Attack And Reload Animations

Post » Tue Sep 21, 2010 8:57 am

Is it possible to create new attack and reload animations? Or can I only use existing ones?

With the new animation I've done for my mod (thread seems to have vanished :sad:) I'd like to do a custom reload animation as well. If I can. I hope I can.

Thanks :)
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Abi Emily
 
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Post » Tue Sep 21, 2010 5:34 am

Yea I think you can, but it requires some skills and know-how with a program like Blender.
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Sarah Kim
 
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Post » Tue Sep 21, 2010 10:15 am

Let me re-phrase that - Is it possible to recreate new attack and reload animations in the GECK? I know how to make the actual animation in Blender, but in the GECK under each weapon there's Reload A, Reload B, as well as several under Attack - do I need to re-use one of them or can I create a new one?
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Yvonne
 
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Post » Tue Sep 21, 2010 9:58 am

Well I would think you could, since they should not be hardcoded, and therefor made in the GECK. However a quick search through the GECK for the means by which to do this has turned up nothing. I could not find even a hint of a way to do this. But there still could be one. I really think there would, as it makes no sense why they would hardcode the animation files into the game engine. Thats just a really weird way to do it.
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Leticia Hernandez
 
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Post » Tue Sep 21, 2010 4:41 pm

The number of attack types for any given weapon type is hardcoded in the GECK. What I mean by this is that for each weapon type (unarmed, 1hp, 2ha, etc.) there are only so many attack slots that can correspond to a unique attack animation. The same is true for reload animations. However, not all the slots are used.

If you look at the 1hp (1 hand pistol) animations in meshes/characters/_male you will see that there are attack 3, attack 4, attack left, attack loop, and attack right animations. There are other slots, such as attack 1, attack 2, etc., but the total number of animations and animation names are hardcoded in the GECK.

So you should be able to use an animation slot that isn't in use. However, you will have to integrate your unique weapon pieces into the other animations for that type of weapon if you want them to work as well. This is why weapon animations are so difficult.
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Penny Wills
 
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Post » Tue Sep 21, 2010 12:43 am

Ah, I think I get it. I thought making the animations would have been the hardest part.

Thanks for explaining that, it's pretty much what I was wanting to know :)
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John Moore
 
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