[RELz] ATP2.0

Post » Fri May 27, 2011 7:43 am

As a point of comparison, a while back I recorded VRAM usage, everything maxed @ 1680x1050, while using QTP3R (I don't know whether that's 1024, 2048, some mixture, or whatever) and some other texture replacers, lots of grasses and lush trees, etc. (in a big forest, also with a bit of architecture) plus some NPCs, a monster and the PC in 3p view, running around full tilt... anyway, that used ~560MB at peak. So if anyone can help out with the specs on QTP3R, you might be able to judge from there.

Also depends on your CPU a bit, and your screensize, favoured resolution, and VRAM the GPU has available (probably either 512MB or 1GB), a lot.


My processor is an Intel Pentium D 805 @2.66ghz (A very low end dual core chip, from what I've heard.
1GB GDDR3 on this one. (msi manufacturer)
And I don't really mind at playing on medium resolutions. I'm gonna have it hooked up to a 42" 1080p through the hdmi port.

Ravin
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Kyra
 
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Post » Fri May 27, 2011 5:01 pm

My processor is an Intel Pentium D 805 @2.66ghz (A very low end dual core chip, from what I've heard.
1GB GDDR3 on this one. (msi manufacturer)
And I don't really mind at playing on medium resolutions. I'm gonna have it hooked up to a 42" 1080p through the hdmi port.

Should be fine, I reckon. Sorry, I just meant resolution, not screensize before - but 42" HD should be totally rockin'. :)

According to the TOTO site, QTP3R shouldn't be a problem with 512MB cards (in that previous experiment, I was running a LOT of other things on top of it), and I feel fairly confident that it's not any less hi-res than ATP 2.0. Considering you'll have double that, I can't foresee any major issues. Not from these, anyway... ;)


Back on topic, these are really quite stunning, AmpolX. I already said that last thread, yeah, but it bears mentioning again. :thumbsup:
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SHAWNNA-KAY
 
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Post » Fri May 27, 2011 9:10 am

I'm sorry, that was slightly unclear. Are you giving open permission to do the conversion?

I'd love to, and the process seems simple, but I am horrible with graphics programs.

Yes that was permission but not until the final package is released. It wasn't my intention to make these work with Detailed Terrain, nor for another matter an add-on to QTP as many on Nexus think these are. But I guess thats not going to stop modders from making a conversion so I guess in time, I will ask someone to do the job.
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Ben sutton
 
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Post » Fri May 27, 2011 11:41 am

Well, the nice thing about Detailed Terrain is that it doesn't alter the original look of the texture itself. So you don't lose your original intentions. I'd like to see the result of someone experimenting, but I'll definitely use yours in either case.
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Ron
 
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Post » Fri May 27, 2011 9:56 pm

You could also try my textures found http://www.gamesas.com/bgsforums/index.php?showtopic=1061026&hl=. May not be as "great" as QTP3R but less vram demanding.


Not trying to be nitpicky or anything, but I'm not sure this claim is actually true. QTP3-R texture sizes are almost all 1024x1024 with 1024x1024 normal maps to go with them. As I understand it, ATP is also 1024x1024 with the same size normal maps, right? So shouldn't they both use the same level of VRAM?

Compared to full QTP3 though, yes, ATP is definitely less demanding since FULL QTP3 is mostly 2048x2048 textures and normal maps.
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Ysabelle
 
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Post » Fri May 27, 2011 1:37 pm

Are you going to make a compilation?
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Marguerite Dabrin
 
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Post » Fri May 27, 2011 10:08 pm

This looks fantastic in game. I'm running a Phenom II quad core with an ATI 4870 and it's wonderful. With Quiet Feet (mostly to kill stutter when deer are frolicking nearby) it's stutter free and getting over 70 FPS.
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Heather beauchamp
 
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Post » Fri May 27, 2011 2:46 pm

This looks fantastic in game. I'm running a Phenom II quad core with an ATI 4870 and it's wonderful. With Quiet Feet (mostly to kill stutter when deer are frolicking nearby) it's stutter free and getting over 70 FPS.


Wow, how do you get such a high FPS. I have a worse computer (Phenom II triple core and ATI 4850 1gb) and when put with QT3Redimized I get like 20-30 FPS :o
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!beef
 
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Post » Fri May 27, 2011 10:20 am

3 GB of RAM too (4 GB when I go to Windows 7 64b). The ATI 4870 is better too. I got the whole system for $410 after company match. :deal:

I'm also running less than 50 mods.
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Carlos Vazquez
 
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Post » Fri May 27, 2011 9:14 pm

Nice. It might be because I am using Windows 64 bit (RC1), even though I have 4 gb DDR2 ram
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Juliet
 
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Post » Fri May 27, 2011 3:47 pm

I got the same when I had windows 7/64 installed. I reverted due to a driver issue.
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Nathan Risch
 
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Post » Fri May 27, 2011 7:16 am

Are you going to make a compilation?

Probably once the finished work is complete. But I might just leave it as a modular install package as well.
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STEVI INQUE
 
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Post » Fri May 27, 2011 5:12 pm

Just went through the Blackwood Forest, your mod in combination with some others really made my day :)
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T. tacks Rims
 
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Post » Fri May 27, 2011 7:34 pm

i'd say keep it modular--easier to make updates if need be :P
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Stryke Force
 
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Post » Fri May 27, 2011 1:35 pm

I'm going to say sorry in advance, because I probably missed it and am going to end up looking like a really stupid...
Anyway, did you ever say what atp stood for?
I'm assuming it's AmpolX's Texture Packs
So...
BTW, looks great! And if I every get a new video card I will definatly download.
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carly mcdonough
 
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Post » Fri May 27, 2011 2:43 pm

No need to apologize. And yes that is what ATP stands for. A modder recommended that name during the old landscape project.
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Nicole Coucopoulos
 
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Post » Fri May 27, 2011 11:47 am

Quality work. Hopefully some day there will be a complete texture pack.
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Chloe Mayo
 
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Post » Fri May 27, 2011 1:19 pm

Quality work. Hopefully some day there will be a complete texture pack.

Just two installments left.
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Sheeva
 
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Post » Fri May 27, 2011 1:57 pm

Just two installments left.

Wow you have worked fast!
So only 2 left until all of cyrodil is covered? Or is there still other stuff that you won't cover (clutter comes to mind first)
Basically, is there still any benefit for me to use QTP3 along with this mod? Or other texture packs?
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pinar
 
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Post » Fri May 27, 2011 8:57 pm

Wow you have worked fast!
So only 2 left until all of cyrodil is covered? Or is there still other stuff that you won't cover (clutter comes to mind first)
Basically, is there still any benefit for me to use QTP3 along with this mod? Or other texture packs?


Actually, AmpolX has already covered clutter and books. They all look orgismic too.
Took a bit of searching on the nexus.
http://www.tesnexus.com/downloads/file.php?id=26890
http://www.tesnexus.com/downloads/file.php?id=27527
http://www.tesnexus.com/downloads/file.php?id=28376

Maybe you should throw these in your sig if your still backing them AmpolX?
There's also threads in this very forum somewhere around here but I'm too lazy to search.

EDIT: It seems he has yet to finish his work on the clutter and creatures though.

Ravin
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P PoLlo
 
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Post » Fri May 27, 2011 9:43 pm

My best answer is if your going to use my textures, don't use them along with QTP3. Yes QTP3 is the most widely used and probably the most well known texture pack for Oblivion, but it ruins it for my textures to be cross used. Simply put as I give mine a more dark, dirty but real look to them and all of mine are completely new textures (I think QTP3 uses a lot of resized oblivion vanilla textures as I heard.)

Yes I did clutter, but im working on a version 2 for my clutter textures. A possible WIP may be displayed shortly.

I consider my Medieval book textures to be my best work, IMHO. I worked really hard on those and I feel they beat close to anything for books I seen yet (Strictly my opinion.)

My creature project is more of a 'poops and giggles' thing as I don't really spend a lot of time on that. I may come back to it though with new found inspiration in the future...
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A Boy called Marilyn
 
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Post » Fri May 27, 2011 3:30 pm

Oh wow! In the past I have used every single one of those, but I never noticed they were from you ampolx!!!
And what exactly do the meshes in Quarl's do? By the screens I would gladly take yours, and I heard the frame rate is better to!
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Julie Serebrekoff
 
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Post » Fri May 27, 2011 7:00 am

Yes I agree with you about not simultaneously using your textures and QTP3. I've said it before, QTR3 has a more fantasy-ish look while yours look more real and awesome. I'm not an immersionilst, but that would be kinda jarring to walk out of a fantasy world and into the real world or vice a versa. Looks like I'm waiting another day for those parts to come, I think I'll start downloading this now along with your books while waiting for the new version of clutter.

Ravin
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sas
 
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Post » Fri May 27, 2011 6:10 pm

In a way, they remind me of Connery's work. And that's a very good thing. Does anyone else agree, or am I just a loony?
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lydia nekongo
 
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Post » Fri May 27, 2011 4:14 pm

In a way, they remind me of Connery's work. And that's a very good thing. Does anyone else agree, or am I just a loony?

I agree! :D
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Kay O'Hara
 
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