[Relz] Atronach Expansion

Post » Thu May 26, 2011 7:59 pm

wow this is awsome! those creatures are great! can't wait!

Thanks, this would probably be released already but I have so much fun making new creatures. Does anyone have any final ideas for creatures? Otherwise I will finish up the few remaining ones and fine-tune the rest of the mod.
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Austin Suggs
 
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Post » Fri May 27, 2011 11:00 am

Hey, what do you guys think about this for the new Telvanni Atronach mesh? Or is it too out there?

http://i489.photobucket.com/albums/rr256/ericthered1090/TelvanniAtronachMKII.jpg

Hmmmm?

-Melchior
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Greg Swan
 
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Post » Fri May 27, 2011 3:50 am

Can I see that at a different angle? It looks like those blue things are ears? It looks cool though (even though I don't know what the blue things are). Atronachs are supposed to be kind of out there, so it would fit right in ;)
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Erika Ellsworth
 
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Post » Thu May 26, 2011 11:43 pm

Can I see that at a different angle? It looks like those blue things are ears? It looks cool though (even though I don't know what the blue things are). Atronachs are supposed to be kind of out there, so it would fit right in ;)

Sure, here is a http://i489.photobucket.com/albums/rr256/ericthered1090/TACloseup.jpg and a http://i489.photobucket.com/albums/rr256/ericthered1090/TABack.jpg. I'm not really sure if they are ears, eyes or what yet... I just stuck them on :)
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Ysabelle
 
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Post » Fri May 27, 2011 5:03 am

Well, I'd say keep it. I think it looks cool and adds something unique to the creature.
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Cassie Boyle
 
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Post » Fri May 27, 2011 10:00 am

Hey, what do you guys think about this for the new Telvanni Atronach mesh? Or is it too out there?

http://i489.photobucket.com/albums/rr256/ericthered1090/TelvanniAtronachMKII.jpg

Hmmmm?

-Melchior

Nice. Looks like a morbid cross between a shroom and a fly now. Maybe change the color of the crystal parts to be green?
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Jessica Raven
 
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Post » Fri May 27, 2011 2:48 am

Nice. Looks like a morbid cross between a shroom and a fly now. Maybe change the color of the crystal parts to be green?

:lol: Thanks! Yeah it is certainly an interesting combination...


---------------------------------------------


Hey I am having a problem with the two Myconoid creatures. For some reason they act strangely ingame. They jerk around and do not properly collide with the ground. This makes them very useless :(


--------------------------------------------

Here is a pic of the two Myconoids in game (they look very cool with texture replacers!
http://i489.photobucket.com/albums/rr256/ericthered1090/MGEScreenshot2-1.jpg

note: the Telvanni one is not using the new head by the way (I haven't updated the mod itself to use the new mesh)
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Alexander Lee
 
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Post » Fri May 27, 2011 2:36 am

Wow, they certainly look cool in game. They kind of look like they're going to start break dancing in that picture.
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Craig Martin
 
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Post » Fri May 27, 2011 8:06 am

Hey, what do you guys think about this for the new Telvanni Atronach mesh? Or is it too out there?

http://i489.photobucket.com/albums/rr256/ericthered1090/TelvanniAtronachMKII.jpg


To me it looks awesome and weird in a Morrowind appropriate way. The crystal eyes give him a bug-like appearance that combined with the mycotic parts really screams Telvanni. You know, I am really glad that you stayed in the community :).
A couple of question: I am under the impression that this creature (and others) will use the vanilla textures, right? (I generally like that). Also, I've read that you were asking suggestions about the name... Personally I am all in favor of distinguishing proper Atronach (as Daedric elementals) from relatively more mundane creatures like golems or even wildlife. So, for the Telvanni Atronach... My impression is that you picture him as an artificial construct animated by magic, so how about these:
- Spore Homunculus.
- Mycotic http://en.wikipedia.org/wiki/Takwin. (I love Wikipedia).
- Mycanthrope.
- Sporewalker/Moldwalker
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CHangohh BOyy
 
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Post » Fri May 27, 2011 2:19 am

Seems more of a Earth/Plant golem to me.

Looks like the thorn bushes to me.
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JD FROM HELL
 
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Post » Fri May 27, 2011 10:36 am

Wow, they certainly look cool in game. They kind of look like they're going to start break dancing in that picture.

:hehe: Yeah I thought they looked pretty sweet ingame too, that's why I wanted to show all of you :)

To me it looks awesome and weird in a Morrowind appropriate way. The crystal eyes give him a bug-like appearance that combined with the mycotic parts really screams Telvanni. You know, I am really glad that you stayed in the community :).
A couple of question: I am under the impression that this creature (and others) will use the vanilla textures, right? (I generally like that). Also, I've read that you were asking suggestions about the name... Personally I am all in favor of distinguishing proper Atronach (as Daedric elementals) from relatively more mundane creatures like golems or even wildlife. So, for the Telvanni Atronach... My impression is that you picture him as an artificial construct animated by magic, so how about these:
- Spore Homunculus.
- Mycotic http://en.wikipedia.org/wiki/Takwin. (I love Wikipedia).
- Mycanthrope.
- Sporewalker/Moldwalker

Great! I am glad you like it!

And yes, I mostly use Vanilla textures, the Telvanni Atronach (I think I am going to use one of your suggestions for the new name) has one part which doesn't but I think I may either make a Plagnkye retexture compatible version or I may try to just use a vanilla texture. Otherwise it doesn't all match perfectly ingame

I'm happy to hear that my work is appreciated :)

As to the names, I like Spore Homonculus... maybe Spore Golem.... or Telvanni Myconid.... Mycotic Takwin.
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sexy zara
 
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Post » Fri May 27, 2011 2:11 am

Hey I am having a problem with the two Myconid creatures. For some reason they act strangely ingame. They jerk around and do not properly collide with the ground. This makes them very useless :(

Anyone have any suggestions for this problem? Is it because I shrunk very large meshes or something?
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Danial Zachery
 
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Post » Thu May 26, 2011 11:25 pm

Hey, what do you guys think about this for the new Telvanni Atronach mesh? Or is it too out there?

http://i489.photobucket.com/albums/rr256/ericthered1090/TelvanniAtronachMKII.jpg

Hmmmm?

-Melchior


I actually like this one, it would make sense for a Telvanni Atronarch.
They use crystals for growing their strongholds, so why not for the atronarchs.
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Irmacuba
 
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Post » Fri May 27, 2011 12:59 am

I think other model for ash atronech would be better :)
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Elizabeth Davis
 
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Post » Fri May 27, 2011 12:39 am

I actually like this one, it would make sense for a Telvanni Atronarch.
They use crystals for growing their strongholds, so why not for the atronarchs.

Thanks! Yes it makes sense for there to be crystals involved in the Telvanni Atronach creation :)

I think other model for ash atronech would be better :)

The Ash Golem? Yes I may be able to find something for the mesh other than the storm Atronach. Or I may scrap the thing altogether, as it really is difficult to make it very interesting.
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Hella Beast
 
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Post » Fri May 27, 2011 7:21 am

i was thinking maybe you should base an ash atronach off of the lame corprus model, where the lumpy growths are ash salt desposits, and the atronach has bits of glowing lava.
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Kitana Lucas
 
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Post » Thu May 26, 2011 10:14 pm

i was thinking maybe you should base an ash atronach off of the lame corprus model, where the lumpy growths are ash salt desposits, and the atronach has bits of glowing lava.

I may do that :)... thanks for the input!


I need some ideas for ingredients if anyone has any... the Flesh Atronach, Air Atronach, Iron Atronach and Bone Atronach have been taken care of. But the other's are still open. So speak up :D
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renee Duhamel
 
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Post » Fri May 27, 2011 10:41 am

I need some ideas for ingredients if anyone has any... the Flesh Atronach, Air Atronach, Iron Atronach and Bone Atronach have been taken care of. But the other's are still open. So speak up :D

Can you list the others so we know what to idea? I don't feel like looking through the thread to see what they all are.
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Bethany Short
 
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Post » Fri May 27, 2011 4:44 am

I need some ideas for ingredients if anyone has any... the Flesh Atronach, Air Atronach, Iron Atronach and Bone Atronach have been taken care of. But the other's are still open. So speak up :D

Well, that Ash Atronach would have Ash Salts, that's easily taken care of, since it is a vanilla ingredient.
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Nathan Maughan
 
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Post » Fri May 27, 2011 1:56 am

Can you list the others so we know what to idea? I don't feel like looking through the thread to see what they all are.

Sure... here are the rest of them....


http://i489.photobucket.com/albums/rr256/ericthered1090/AshGolem.jpg
http://i489.photobucket.com/albums/rr256/ericthered1090/FungusAtronach.jpg
http://i489.photobucket.com/albums/rr256/ericthered1090/TelvanniAtronachMKII.jpg
http://i489.photobucket.com/albums/rr256/ericthered1090/CrystalAtronach.jpg
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JUan Martinez
 
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Post » Thu May 26, 2011 10:51 pm

Well, that Ash Atronach would have Ash Salts, that's easily taken care of, since it is a vanilla ingredient.

Yep, that's what I have stuck in there right now. Plain and simple. But if someone had a great idea for it. Then feel free to voice it! :dance:
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Trevi
 
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Post » Fri May 27, 2011 11:07 am

What about giving the Flesh Atronach Human Flesh as an ingredient? (Maybe together with some other, more rare one). It is a vanilla ingredient that is very hard to find (I have only found it in one place), and it would stress the fact that the Flesh Atronach is made from human bodies, thus adding to the creepy factor. The only problem is that Human Flesh shares the same icon with the Rat Meat, so a retexture would be in order (I'm looking at you, Alaisiagae :P).
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KiiSsez jdgaf Benzler
 
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Post » Thu May 26, 2011 8:16 pm

Sure... here are the rest of them....


http://i489.photobucket.com/albums/rr256/ericthered1090/AshGolem.jpg
http://i489.photobucket.com/albums/rr256/ericthered1090/FungusAtronach.jpg
http://i489.photobucket.com/albums/rr256/ericthered1090/TelvanniAtronachMKII.jpg
http://i489.photobucket.com/albums/rr256/ericthered1090/CrystalAtronach.jpg

Swamp - I'm thinking... something that looks like a luminous russula ingredient, since that green-blue-grey shroom is the one used for the Myconid. Or, you could make it something like "muck" and have it be swamp ooze or slime. Or, some sort of spore pod...

Telvanni - Hmm... what if it drops a soulgem? If it is a construct of Telvanni wizards, perhaps it is powered by soul gem enchantments? Or, you could have it drop some sort of Resin, textured like the ochre/amber shiny stuff in the texture.

Crystal - I'm thinking... hey, yeah, and empty soul gem would work good on this one! Or, you could have it drop a Crystal Chunck, with the same appearance (or, at least mesh) as Stalhrim. Heck, it'd be awesome if this was a Stalhrim monster in caves on Solstheim, the origin of the stalhrim used by the resident Nords to cover some of their dead.
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vicki kitterman
 
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Post » Fri May 27, 2011 11:27 am

Sure... here are the rest of them....


http://i489.photobucket.com/albums/rr256/ericthered1090/AshGolem.jpg
http://i489.photobucket.com/albums/rr256/ericthered1090/FungusAtronach.jpg
http://i489.photobucket.com/albums/rr256/ericthered1090/TelvanniAtronachMKII.jpg
http://i489.photobucket.com/albums/rr256/ericthered1090/CrystalAtronach.jpg

Ash Golem > Ash Salts
Swamp Myconid > Luminous Russla (obvious)
Telvanni Myconid > Spongewood (since it's wood with a mixture of spongey fungus)
Crystal Atronach > Crystal Essence

I could explain more or make you the ingredients, if you want.
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Ross Thomas
 
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Post » Fri May 27, 2011 3:51 am

Swamp - I'm thinking... something that looks like a luminous russula ingredient, since that green-blue-grey shroom is the one used for the Myconid. Or, you could make it something like "muck" and have it be swamp ooze or slime. Or, some sort of spore pod...

Telvanni - Hmm... what if it drops a soulgem? If it is a construct of Telvanni wizards, perhaps it is powered by soul gem enchantments? Or, you could have it drop some sort of Resin, textured like the ochre/amber shiny stuff in the texture.

Crystal - I'm thinking... hey, yeah, and empty soul gem would work good on this one! Or, you could have it drop a Crystal Chunck, with the same appearance (or, at least mesh) as Stalhrim. Heck, it'd be awesome if this was a Stalhrim monster in caves on Solstheim, the origin of the stalhrim used by the resident Nords to cover some of their dead.

I like that idea, maybe just a tweak on the luminous, maybe I can make that, I can probably stick some vines/roots on it for detail as well. There are a lot of possibilities for this one... the spore pod would be cool as well....

I think maybe a soulgem for the Telvanni one idea is a pretty good idea... I might add those in.... But I do like the resin idea, with a texture inspired from the yellow window/things on the telvanni buildings.

Using this as a Stalhrim monster is a cool idea too. I think it would look cool to retexture the adamantium mesh for it. Since it looks like one of the protrusions on his back.

If you can make some things that would be great! I'll probably end up including them all :lol:

Ash Golem > Ash Salts
Swamp Myconid > Luminous Russla (obvious)
Telvanni Myconid > Spongewood (since it's wood with a mixture of spongey fungus)
Crystal Atronach > Crystal Essence

I could explain more or make you the ingredients, if you want.

I'd like something unique for the Swamp Myconid. But I agree, that would be a very obvious ingredient ^_^

I like the spongewood idea too it'll add something unique to it.

The crystal essence is good as well. I made an http://i489.photobucket.com/albums/rr256/ericthered1090/OreEssence.jpg for the Iron Atronach. So I guess I don't want to overuse "essence".

BTW if you would be willing to maybe make what you were thinking of with the Spongewood that would be great. I like that idea!
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Alexis Acevedo
 
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