Attack button error

Post » Tue May 03, 2011 7:12 am

ok, so:

ocasionaly (also, it's easy to reproduce this effect the same way, if i do it in one spot and it works, i can keep doing it, but if it wont work somewhere else it never works there) when i hit the "attack button" a big yellow missing mesh marker appears

no clue what it is.

LOAD ORDER:

Spoiler
Oblivion.esm
Open Cities Resources.esm
HorseCombatMaster.esm
Younger Hotter NPC's v1.0.esp
Unofficial Oblivion Patch.esp
Natural_Weather_by_Max_Tael.esp
Natural_Water_by_Max_Tael.esp
Distant Chapel Bells.esp
Rainbows.esp
FlyingCameraMod.esp
Crowded Cities 15.esp
Crowded Roads Revisited.esp
Map Marker Overhaul.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
EVE_StockEquipmentReplacer.esp
Nicos Scimitars Back.esp
pale_rider's Nordic Warrior Armor.esp
Shdw_Armor pack01.esp
tda_Armoury.esp
Underworld Armor.esp
CrimsonHGEC.esp
ImpeREAL City Unique Districts - All the Districts - Merged.esp
Weye.esp
Knights.esp
Knights - Unofficial Patch.esp
EVE_KnightsoftheNine.esp
OCC-KOTN-Patch.esp
Feldscar.esp
Vergayun.esp
xulStendarrValley.esp
xulTheHeath.esp
XulEntiusGorge.esp
xulFallenleafEverglade.esp
xulChorrolHinterland.esp
xulBeachesOfCyrodiilLostCoast.esp
xulBravilBarrowfields.esp
xulAncientYews.esp
xulAncientRedwoods.esp
xulCloudtopMountains.esp
xulPantherRiver.esp
xulRiverEthe.esp
xulBrenaRiverRavine.esp
xulImperialIsle.esp
xulBlackwoodForest.esp
xulCheydinhalFalls.esp
xulSkingradOutskirts.esp
Moriarcis.esp
Open Cities Outer Districts.esp
Natural_Vegetation_by_Max_Tael.esp
WHOOSH.esp
EVE_ShiveringIslesEasterEggs.esp
Alternative Start by Robert Evrae.esp
MidasSpells.esp
No psychic guards v1.2.esp
RenGuardOverhaul.esp
Denock Arrows.esp
Deadly Reflex 5 - Timed block and 150% damage.esp
DeadlyReflex 5 - Combat Moves.esp
DMC Stylish - Specialanims.esp
_Ren_BeautyPack_onlyhairs.esp
EVE_KhajiitFix.esp
Bashed Patch, 0.esp
Arcelas Black Hand Armor.esp
DBAlterEgo.esp
Open Cities Reborn - Full Merge.esp
Open Cities Reborn Road Record.esp
Race.esp
UFF & RM Assassin Elite Armor.esp
xulSnowdale.esp


any help?
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NAkeshIa BENNETT
 
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Joined: Fri Jun 16, 2006 12:23 pm

Post » Tue May 03, 2011 11:13 am

Your title is a little confusing, the "attack button" has nothing to do with meshes per se. Might make more sense if you'd said "on weapon swing", or something. :frog:

That said, I have some questions to help the rest of us help sort you out. The error marker: does it swing by and disappear, or does it sit on the ground afterwards? Have you tried this in third person view, and does it still happen? Have you tried it with a variety of weapons... From different categories, not just multiple blades... I want to know if it happens with bows, blunts, and blades. If it happens only with specific weapons, we need to know what weapons.

Based on the information you've given, I'm going to guess it's a bad animation, but I could be wrong. Especially since it's location specific. That's definitely odd.
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Elizabeth Davis
 
Posts: 3406
Joined: Sat Aug 18, 2007 10:30 am

Post » Mon May 02, 2011 10:56 pm

well, it just stays near where i swung the weapon (sometimes it flies off, i originally thought it was a missing weapon mesh on enemies, but then it started appearing when i hadn't hit anything)
i've only tested with a 1hd long sword. i'll test with more in a moment.
User avatar
Talitha Kukk
 
Posts: 3477
Joined: Sun Oct 08, 2006 1:14 am

Post » Tue May 03, 2011 1:05 am

well, it just stays near where i swung the weapon (sometimes it flies off, i originally thought it was a missing weapon mesh on enemies, but then it started appearing when i hadn't hit anything)
i've only tested with a 1hd long sword. i'll test with more in a moment.



Blood? There is a mesh for Blood. a screen shot would help I think.

There are a bunch of different ways to check what the( "WTF" im a missing mesh icon) is refering to and What mod it is from..

I use http://www.tesnexus.com/downloads/file.php?id=16704. or http://www.tesnexus.com/downloads/file.php?id=21862.


Edited: to add links.
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james reed
 
Posts: 3371
Joined: Tue Sep 18, 2007 12:18 am


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