[Relz] Atronach Expansion

Post » Fri May 27, 2011 6:57 am

I like that idea, maybe just a tweak on the luminous, maybe I can make that, I can probably stick some vines/roots on it for detail as well. There are a lot of possibilities for this one... the spore pod would be cool as well....

I think maybe a soulgem for the Telvanni one idea is a pretty good idea... I might add those in.... But I do like the resin idea, with a texture inspired from the yellow window/things on the telvanni buildings.

Using this as a Stalhrim monster is a cool idea too. I think it would look cool to retexture the adamantium mesh for it. Since it looks like one of the protrusions on his back.

If you can make some things that would be great! I'll probably end up including them all :lol:

So like... what meshes would you like me to use? It sounds like you want to make a new one for the swamp atronach, so I'll wait for any word on that.

As for the Telvanni, should it have the same hersey's kiss shape mesh that the other resins use? Or, should it be another mesh?

For Stalhrim and Adamantium retextures, look no farther than my Ingredients Retex mod. :D I can upload just those two particular textures/meshes, if you don't want to download the entire mod.
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Spaceman
 
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Post » Fri May 27, 2011 7:04 am

So like... what meshes would you like me to use? It sounds like you want to make a new one for the swamp atronach, so I'll wait for any word on that.

As for the Telvanni, should it have the same hersey's kiss shape mesh that the other resins use? Or, should it be another mesh?

For Stalhrim and Adamantium retextures, look no farther than my Ingredients Retex mod. :D I can upload just those two particular textures/meshes, if you don't want to download the entire mod.

I'm going to go see if I can make a mesh I like for the Swamp Myconid. If I can't it would be great if you could just retexture the Luminous or something (or maybe we'll just use the luminous...)

Yeah the regular mesh will be fine for the resin. I think it'll look the best, go figure :P

Yeah if you could upload those, that would be great!
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Jonny
 
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Post » Fri May 27, 2011 3:07 am

I am just going to use a full Luminous head for the Swamp ingredient. Maybe you could make some Swamp Scum to compliment the mushroom :) I think that would fit nicely. And I just love getting ingredients from you, lol!
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Dean Ashcroft
 
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Post » Fri May 27, 2011 7:31 am

Here are the new ingredients I just finished.

http://i489.photobucket.com/albums/rr256/ericthered1090/MyconidPart.jpg

http://i489.photobucket.com/albums/rr256/ericthered1090/CrystalShard-1.jpg
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Ebou Suso
 
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Post » Fri May 27, 2011 11:13 am

Here are the new ingredients I just finished.

http://i489.photobucket.com/albums/rr256/ericthered1090/MyconidPart.jpg

http://i489.photobucket.com/albums/rr256/ericthered1090/CrystalShard-1.jpg

Lookin' good. :)

Here's what I've got for the resin and swamp slime. Let me know what you think. Should I desaturate the resin?

http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/Resin_Slime_v1.jpg

EDIT: if you want a larger texture for the crystal shard, it is http://www.spiralgraphics.biz/packs/snow_ice/index.htm?2#anchor. Just click the button that says "download .jpg" and save the image. :)
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zoe
 
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Post » Fri May 27, 2011 10:31 am

Lookin' good. :)

Here's what I've got for the resin and swamp slime. Let me know what you think. Should I desaturate the resin?

http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/Resin_Slime_v1.jpg

EDIT: if you want a larger texture for the crystal shard, it is http://www.spiralgraphics.biz/packs/snow_ice/index.htm?2#anchor. Just click the button that says "download .jpg" and save the image. :)

Thanks!

I like the resin for sure. But the Swamp Slime looks maybe a bit too oily. I definitely like the idea of making it oily. It looks cool! But maybe make it a little grimier. Less perfect :)

And I got the higher texture you linked me to. It looks great now, thanks!
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Laura-Lee Gerwing
 
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Post » Fri May 27, 2011 2:25 am

Any way to download it without a fileplanet account?
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Mason Nevitt
 
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Post » Thu May 26, 2011 7:48 pm

Did you figure out the collision issue with 2 of your atronachs? is that the only things stopping you from releasing the rest of your creations?
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MatthewJontully
 
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Post » Fri May 27, 2011 11:56 am

EDIT: if you want a larger texture for the crystal shard, it is http://www.spiralgraphics.biz/packs/snow_ice/index.htm?2#anchor. Just click the button that says "download .jpg" and save the image. :)

Free textures? Alaisiagae, that's cheating! :o
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Veronica Martinez
 
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Post » Fri May 27, 2011 5:06 am

I LOVE the Aslands Atronach :D!
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Andy durkan
 
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Post » Fri May 27, 2011 9:53 am

Any way to download it without a fileplanet account?
There's a TESNexus link in the first post. Also, http://www.gamesas.com/bgsforums/index.php?showtopic=149348&hl=.
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Emily Rose
 
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Post » Thu May 26, 2011 8:17 pm

Did you figure out the collision issue with 2 of your atronachs? is that the only things stopping you from releasing the rest of your creations?

Nope not yet... if anyone with knowledge of Nifskope and collision or something wants to test those meshes out for me and see if they can figure out the problem. Then I am more than willing to send the files over, I would hate to resort to scrapping these creatures :(

I LOVE the Aslands Atronach :D!

Thanks! I like that one too :)
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Chad Holloway
 
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Post » Fri May 27, 2011 5:27 am

There's a TESNexus link in the first post. Also, http://www.gamesas.com/bgsforums/index.php?showtopic=149348&hl=.

Sweet, thanks for the link.
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Iain Lamb
 
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Post » Thu May 26, 2011 9:33 pm

Here, I hope this is what you are looking for. The resin is changed, it now uses the same base texture I used in my retexture for the Resin and Shalk Resin textures. I tweaked the slime texture, is it less perfect now?
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/Resin_Slime_v1b.jpg
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Adrian Morales
 
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Post » Fri May 27, 2011 1:03 am

Here, I hope this is what you are looking for. The resin is changed, it now uses the same base texture I used in my retexture for the Resin and Shalk Resin textures. I tweaked the slime texture, is it less perfect now?
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/Resin_Slime_v1b.jpg

Coolo! I love it!

I will include that as soon as you send it over to me :) thanks again Alaisiagae!
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Samantha hulme
 
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Post » Fri May 27, 2011 11:34 am

Coolo! I love it!

I will include that as soon as you send it over to me :) thanks again Alaisiagae!

PM with link has been sent. :)

I'm so glad I don't have to talk to communicate on the forums, because my throat is all scratchy from whatever bug I've picked up. -_-
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Ludivine Poussineau
 
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Post » Thu May 26, 2011 8:28 pm

i think the original telvanni atronach with teh mushroom top should appear 5% of the time when summoning the new telvanni atronach.
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lucile
 
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Post » Fri May 27, 2011 3:00 am

I'm finally getting my head around updating creatures with all these new resources that are suddenly appearing out of thin air.

I'd like to include the Crystal and Mushroom versions in Creatures when they are available. I know you've made many more, but this are the ones that work for me with my Creatures "restrictions".
I have a different idea for the Mushroom Head, so if you don't mind I'll have a go with a tweak.
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Gracie Dugdale
 
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Post » Fri May 27, 2011 9:45 am

I would like to see an Ashlander Atronach. A huge creature with five Dunmer heads, each of which could tell you to piss off witha different regional accent.
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lacy lake
 
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Post » Fri May 27, 2011 2:37 am

I'm finally getting my head around updating creatures with all these new resources that are suddenly appearing out of thin air.

I'd like to include the Crystal and Mushroom versions in Creatures when they are available. I know you've made many more, but this are the ones that work for me with my Creatures "restrictions".
I have a different idea for the Mushroom Head, so if you don't mind I'll have a go with a tweak.

Yep you are welcome to tweak these as you want. And I would be honored for them to be included in the next Creatures.

But I am still having trouble with the two Myconids. And I can't release this until I get them working. Anyone who wants to help, I would greatly appreciate it. I think I detailed the problem a little better in the posts above this.
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Kit Marsden
 
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Post » Thu May 26, 2011 10:00 pm

any luck on your fungus beasts?
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sam westover
 
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Post » Fri May 27, 2011 11:32 am

any luck on your fungus beasts?

Nope, this mod has been at a standstill because I cannot figure out what went wrong with the fungus versions...

If anyone wants to take a wack at them (who knows something about creature editing) then I will send the individual files over.
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Tikarma Vodicka-McPherson
 
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Post » Fri May 27, 2011 11:32 am

http://i489.photobucket.com/albums/rr256/ericthered1090/AshGolem.jpg


looks very cool.
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Chloe Yarnall
 
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Post » Fri May 27, 2011 5:21 am

any progress? i like summon mods!
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Kate Schofield
 
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Post » Thu May 26, 2011 10:04 pm

Wow this looks great, keep up the good work
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Dina Boudreau
 
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