds
DK26.dds
DK27.dds
DK28.dds
DK29.dds
DK3.dds
DK30.dds
DK31.dds
DK32.dds
DK33.dds
DK34.dds
DKSI35.dds
DKSI36.dds
DK37.dds
DK38.dds
DK39.dds
DK4.dds
DK40.dds
DK41.dds
DK42.dds
DK43.dds
DK44.dds
DK45.dds
DK46.dds
DK47.dds
DK48.dds
DK49.dds
DK5.dds
DK50.dds
DK51.dds
DK52.dds
DK53.dds
DK54.dds
DK55.dds
DK56.dds
DK57.dds
DK58.dds
DK59.dds
DK6.dds
DK7.dds
DK8.dds
DK9.dds
DoorSearch.dds
DrunkenDragon.dds
DungeonMossRockCavern.dds
DungeonSmugglersCave.dds
DungeonUnderpall.dds
DuskMoon.dds
DY1.dds
DY10.dds
DY11.dds
DY12.dds
DY13.dds
DY14.dds
DY15.dds
DY16.dds
DY17.dds
DY18.dds
DY19.dds
DY2.dds
DY20.dds
DY21.dds
DY22.dds
DY23.dds
DY24.dds
DY25.dds
DY26.dds
DY27.dds
DY28.dds
DY29.dds
DY3.dds
DY30.dds
DY31.dds
DY32.dds
DY33.dds
DY34.dds
DY35.dds
DY36.dds
DY37.dds
DY38.dds
DY39.dds
DY4.dds
DY40.dds
DY41.dds
DY42.dds
DY5.dds
DY6.dds
DY7.dds
DY8.dds
DY9.dds
F1.dds
F10.dds
F100.dds
F101.dds
F102.dds
F103.dds
F104.dds
F105.dds
F106.dds
F107.dds
F108.dds
F109.dds
F11.dds
F110.dds
F111.dds
F112.dds
F113.dds
F114.dds
F115.dds
F116.dds
F117.dds
F118.dds
F119.dds
F12.dds
F120.dds
F121.dds
F122.dds
F123.dds
F124SI.dds
F125.dds
F126.dds
F127.dds
F128.dds
F129.dds
F13.dds
F130.dds
F131.dds
F132.dds
F133.dds
F134.dds
F135.dds
F136.dds
F137.dds
F138.dds
F139.dds
F14.dds
F140.dds
F141.dds
F142.dds
F143.dds
F144.dds
F145.dds
F146.dds
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TwoBridges.dds
TwoCities.dds
TwoHorses.dds
TwoMoons.dds
TwoShips.dds
UnderBridge.dds
V1.dds
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ValleySunset.dds
ViperBugloss.dds
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Waterfall.dds
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WaterRuin.dds
WaterTrees.dds
Wayshrine1.dds
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WinterDeer.dds
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ZombieTomb.dds
OBMM Uninstall
--------------
1. Start Oblivion Mod Manager.
2. Double-click the name of the mod in the right-hand side of the OBMM screen, click Yes.
Upgrade
=======
Future versions will simply replace the old ESP and come with new loading screen textures. All you will have to do to upgrade is replace the ESP and add the new textures via OBMM or a manual install.
Anyone updating to 2.56 or beyond from earlier versions should find and delete Horse.dds and AyleidCircle.dds from their /Textures/Menus50/Loading folders. This is not critical, but they are unused textures and serve no purpose other than to waste space.
Anyone updating to 0.85 or beyond from earlier versions must disable and/or delete the original Atmospheric Loading Screens.esp. It has been replaced with Atmospheric Loading Screens - Random Quotes.esp, Atmospheric Loading Screens – Original Text.esp and Atmospheric Loading Screens - No Text.esp.
As of version 1.30, update archives are available that only include the new loading screen textures, updated ESPs/Readme, and any other new or updated files. The installation procedure for these is basically the same. For manual install, follow the same step 1. Allow the ESPs and readme and any other files to be overwritten, pick an ESP, and follow the procedure for the Mehrunes Razor screens. If you already have this mod made into an OMOD, simply use "Add Archive" on the update archive and allow older versions of any updates files to be deleted. Don't forget to update the readme, version number, etc.
Compatibility
===============
This mod will conflict with other mods that change or replace the original loading screens and/or their text. It should work with any mods that only add new loading screens.
As of version 2.35, all three ESPs are tagged with {{BASH:Graphics,NoMerge}} for use with Wrye Bash. If you are using a mod with altered loading text, such as OOO, you should use the "Import Graphics" feature of the Bashed Patch so that my loading screens will display with OOO's (or any other mod's) altered text and/or have their locations altered by other mods. See the Wrye Bash documentation (http://wryemusings.com/Wrye%20Bash.html) for instructions and a more detailed explanation. Note that due to the way the Original Text ESP is designed, this is not a perfect solution, as the import will only fix some of the text to conform to other mods (specifically, only on the original loading screens that are replaced).
The other option is simply to load my loading screen ESP after any mod that alters loading screen text or locations. You will lose those changes, but my loading screens, their text, and their locations will remain as they should be.
Users of Phinix Immersive Dark UI who want the long loading bar from that mod should download Shingouki's compatibility mod, Atmospheric Loading Screen and Phinix Dark UI Loading Screen, which is currently available here:
http://www.tesnexus.com/downloads/file.php?id=14704
Users of any of Luchaire's DarNified UI texture replacers who want these loading screens to match those new textures should check out Ismelda Lasombra's replacers for this mod:
http://www.tesnexus.com/downloads/file.php?id=17059
DarNified Dark UI has a compatibility option for ALS.
Known Issues or Bugs
====================
Problems (such as CTDs) may occur rarely; please report them. If you want to be as safe as possible, make a backup of your saves, but there shouldn't be any issues with saved games.
If you get a CTD during loading, it may not be because of this mod. Many mods have the potential to cause instability during fast travel or other loading screen situations that may result in CTDs, or it may just be a random CTD unrelated to any mods. Please report if you encounter more CTDs with one specific text version of this mod, or in specific locations, or if you never see certain loading screens. If you encounter CTDs during loading with this mod and no other mods running, please contact me, especially.
Removing Screens
================
If you find any loading screens that you wish to remove or disable, please follow one of the following procedures after determining the filename of the texture using my Photobucket albums.
1) File Replacement
Pick another loading screen texture from this mod (or another one), or create your own. Rename this texture to be the same as the one in my mod you wish to replace. Replace my texture with your new one manually through OBMM or manually in the appropriate folders. Please note that you should replace both my /Textures/Menus/Loading and my /Textures/Menus50/Loading textures with the appropriate textures that you want to replace. Menus textures are 1024*512, and Menus50 textures are 512*256.
2) CS Replacement
Follow the same procedure as number 2, but instead of adding ZClothesTest (or any other unused or test cell) to the cells, simply click the texture button, and navigate to a new texture. You should navigate to the /Menus/Loading texture. You can either choose an existing texture in my mod or use a different one.
3) CS Disable
Open up the TESCS and load my mod as the active file (with Oblivion.esm). In the Objects window, find the LoadScreens section, under Miscellaneous. Scroll until you see the loading screen with the texture you wish to remove. Double click it. Open the Cells Window (World > Cells), scroll down to ZClothesTest (or any other unused or test cell). Drag ZClothesTest (or any other unused or test cell) into the cell window on the LoadScreen window. Close both windows. Save the mod.
Removing Loading Background
========================
If you do not like the altered loadingbackground.dds included since version 1.85, you will find the original background in each /loading textures directory. It is named loadingbackgroundORIG.dds in the /Menus/Loading folder and loadingbackgroundORIG50.dds in the /Menus50/Loading folder. Simply delete my altered version and rename the ORIG and ORIG50 versions to loadingbackground.dds.
History
=======
0.5 - 1/25/07 - Initial (beta) release. 159 loading screens. 1-6 CTD-causing loading screens?
0.51 - 1/27/07 - Second beta release. Added missing files (thanks to Anach) and updated readme. No new screens.
0.52 - 1/28/07 - Third beta release. Added one more missing (?) file, again thanks to Anach.
0.60 - 2/11/07 - Fourth beta release. Added 11 more loading screens and manually tested the original 159. Added information for removing load screens.
0.70 - 2/22/07 - Initial non-beta release. Added 20 more loading screens, updated readme with information about upcoming 1.0 release(s).
0.80 - 3/3/07 - Second non-beta release. Added 52 more loading screens (thanks Trollf!) based on each Ayleid ruin, with two ruins having a pair of loading screens.
0.85 - 3/6/07 - Initial text release. No new loading screens, but includes "Random Quotes" and "No Text” versions of 0.80.
0.90 - 3/9/07 - Second (cursed) text release. 37 new loading screens (thanks Trollf) based on the “Birthstones" (13) (Atronach Stone, Lady Stone, Warrior Stone, etc.) and some (24) of the camps. Re-released twice due to incorrect/missing files.
0.95 - 3/25/07 - Third text release bringing the total to over 300 loading screens. All the original screens have been replaced. This release includes a few dungeons, one creature, and about half of the forts, all from Trollf yet again.
0.99 - 4/15/07 - Initial Shivering Isles release bringing the total to over 350 loading screens. Adds over 40 load screens from the Shivering Isles and a few from Cyrodiil.
1.00 - 4/26/07 - Second Shivering Isles release bringing the total to over 380 loading screens. Initial release of “Original Text” version. Adds over 30 load screens, including the remaining forts and some Oblivion gates, once again, from Trollf.
1.1 - 5/6/07 - Third Shivering Isles release bringing the total to over 415 loading screens. Adds over 30 loading screens, including chapels, inns, "power" stones, and landscapes, all from Trollf.
1.15 - 5/10/07 - Fourth Shivering Isles release bringing the total to over 450 loading screens. Adds 30 loading screens, including landmarks and mountains, all from Trollf. Additionally, the original 12 loading screens have been revised. Three reused and renamed textures have also been included to replace the loading screens added by the official plugin Mehrunes Razor.
1.20 - 5/24/07 - Fifth Shivering Isles release bringing the total to over 480 loading screens. Adds 27 loading screens, including the remaining mountains, 2 Oblivion realms, 1 picturesque shot, and the Hestra and Reman runestones, all from Trollf.
1.25 - 6/3/07 - Sixth Shivering Isles release bringing the total to over 510 loading screens. Adds 26 loading screens, including 4 Sidri-Ashak stones, 2 Ayleid ruin interiors and 17 scenic shots from Trollf, as well as 3 of my own screenshots.
1.30 - 6/18/07 - First release with update version available, bringing the total to over 540 loading screens. Adds 32 "settlement" loading screens from Trollf's screenshots.
1.35 - 7/6/07 - Second release with update version available, bringing the total to over 570 loading screens. Adds 31 loading screens, including 16 more scenic shots and 15 Daedric shrine shots, from Trollf, as usual.
1.40 - 9/1/07 - Third release (with much delay) with update version available, bringing the total to over 595 loading screens. Adds 25 loading screens, including 6 more SI shots, 9 stable shots, and 10 town shots, from Trollf, of course.
1.45 - 9/3/07 - Fourth release (already) with update version available, bringing the total to over 620 loading screens. Adds 27 more town loading screens from Trollf's screenshots.
1.50 - 9/13/07 - Fifth release with update version available, bringing the total to over 650 loading screens. Adds 24 more loading screens from Trollf's screenshots, including 10 high quality closed Oblivion gate shots, 7 high quality town shots, and 7 water shots.
1.55 - 9/17/07 - Sixth release with update version available, bringing the total to over 670 loading screens. Adds 24 more loading screens from Trollf's screenshots, including 21 more water shots and 3 wayshrine shots. Also used TES4Files to check the three ESPs against each other and found some loading screens missing. These missing loading screens are now assigned correctly.
1.60 - 9/19/07 - Seventh release with update version available, bringing the total to over 700 loading screens. Adds 25 more wayshrine loading screens from Trollf's screenshots, which are now finished!
1.65 - 9/22/07 - Eighth release with update version available, bringing the total to over 720 loading screens. Adds 25 more loading screens, including 20 from WhiteWizard's screenshots and 5 more from Floydian's screenshots.
1.70 - 10/15/07 - Ninth release with update version available, bringing the total to over 740 loading screens. Adds 25 more loading screens, including 15 more from WhiteWizard, 6 from STG, 3 from Matalote, and 1 from me.
1.75 - 10/27/07 - Tenth release with update version available, bringing the total to over 760 loading screens. Adds 21 more loading screens, including 2 from Planeswalker18, 4 more from STG, and 15 more from Floydian.
1.80 - 11/4/07 - Eleventh release with update version available, bringing the total to over 780 loading screens. Adds 21 more loading screens, all based on screenshots from Floydian.
1.85 - 11/10/07 - First release with altered loading background, bringing the total to over 800 loading screens. Adds 21 more loading screens, all based on screenshots from Floydian. One loading screen from 1.70 (ironically, the one based on a screenshot of mine) has been removed due to a strange graphical issue.
1.90 - 11/16/07 - Second release with altered loading background, bringing the total to over 830 loading screens. Adds 21 more loading screens, all based on screenshots from Floydian.
1.95 - 12/2/07 - Third release with altered loading background, bringing the total to over 850 loading screens. Adds 21 more loading screens, including 17 more from Floydian and 4 more from Trollf. Also fixed some loading screens that were accidentally set to load only in SI in the No Text ESP.
2.00 - 1/12/08 - New Year release, bringing the total to over 880 loading screens. Adds 27 more loading screens, all from Trollf.
2.10 - 1/20/08 - Another release, bringing the total to over 900 loading screens. Adds 23 more loading screens, all from Trollf.
2.15 - 1/26/08 - One Year + One Day Anniversary release, bringing the total to over 920 loading screens. Adds 22 more loading screens, all from Trollf.
2.20 - 2/10/08 - Another release, bringing the total to over 940 loading screens. Adds 23 more loading screens, including 11 from Trollf, 2 from new contributor Gothic251, and 10 from new contributor Nicoroshi. Also includes substantial additions to this readme, including a new Usage section, a request for additional help, slightly updated screenshot requests, and a more descriptive Credits section. Also fixed the No Text and Original Text ESPs, which were missing 3 loading screens from 2.15.
2.25 - 2/23/08 - Another release, bringing the total to over 960 loading screens. Adds 20 more loading screens, including 13 more from Nicoroshi, and 7 from me.
2.30 - 3/2/08 - Another release, bringing the total to over 980 loading screens. Adds 20 more loading screens, including 13 more from Nicoroshi, and 7 more from me. Also corrected a minor error in the Random Quotes ESP.
2.35 - 3/14/08 - Another release, bringing the total to over 1000 loading screens! Adds 20 more loading screens, all from Nicoroshi. Added Wrye Bash tags (Graphics and NoMerge) to all three ESPs.
2.40 - 3/18/08 - Another release, bringing the total to over 1020 loading screens. Adds 20 more loading screens, including 4 each from new contributors Wednesday17 and BeramatKesawin, 1 from new contributor Vacuity, 3 more from Nicoroshi, and 8 more SI screens from Trollf. Also corrected a readme error that had Trollf's contributed screens understated by 38.
2.45 - 3/22/08 - Another release, bringing the total to over 1040 loading screens. Adds 20 more loading screens, all from the Shivering Isles and all from Trollf.
2.50 - 3/27/08 - Another release, bringing the total to over 1060 loading screens. Adds 20 more loading screens, including 8 more Shivering Isles shots from Trollf, 4 more shots (1 from the Shivering Isles) from Vacuity, and 6 more from Floydian.
2.55 - 3/30/08 - New contributor release, bringing the total to over 1080 loading screens. Adds 10 more loading screens from Floydian, and 2 each from new contributors Deathknowz, Dyfed_99, FalseEmperor, Ogramirad, and Szabo73.
2.56 - 4/2/08 - Fix release, including 7 missing Menus50 textures and one renamed Menus50 texture. Thanks to gothic251 for reporting the errors.
2.60 - 4/9/08 - Large release, bringing the total to over 1130 loading screens. Adds 52 more loading screens, including 32 more loading screens from Floydian, 2 more each from Deathknows, Dyfed_99, FalseEmperor, Ogramirad, and Szabo73, and 10 more from Vacuity.
2.65 - 4/16/08 - Normal release, bringing the total to over 1150 loading screens. Adds 25 more loading screens, including 5 more from Floydian and 4 more each from Deathknowz, Dyfed_99, FalseEmperor, Ogramirad, and Szabo73. Includes 4 fixed Menus50 textures that were incorrectly sized. Also made some minor readme adjustments and fixes, including fixing a typo stating that 2.60 was released in the future.
2.70 - 4/20/08 - Slightly larger-than-normal release, bringing the total to over 1180 loading screens. Adds 30 more loading screens, including 2 more from Floydian, 10 more from Deathknowz, 9 more from Dyfed_99, 7 more from FalseEmperor, and 2 more from Szabo73.
2.75 - 4/25/08 - Normal release, bringing the total to over 1200 loading screens. Adds 24 more loading screens, including 7 from new contributor TheLeeHarvey, 2 more from Dyfed_99, 1 more from Szabo73, 4 more from Vacuity, and 10 more from Floydian.
2.80 - 4/30/08 - Normal release, bringing the total to over 1220 loading screens. Adds 20 more loading screens, including 8 more from Vacuity, 1 more from Deathknowz, 4 more from Ogramirad, 2 more from Dyfed_99, and 5 more from Szabo73. Also includes 1 fixed Menus50 texture.
2.85 - 5/8/08 - Slightly larger-than-normal release, bringing the total to over 1250 loading screens. Adds 35 more loading screens, all from Vacuity. Some readme adjustments, including a more detailed screenshot request section.
2.90 - 5/19/08 - Large release, bringing the total to over 1290 loading screens. Adds 40 more loading screens, including 1 from new contributor Arnoldvsthegooch, 2 more from Deathknowz, 9 more from Dyfed_99, 5 more from Floydian, 5 from new contributor Gwannyn, 4 from new contributor LazyMonk, 4 more from TheLeeHarvey, and 10 more from Vacuity.
2.95 - 6/18/08 - Work-delayed release, bringing the total to over 1350 (revised total) loading screens. Adds 37 more loading screens, including 5 more from Dyfed_99, 5 more from Floydian, 1 more from me, 5 more from Gwannyn, 6 more from LazyMonk, 3 more from Szabo73, 2 more from TheLeeHarvey, 5 more from Trollf, and 5 more from Vacuity.
3.00 - 6/30/08 - Slightly larger-than-normal release, bringing the total to over 1380 loading screens. Adds 35 more loading screens, including 5 more from Deathknowz, 5 more from Dyfed_99, 5 more from Floydian, 5 more from Gwannyn, 2 more from LazyMonk, 1 from new contributor ShadeMe, 1 more from TheLeeHarvey, 5 more from Trollf, and 6 more from Vacuity. One of the new Floydian screens replaces F126.dds, since I noticed an issue with that original screen.
3.10 - 7/5/08 - Normal release, bringing the total to over 1400 loading screens. Adds 25 more loading screens, including 5 more from Deathknowz, 2 more from Dyfed_99, 1 more from LazyMonk, 1 more from ShadeMe, 11 more from Trollf, and 5 more from Vacuity. Corrected a readme error that understated TheLeeHarvey's screen count in the credits.
3.15 - 7/21/08 - Normal release, bringing the total to over 1430 loading screens. Adds 25 more loading screens, including 10 more from Floydian, 5 more from Gwannyn, and 10 more from Vacuity.
3.20 - 7/29/08 - Normal release, bringing the total to over 1460 loading screens. Adds 25 more loading screens, including 1 more from Deathknowz, 9 more from Floydian (bringing him past 300 loading screens), 4 more from Gwannyn, and 11 more from Vacuity (bringing him past 100 loading screens). Also includes another fixed Menus50 texture that was the incorrect size, and fixed three loading screens from 3.15 in the Random Quotes ESP that were missing quotes.
3.25 - 8/7/08 - Normal release, bringing the total to over 1480 loading screens. Adds 25 more loading screens, including 2 more from Deathknowz, 8 more from Floydian, 1 more from me, 3 more from Gwannyn, 4 more from ShadeMe, and 7 more from Vacuity.
3.30 - 8/20/08 - Pure Shivering Isles release, bringing the total to over 1500 over loading screens! Adds 20 more loading screens, including 2 more from Deathknowz, 3 more from Gwannyn, 4 more from LazyMonk, 1 from new contributor Mag1c-Wind0w, 3 more from ShadeMe, 4 more from Szabo73, and 3 more from TheLeeHarvey. All 20 loading screens are based on screenshots from the Shivering Isles.
3.35 - 8/31/08 - Dark Ages release, made during a week with no internet access, no cable, and no work to do, bringing the total to over 1540 loading screens. Adds 41 more loading screens, including 2 more from Arnoldvsthegooch, 15 more from Deathknowz, 1 more from LazyMonk, 2 more from Mag1c-Wind0w, 1 (an SI shot) from new contributor Sanguine Assassin, and 20 more from Vacuity.
3.40 - 9/11/08 - Slightly smaller release, bringing the total to over 1560 loading screens. Adds 20 more loading screens, including 3 more from Deathknowz, 1 more from ShadeMe, and 16 more from Vacuity.
3.45 - 10/3/08 - Normal release, bringing the total to over 1580 loading screens. Adds 25 more loading screens, all of which are from Vacuity.
3.50 - 10/23/08 - Slightly smaller release, bringing the total to over 1600 loading screens. Adds 20 more loading screens, including 4 more from Deathknowz and 16 more from Vacuity.
3.55 - 11/8/08 - Slightly smaller release, bringing the total to over 1620 loading screens. Adds 20 more loading screens, all of which are from Vacuity.
3.60 - 5/29/10 - First Vacuity release, normal size, bringing the total to over 1640 loading screens. Adds 25 more loading screens, including 1 from Deathknowz, 3 from Stg, 2 from Szabo73, and 19 from Vacuity
3.65 - 6/16/10 - Second Vacuity release, large size, bringing the total to over 1690 loading screens. Adds 50 more loading screens, all from Vacuity.
Seeking Screenshots
===============
If you have any screenshots that you think would fit in with the rest of the screens (see Photobucket album), please send them to me. You can send them by email, upload them to a site, etc. Please try to leave them in their original size and quality, if possible. You will obviously receive credit if I use your screenshots.
Here is a list of screenshots I am currently seeking specifically:
*Shivering Isles
*Dungeon interiors (caves, forts, mines, etc.)
*Artistic, non-combat/action creature shots or "portraits"
*Unique quest-related areas
---Arkved's Tower
---Battle for Bruma, including aftermath and the Oblivion realm
---Paradise
---Dreamworld
*Unique mod-related areas (quest mods, landmasses, interesting locations, new buildings/houses, etc.)
---Unique Landscapes
---Midas Magic (Warlock Dungeons, Astral Realms, etc.)
---The Lost Spires (Spires, Grotto, Archeology Guild, etc.)
---Malevolent
---Mesogea
---Elsweyr
---MERP
---The Underdark
*Bethesda DLC (especially Mehrunes Razor dungeons)
*Snowy/Icy Locations
*Lightning Strikes and Storms
*Underwater
Modders are welcome to contribute screenshots from their mods for some free publicity.
Of course, *any* screenshots are still appreciated, even if they are do not fit the above list. Don't worry if you think your screenshots aren't "good enough," as long as they fit in with the overall style of the current loading screens. They may not be bad at all, and if they are truly "bad", I will do my best to fix them up enough that I can use them.
Additionally, I would gladly accept contributions of already completed (Dark UI) loading screens if you do not want to submit straight screenshots or if you would like to try creating loading screens yourself. These loading screens could be part of a mod you have released or simply screens that you made but have not yet used.
Additional Help - ESPs (Text Options)
============================
If anyone is interested in creating alternate text versions for inclusion in this mod, please contact me. I do not currently have the time or the motivation to create an entirely new text ESP from scratch, but if someone is willing to do the first huge portion of work (setting up the ESP for all of the current screens), I would gladly include it in future releases and handle the subsequent updating of that ESP, if wanted. You would, obviously, receive appropriate credit for your work.
Of course, anyone is welcome to create their own ESPs for this mod and release them on their own, but I would love to include more options.
Contact
=======
Comments? Concerns? Questions? Queries? Quandaries?
gamesas Forums: Galahaut / Vacuity
TESNexus: Galahaut / Vacuity
Planet Elder Scrolls: Galahaut
Email: danielxcel@gmail.com
Xfire: Galahaut
Steam: Galahaut
AIM: danielxcel
Website: http://atmosphericloadingscreens.pbwiki.com
Credits
=======
*****Dark UI*****
Darkbirdy - Created Dark UI, Dark UI Loading Screens, and Dark UI Loading Screen Creation Kit.
****Hosting****
TESSource/TESDB/TESNexus, Dark0ne, and the rest of the staff - Mod Hosting
Planet Elder Scrolls, APY, and the rest of the staff - Mod Hosting
RapidShare - File Mirroring
4shared - File Mirroring
Photobucket and its staff - Image Hosting
PBWiki and its staff - Site Hosting
***Screenshot Contributors***
Sanguine Assassin - 1 loading screen from his contributed screenshots.
Mag1c-Wind0w - 3 loading screen from his contributed screenshots.
ShadeMe - 10 loading screens from his contributed screenshots.
Arnoldvsthegooch - 3 loading screens from his contributed screenshots.
LazyMonk - 18 loading screens from his contributed screenshots.
Gwannyn - 30 loading screens from his contributed screenshots, reported a corrupted file in the 2.85 archive, reported missing OMOD script in version 3.20.
TheLeeHarvey - 17 loading screens from his contributed screenshots.
Szabo73 - 25 loading screens from his contributed screenshots.
Ogramirad - 12 loading screens from his contributed screenshots.
FalseEmperor - 15 loading screens from his contributed screenshots.
Dyfed_99 - 42 loading screens from his contributed screenshots.
Deathknowz - 59 loading screens from his contributed screenshots.
Vacuity - 282 (!) loading screens from his contributed screenshots, contributed too many screenshots to count (over 500, at least), reported two missing/corrupted files in the 2.75 archive, participated in useful discussion about this mod, now updating ALS.
BerematKesawin - 4 loading screens from his contributed screenshots.
Wednesday17 - 4 loading screens from his contributed screenshots.
Gothic251 - 2 loading screens from his contributed screenshots, reported two relatively major mistakes in version 1.30, reported Menus50 omissions/error in version 2.55.
Nicoroshi - 59 (!) loading screens from his contributed screenshots, contributed over 500 (!) potential screenshots.
Planeswalker18 - 2 loading screens from his contributed screenshots.
Matalote - 3 loading screens from his contributed screenshots.
STG / Sean Hardy - 13 loading screens from his contributed screenshots, started a topic to gather more screenshots.
WhiteWizard - 35 loading screens from contributed screenshots.
Trollf - 596 (!!!) loading screens from his contributed screenshots, contributed over 500 (!) potential screenshots, asked Nicoroshi to contribute screenshots.
Sensa - 6 loading screens from his contributed screenshots, started a thread about loading screens.
Floydian1 - 309 (!!) loading screens from his contributed screenshots.
***Useful Programs***
Wrye - Wrye Bash
MentalElf - TES4Files
Timeslip - Oblivion Mod Manager (OBMM)
lhammonds - Readme Generator used for this readme.
***Interface/Compatibility Contributors***
Ismelda Lasombra - Retextured my Dark UI screens to match 6 of Luchaire's UI retextures.
Shingouki - Created a compatibility mod allowing Phinix Immersive Dark UI's long loading bar to be used with Atmospheric Loading Screens.
Zarius - Created the edited XML from Darkbirdy's XML that allows text + full loading screen. He was going to send me the XML, but was having issues moving and getting internet access set up.
ICUP - Created the new DarkUI loading screens mod (Loading Screens Remade) that inspired this one, sent me the edited XML for text from Zarius.
***Suggestions, Bug Reports, and Other Help***
cjwilke - Pointed out incorrect date in forum thread for 3.25 update.
_Bonk_ - Reported missing OMOD script in version 2.80.
8_of_11 - Reported a typo in the 2.75 patch readme.
Leomorg - Told Trollf about Nicoroshi's screenshots.
Tarnsman - Suggested update archives for users of previous versions.
Midnight Voyager - Reported the incorrect update date in the version 1.20 readme.
Casey Lee - Reported the added loading screens from Mehrunes Razor that had not been replaced.
Nomad9i - Reported the incorrect/missing files in 0.90 (the cursed version!?).
Rykno - Reported the incorrect uploads of 0.90.
Sativarg - Reminded me that HTML could be used on PES and TESS.
Motub - Recommended this mod (among others) to Sensa.
Anach - Reported the missing file(s) in version 0.5.
Steel_Grunty/Gh3yz0r - Moral support, artistic advice/opinions/constructive criticism, comic relief.
*Obvious*
Bethesda - Created the sometimes-great, sometimes-terrible game, Oblivion.
Tools Used
==========
TES Construction Set - http://www.theelderscrolls.com/downloads/updates_utilities.htm
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp
Adobe Photoshop CS3 - http://www.adobe.com/products/photoshop/
GIMP - http://www.gimp.org/
TES4Files - http://www.mentalelfz.com/tes4files.html
Oblivion Mod Manager - http://sourceforge.net/projects/obmm/
Usage
======
Anyone is welcome to create alternative or edited ESPs with different text and/or different loading locations. No explicit permission is necessary for this purpose, as long as credit is given as appropriate, but please contact me if you do so so I can see what is being done.
Anyone is, of course, welcome to create altered XMLs or other loading screen UI assets for use this mod. Obviously, no permission (from me) is necessary, since the UI is not something I have created, but again, please contact me so I can see what is being done. Of course, you will need to obtain any necessary permissions if you make use of UI assets created by someone else (the XML by Zarius, Dark UI from Greybird/Darkbirdy, etc.).
Anyone wishing to retexture the loading screens for an interface other than Dark UI must contact me before releasing the retextured screens.
Please do not use any loading screens in your own, independent loading screen mod without first contacting me.
Legal
======
You must contact me (Galahaut) and obtain my permission before reusing any part of this mod for any public release.
In the case that this mod is ever completely unavailable to download (hosting sites go down, it is removed, the download is broken, etc.), please do not re-upload it to any permanent sites without first contacting me. Temporary hosting or person-to-person sharing (via email, etc.) is fine. If I do not respond within 4 weeks, anyone has my permission to re-upload this mod as long as the original archive and this readme are kept intact and together.
This mod may NOT be included in "mod compilations" (or anything similar) that simply combine many mods into one package for "easy" downloading/access/etc.
Downloads
http://www.tesnexus.com/downloads/file.php?id=8958
http://galahaut.4shared.com/
http://atmosphericloadingscreens.pbwiki.com/Future
See http://atmosphericloadingscreens.pbwiki.com/Future for current information about future updates and ideas for this mod.
http://atmosphericloadingscreens.pbwiki.com/Contributions#Screenshots
If you have any screenshots that you think would fit in with the rest of the screens (see Photobucket album), please send them to me. You can send them by email, upload them to a site, etc. Please try to leave them in their original size and quality, if possible. You will obviously receive credit if I use your screenshots. Please ask via email, PM, or this thread if you have any questions about contributing shots.
Here is a list of screenshots I am currently seeking specifically:
*Shivering Isles
*Dungeon interiors (caves, forts, ayleid ruins, mines, etc.)
*Oblivion worlds
*Unique quest-related areas
*Artistic, non-combat/action creature shots or "portraits"
---Arkved's Tower
---Battle for Bruma, including Daedric Siege Engine afterwards
---The Bloated Float (docked and at sea)
---Benirus Manor basemant
---Paradise
---Pale Pass
*Unique mod-related areas (quest mods, landmasses, interesting locations, new buildings/houses, etc.)
---Unique Landscapes
---Midas Magic (Warlock Dungeons, Astral Realms, etc.)
---The Lost Spires (Spires, Grotto, Archeology Guild, etc.)
---Malevolent
*Bethesda DLC (especially Mehrunes Razor dungeons)
*Snowy/Icy Locations
*Lightning Strikes and Storms
*Underwater
Modders are welcome to contribute screenshots from their mods as well.
Of course, *any* appropriate screenshots are still appreciated, even if they are not on the above list.
Additionally, I would gladly accept contributions of already completed loading screens if you do not want to submit straight screenshots or if you would like to try creating loading screens yourself. These loading screens could be part of a mod you have released or simply screens that you made but have not yet used.
http://atmosphericloadingscreens.pbwiki.com/Contributions#AlternateESPs
If anyone is interested in creating alternate text versions for inclusion in this mod, please contact me. I do not currently have the time or the motivation to create an entirely new text ESP, but if someone is willing to do the first huge portion of work (setting up the ESP for all of the current screens), I would gladly include it in future releases and handle the subsequent updating of that ESP, if wanted. You would, obviously, receive appropriate credit for your work.
Of course, anyone is welcome to create their own ESPs for this mod and release them on their own, but I would love to include more options with the mod itself.
Thank you for enduring this much text.
And one last repeat of the download links, for those who expect them to be down here at the bottom of the post.
Downloads
http://www.tesnexus.com/downloads/file.php?id=8958
Previous Poll Results - Thread 2
Which version?
No Text - 37
Original Text - 28
Random Quotes - 71
Total - 136
What next?
Additional Text Options - 42
More Loading Screens - 63
More Variety - 87
Vanilla UI Version - 42
Total - 231
Previous Poll Results - Thread 3
Which version?
Random Quotes - 39
No Text - 31
Original Text - 28
What next?
Additional ESPs - 28
More Loading Screens - 40
More Variety - 52
Versions for different UIs - 26
More Theme Packs - 38
Other - 7
Which theme packs used?
Theme Pack 1 - "The Lost Spires" Spires - 60
Theme Pack 2 - Oblivion Realms - 66
Theme Pack 3 - Ayleid Ruins - 55
Previous Poll Results - Thread 4
Which version?
Random Quotes - 41
No Text - 17
Original Text - 12
What next?
Additional ESPs - 27
More Loading Screens - 34
More Variety - 35
More Theme Packs - 26
Versions for different UIs - 24
Smaller updates - 8
Larger updates - 25
Other - 3
Which theme packs used?
Theme Pack 1 - "The Lost Spires" Spires - 42
Theme Pack 2 - Oblivion Realms - 43
Theme Pack 3 - Ayleid Ruins - 48