Attache Inventory?

Post » Wed Sep 01, 2010 6:50 pm

I'm suprised at the negativity towards this idea. I think the the current system is fine though, and if you want to have inventory management, just come up with your own rules and impose them upon yourself
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Portions
 
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Post » Wed Sep 01, 2010 1:35 pm

wrong thread, my bad.
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Breanna Van Dijk
 
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Post » Wed Sep 01, 2010 6:35 pm

Slot inventory (Diablo 2) is not so bothersome if developers don't make U or Y shaped items... :)
Combining inventory space and mass encumbrance, but keeping it simple with item shapes, would be awesome because realism is important in TES (at least to me) and seriously: how many full leather armors can one carry in backpack???
They could also mace a Auto Fit option so the game can fit items in inventory automatically, so the only things this slots do are limit you in carrying ton of big items. Along with this slot inventory screen there should also be a plane list of items with different categories.
Papers and money should maybe take up 0 slots.

It would maybe make introduction to shrink object spells :))))
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tannis
 
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Post » Wed Sep 01, 2010 10:54 pm

:EDIT: For that realism bash up above, I got this to say:

If you don't want realism in your Elder Scrolls, go play




...or, you know, we could go with the general level (or lack) of "realism" that's been normal for the previous Elder Scrolls games.

Just a thought. :shrug:
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Rusty Billiot
 
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Post » Wed Sep 01, 2010 11:56 pm

its fine as it is but instead of unable to move it should DRASTICLY reduce your speed (and make it so that you cant fast travel) that would be nice.
inventory slots just sounds damn stupid. and unrealistic
look mom i have 48 inventory slots in each damn huge 2handed mace! and still running like i were wearing nothing?.... yeah right
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Laura Samson
 
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