Atronach Birthsign Playthrough

Post » Tue May 22, 2012 7:54 am

Hey guys,

I recently came back to Oblivion, and decided to play a Breton with the Atronach Birthsign. It's a roleplaying character, and she's a little bit... scared of the world (Playing with OOO and she's a DiD character). She's in Chorrol, owns the house there, and has only just joined with the mages guild. But I am finding it a bit tough since her entire mana pool is empty.

Do you guys have any suggestions on how to keep the mana high? She's been eating mushrooms for the past few hours and she's getting sick of them :P

Thanks

Undeaddragon

P.S: She had not come across any other ingredients to combine with the mushrooms she has found to create mana potions :(
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vanuza
 
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Post » Tue May 22, 2012 12:07 am

If you're feeling brave you could try walking along the roads to and from Skingrad, lots of flax seeds to be found there. With my last character, who was an Atronach, I kept an eye out for wayshrines and ayleid wells when travelling, each of those is basically a once a day rechrge, the same being true for the altars in temples, provided your infamy isn't an issue.
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MARLON JOHNSON
 
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Post » Tue May 22, 2012 6:53 am

The Wayshrines and the Altars do not restore my character's magic :( Must be the OOO mod. I am glad about this though, it would of made it too easy.

The road to Skingrad is very dangerous :P I've already come across a spriggan and a minotaur (My character has no armour and no magic for spells). To walk all the way to the Imperial City, only to double-back on yourself towards the Gold Coast. Nah :P too scary me thinks.
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Charity Hughes
 
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Post » Tue May 22, 2012 7:09 am

The Wayshrines and the Altars do not restore my character's magic :( Must be the OOO mod. I am glad about this though, it would of made it too easy.

Not as easy as you think. It's too bad about the Wayshrines, those are huge helpers in the wilderness. Mine still work at level 14, as I've avoided all topics of conversation about the Prophet.
I have a current DiD warrior Atronach, four majors only. Alchemy is a big part of your life.

flax seeds and steel blue entoloma

You can eat flax raw, for a surprising boost to your magicka.... it's not a little bit, it's a good substantial amount of magicka
My knight, doesn't get back to base for days, weeks at a time. So we've decided to carry a mortar and pestle. While the potions are not as strong as they are when we are back at base with ALL of our alchemical apparati, it does the job.

Combine the above two for awesome restore magicka
Also,
Flax seeds, Steel Blue Entoloma, Summer Bolete will give you restore magicka and a shield
Entoloma and Stinkhorn will also give you restore magicka

you will also need to know that

Cairn Bolete and Lavender or Dragon's Tongue or Aloe Vera or Fly Amanita Cap will give you Restore Health, which is good, as you will be able to save your magicka for when you really need it.

You will pray for the time that you are high enough in level that you will see the will o wisp. You will want one as a pet. Just make sure you either have in potion or spell form: Restore Willpower and Restore Intelligence.

Get awesome training at the Chapel.
If you still get the bonus at the wayshrines, if you activate the god's individual altar and not the main one in any chapel, you can replenish your magicka about 5 times, before hitting the big one in the middle. I sometimes train my skills here, as magicka usage by my warrior atronach is few and far between. Having a good source of magicka around for training is always welcome, and you can save on your potions.

And lastly, is an exploit, therefore a cheat in my eyes, as it defeats the whole purpose of being an Atronach. So I won't mention it here.
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Captian Caveman
 
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Post » Tue May 22, 2012 3:10 am

Thanks for sharing your experiences :smile: This advice shall come in handy for my character. It might help her survive the trip to the Imperial City, since she's decided against Transport/Teleportation!

EDIT: Do you know of any shop that sells Welkyand (spelling?) stones
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victoria gillis
 
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Post » Tue May 22, 2012 4:41 am

Do you know of any shop that sells Welkyand (spelling?) stones
No one is selling them, you can only find them in Ayleid ruins. Oh and, ehm, it′s magicka, not mana. This is Oblivion, not WoW :wink_smile: :grad: :P
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Emma
 
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Post » Mon May 21, 2012 11:51 pm

The Ayleid Wells ought to restore your magicka. The other thing to remember is that Imps are your friends. Let them hit you with their magic to "refill" your pool. The same goes for scamps and other low-powered casters.

Walk around near Skingrad and you should be able to harvest a large amount of flax seed quickly. Besides the mushrooms (which you can harvest a lot of along the Bruma road northeast of Chorrol), you should look for Bog Beacon and Stinkhorn (in the woods and swamps around Leyawiin.)

Potions are a much more reliable way of restoring magicka than the Welkynd Stones, and they weigh a lot less. Brew up a stack of potions and hotkey it, and be sure to slug down one (or more) before using too much of your magicka pool, because it takes time for the custom potions to restore magicka. Save the ones you find in dungeons for those occasions when you need a quick restoration during a fight, because they're instant.
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Laura Cartwright
 
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Post » Mon May 21, 2012 9:40 pm

The Ayleid Wells ought to restore your magicka. The other thing to remember is that Imps are your friends. Let them hit you with their magic to "refill" your pool. The same goes for scamps and other low-powered casters.

Walk around near Skingrad and you should be able to harvest a large amount of flax seed quickly. Besides the mushrooms (which you can harvest a lot of along the Bruma road northeast of Chorrol), you should look for Bog Beacon and Stinkhorn (in the woods and swamps around Leyawiin.)

Potions are a much more reliable way of restoring magicka than the Welkynd Stones, and they weigh a lot less. Brew up a stack of potions and hotkey it, and be sure to slug down one (or more) before using too much of your magicka pool, because it takes time for the custom potions to restore magicka. Save the ones you find in dungeons for those occasions when you need a quick restoration during a fight, because they're instant.

OOO makes every potion tick over time. They're pretty powerful. Thanks for the information about the Flax, but for the rest... well... my character doesn't like the idea of getting lost :P
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Kristian Perez
 
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Post » Tue May 22, 2012 1:35 am

Find Welkynd stones, there are a lot at Ayleid ruins, there are more than 696 Welkynd stones in the game. They are not hard to find

http://www.uesp.net/wiki/Oblivion:Welkynd_Stone
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chirsty aggas
 
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Post » Mon May 21, 2012 9:52 pm

OOO makes every potion tick over time. They're pretty powerful. Thanks for the information about the Flax, but for the rest... well... my character doesn't like the idea of getting lost :tongue:
I didn't know that about OOO. I play a relatively "vanilla" game, with just a few mods (some of my own making.) In any case, you should be able to make enough potions from Flax and Steel Blue Entoloma to keep you going fine; just wander around outside of Chorrol and Skingrad for plenty of those. :)
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Becky Cox
 
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Post » Tue May 22, 2012 3:36 am

Flax + Bog Beacon = Restore Magicka & Shield. Not sure what level the effects are. I think you see both at 50+ Alchemy skill.

I like to create potions that restore health and those other two:

Cairn Bolete
Fly Amanita
Flax
Bog Beacon

Restore Health/Magicka & Shield
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Stu Clarke
 
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Post » Mon May 21, 2012 7:58 pm

Any tips for playing as an Atronach btw? Anything I should/shouldn't do?
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ImmaTakeYour
 
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Post » Tue May 22, 2012 9:20 am

Flax + Bog Beacon = Restore Magicka & Shield. Not sure what level the effects are. I think you see both at 50+ Alchemy skill.

I like to create potions that restore health and those other two:

Cairn Bolete
Fly Amanita
Flax
Bog Beacon

Restore Health/Magicka & Shield

I like the Magicka/Shield potion, and use it too. Yes, Shield is the third effect of flax, so it's an Alchemy level 50 potion.

Flax is really good stuff; its second effect is Feather, so you can mix it with Venison for a Feather potion.
Any tips for playing as an Atronach btw? Anything I should/shouldn't do?
Mostly it's obvious, I think. As a mage, you'll learn to keep your eye on your "Blue." You'll probably find yourself occasionally intentionally letting scamps and oblivion fire towers hit you. If you can get some enchantments that raise your Magicka even higher, you'll have an even deeper pool to work with.

One thing that may not be obvious is that with Atronach sign, there's little or no reason to put level-up points into Willpower.
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Emilie M
 
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Post » Tue May 22, 2012 4:53 am

i'd do weaker damage over time spells rather than 100 pt lightning strikes against everything. Also if you do the main quest you'll slay fire atronchs, fire salts an flax make restore magicka potions.

On my atronach char i enchanted a sword with absorb magicka, really useful for killing weak creatures and getting some magicka back. I'd also recommend carrying a staff for back up

Oh one other thing is wearing every absorb magicka enchantment you come across, the quicker you can get to 100% the better
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lilmissparty
 
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Post » Mon May 21, 2012 10:04 pm

Oh one other thing is wearing every absorb magicka enchantment you come across, the quicker you can get to 100% the better

Yes, it's called "Spell Absorption" in the game, as opposed to the "Absorb Magicka" that gets enchanted onto an offensive weapon.
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K J S
 
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Post » Tue May 22, 2012 1:42 am

Yes, it's called "Spell Absorption" in the game, as opposed to the "Absorb Magicka" that gets enchanted onto an offensive weapon.
d'oh! Your right, its been a while since i've played an atronach in ob, i really need to start up my old altmer champion and play more
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Iain Lamb
 
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Post » Tue May 22, 2012 6:05 am

The Wayshrines and the Altars do not restore my character's magic :( Must be the OOO mod. I am glad about this though, it would of made it too easy.
I believe it's actually part of the UOP. You can't absorb wayshrines and altar spells. I'm not even sure about the Lucky Old Lady statue, either. A lot of atronach players use that, but I've never been able to absorb it, so maybe they changed that too? Ayleid wells are definitely your friends though. You might want to use Map Marker Overhaul (the best) or there's other mods that add well markers to your map so you can keep track of where the closest ones are. If you get enough spell absorption, it becomes relatively easy to keep your magicka charged with a certain technique, though I'm not sure if it's a bit of a cheat or not so I don't use it.
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Oyuki Manson Lavey
 
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Post » Tue May 22, 2012 2:56 am

Are you a mage? Or other?
Are you doing the Main Quest? There is one prize (level 17+), if you do the Main Quest, that is fun: Spell Absorption 20, which you can enchant on anything.
If you wear heavy armor, you will find many greaves of spell absorption.
If you do not, you can find high end jewelery (level 25+), usually in the form of an amulet, which will do the trick.

I forgot the Welkynd Stones. Currently my warrior carries one Welkynd Stone, down from a max of two that he can carry. Have you seen how big those things are? He will use that stone if he is near death's door, like the other night. Zombies ftl.

Willpower, has not even become an issue for even my warrior, so never put points into it. I thought that there would be some effect because of its influence over fatigue, but that has not been the case.
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Brooks Hardison
 
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