Been working more on my weaponry sound mod this week and I grew curious on how much more ambitious I can get with it... the idea I had was to play a unique sound when the player performs power attack swings. As expected I found no relevant settings for power attack sounds in the weapon parameters, so I assume this has to be done through scripting somehow. I watched a rudimentary video tutorial on scripting, though it only covered creating an activatable message box placed in a cell.
My gut feeling was that this could somehow be done through the Conditions tab in a Sound Descriptor, but everything is greyed out in that tab if I go to it. Next I searched the object window for anything related to power attacks, and found some AACT form types called ActionDual/Left/RightPowerAttack. Trying to edit them yielded no meaningful parameters. If I look at the Use Info window for them I see a reference to an "IDLE" type called PowerAttackRoot, which doesn't appear anywhere in the object window.
Any pointers on where to go and what to do, or if it's even possible? What I'm assuming is that I need a sound or sound descriptor played from a script and is attached to the power attack AACT entries, though I could very well be wrong.