Ive made bows before using Nico's/Windy's method of importing into an old version of Nifskope, but its been a long while since ive made something for Oblivion.
This is specifically in regards to making bows using Blender and exporting it via the NIF scripts...not the ancient way of OBJ imports into NifSkope. Even though two tutorials exist on how to do the OBJ method, it is prone to problems and locked into old versions of software which don't work on newer versions.
The goal of this project is to document how to create and modify bows in Blender and export them into working NIF files without the need for NifSkope manipulations afterwords.
To my knowledge, nobody has exported a custom and working bow straight from Blender yet. It has been proven that we can import and export vanilla bows be we need to figure out and document what steps must be done in order to make modifications to an existing bow which will export correctly....and then figure out what needs to be done to create a bow from scratch and have it export correctly.
It is quite possible that the current NIF scripts cannot handle custom morph animations or that I just do not know what to do correctly in Blender to make it work.
The 1st step is to import an existing bow and simply export it to see if the bow works for the most basic process.
The 2nd step would be to import an existing bow and add some geometry somewhere such as a simple cube on the end of the bow and figure out how to make it "flex" with the bow during the animation and have it export to a working NIF file. Once this can be figured out, that proves that NIF scripts does not need to be updated to handle this and that a 100% custom bow from scratch may be possible.
LHammonds