As I stated in a previous post, many of my elements that color my RPG experience come from Diablo II because of its simple yet great design philosophy. Elder Scrolls, of course, is based on complete complexity in order to deliver the closest to life experience possible so many of the routes they take are very different. One thing I will remember forever though is the bag space used in Diablo II. It was also present in Deus Ex where it got the term "Tetris Inventory" banked onto it. The most prevalent use of it though in terms of mainstream gaming was Resident Evil 4, where the inventory was Leon's attache case. Thus, as one could probably tell, I would love to have this sort of inventory system in Skyrim.
Though I'm usually not a fan of inventory management, it's only when I'm carrying more stuff than I could ever realistically use that I get annoyed. When you limit the capacity of an inventory (perhaps by both over-encumbrance and inventory space?) the choices in what to sell, drop, store, or keep become more meaningful. I understand that it is too much for some people, but I personally think it would add a whole lot of choice to the game without taking away too much. Thoughts?