» Mon Oct 03, 2011 10:15 am
You can't directly attach scripts to static objects. You can however convert static objects automatically in-game in such a way the player character experiences it as if it's a scripted activator or whatever. This should be done using GetCrossHairRef, GetModelPath, CloneForm, SetModelPath and PlaceAtMe. I created a mod doing just that and works flawlessly.