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Post » Tue Sep 13, 2011 5:03 pm

My twelve year old daughter bi***es less than this guy...

He's really splitting hairs on this, and I'm supposed to listen to 50 minutes of that???

I don't think so.

Someone change his diaper and give him a bottle. He's pretty cranky and in desperate need of a nap.
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Doniesha World
 
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Post » Tue Sep 13, 2011 2:12 pm

My twelve year old daughter bi***es less than this guy...

He's really splitting hairs on this, and I'm supposed to listen to 50 minutes of that???

I don't think so.

Someone change his diaper and give him a bottle. He's pretty cranky and in desperate need of a nap.


Harsh...... but understandable.
I personally don't hold critics in very high regard either but some stick out more than others.
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Ysabelle
 
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Post » Tue Sep 13, 2011 4:47 pm

Well sure but then there's reality and in reality you have to ask yourself "Is a developer actually going to listen to this guy for 50mins complaining non stop about the game they've already spent huge amounts of time and effort in making... I think not"

true, but you never know. personally i would be more open to this guys criticism than hundreds of people directly bashing on the developers for choosing not to include spears. and i dont really think a game will be able to fully satisfy this guy for decades, but at the same time i think he just sees so much potential in tes and he would like to see something come from it that would truly change how we look at games. plus at several points in the video he says what he does like about the game, calling the clairvoyance spell genius and saying the running water looks really good, things like that
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Matt Terry
 
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Post » Tue Sep 13, 2011 2:54 pm

i mean i just posted this a couple minutes ago, but people this critical will eventually push developers to create games that are, for lack of a better word, perfect. some of what hes saying is obviously not possible, for whatever technical or time or money restraints, but i think this kind of nitpicking is crucial in the long run for the betterment of games

Edit: for the record, i thought the wolf teeth thing was a little ridiculous too

...There's no such thing as a prefect game. Some guy going on about how he wants a quantum gaming computer, isn't driving devs to make better games.
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Nikki Lawrence
 
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Post » Wed Sep 14, 2011 12:04 am

I agree with you.

And yet, I dunno, I like the guy. There's no doubt in my mind that the dude is a massive nerd, perhaps one of those classic stereotypes of someone who works extraordinarily with facts and concrete numbers but suffers with social interactions and immeasurable systems, but I have a lot of respect for people who are passionate about what the do or what they're discussing, and this guy is TRULY interested in that polygon rock.

I saw the time and thought "aww hell no," expected to watch 5 minutes of it, but found him interesting and actually watched the whole thing (though I guess maybe I was more fascinated by it from a psychological point of view). Even had a laugh or two. Perhaps I'm going off-topic with this, but yeah, I just think this guy deserves respect.

Exactly what I thought. Exactly.
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Isabel Ruiz
 
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Post » Tue Sep 13, 2011 3:05 pm

...There's no such thing as a prefect game. Some guy going on about how he wants a quantum gaming computer, isn't driving devs to make better games.


"It is through art, and through art only, that we can realise our perfection."

- Oscar Wilde
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Nicole Coucopoulos
 
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Post » Wed Sep 14, 2011 4:56 am

nice, I noticed some rude comments, so left one myself XD (not at the dude in the video)

Im not watching the whole thing lol but it is very interesting
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Ricky Meehan
 
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Post » Tue Sep 13, 2011 7:23 pm

...There's no such thing as a prefect game. Some guy going on about how he wants a quantum gaming computer, isn't driving devs to make better games.

notice the use of the saying "for lack of a better word". and what would really inspire devs to make these changes (over many years and titles i realize) if everyone's happy with what they got all the time? what if the next bethesda title featured a new physics engine because of this guy, when if they only listened to us all they would change was rain not falling through solids? that being said i know its widely known that their physics svck and this guy individually wont change anything, but its that kind of thinking, always wanting to push games further- i appreciate that
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Bitter End
 
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Post » Tue Sep 13, 2011 6:38 pm

"It is through art, and through art only, that we can realise our perfection."

- Oscar Wilde

There no such thing as a perfect game.
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El Khatiri
 
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Post » Tue Sep 13, 2011 6:56 pm

notice the use of the saying "for lack of a better word". and what would really inspire devs to make these changes (over many years and titles i realize) if everyone's happy with what they got all the time? what if the next bethesda title featured a new physics engine because of this guy, when if they only listened to us all they would change was rain not falling through solids? that being said i know its widely known that their physics svck and this guy individually wont change anything, but its that kind of thinking, always wanting to push games further- i appreciate that


I wouldn't say there physics engine svcks if you look into the scene of the E3 demo with the character used "Fus Do Ra" on the zombies and they flew back by the force in a Very realistic manor (Skittering across the floor with a satisfying thud as they collided with the wall, dust coming up and there swords scrapping on the ground as there flung from one end of the room to the other.) that to me is realistic.
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Erika Ellsworth
 
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Post » Wed Sep 14, 2011 2:11 am

Ok well i just finished watching it, to the complete end. And i had to admit , he does have a few points, but some things are simply not possible, he was expecting the blacksmith to put his weapon the table when he started to talk to you. So this would have to happen each time the player decides to talk to Alvor the blacksmitih? Come on now.

I DO agree with him about physics when you get hit, or when enemies get hit. I didn't agree with the stuff about the wolf's teeth, the blood, the blood spatter, i all find these fine, nothing to complain about. Again...yes the animation of the wolf could look better but it destroys how it looked in Oblivion and personally i am happy with that. At the end he talks about things that i'm pretty sure the Xbox 360 can't do, but he IS critisizing the Xbox 360 version, that is kinda weird. Is he not aware that the Xbox 360 is hardware from 2006? What we see here is damn impressive for such old hardware. You simply can't go expecting things like he's expecting then.

The part about the guy who carries the logs, as far as i know this ain't a cutscene, so i bet he will be impressed with that then, cause the NPC is carrying an item, something he wants so bad in gaming. I agree with him about when a enemy hits you so hard, you should fall to the ground, BUT....only in a more liniar game and i'll explain why. In Condemned for example, where all of this is very well done...you get smacked to the ground at times, but it's a liniar fp melee combat game which is about 10 hours or so. It's not really annoying if you get knocked to the ground a few times during those 10 hours, but in a HUGE game like Skyrim, getting knocked to the ground during combat would start to annoy....greatly eventually. However, seeing some kind of effect when getting hit, yes..that would have been nice.

The part with the giant, i can't disagree on that, player gets hit by the huge club and nothing happens really but then again,....didn't one of the previews talked about the giants and how they could kill you with one blow from the club? Too bad it wasn't shown in this video but that's because he never died in this video to begin with, for demonstration purposes.
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Markie Mark
 
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Post » Wed Sep 14, 2011 3:58 am

There no such thing as a perfect game.


Agreed.
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Karl harris
 
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Post » Tue Sep 13, 2011 9:47 pm

old
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Multi Multi
 
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Post » Tue Sep 13, 2011 11:18 pm

There no such thing as a perfect game.


"Perfection is attained by slow degrees; it requires the hand of time."

-Voltaire

I'm guessing around 2050. :brokencomputer:
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Sian Ennis
 
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Post » Wed Sep 14, 2011 4:48 am

"Perfection is attained by slow degrees; it requires the hand of time."

-Voltaire

I'm guessing around 2050. :brokencomputer:


Someone once said to Voltaire; "Life is hard."

After a moments thought, Voltaire replied; "Compared to what?"


;)
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Chris BEvan
 
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Post » Tue Sep 13, 2011 8:38 pm

I wouldn't say there physics engine svcks if you look into the scene of the E3 demo with the character used "Fus Do Ra" on the zombies and they flew back by the force in a Very realistic manor (Skittering across the floor with a satisfying thud as they collided with the wall, dust coming up and there swords scrapping on the ground as there flung from one end of the room to the other.) that to me is realistic.

okay yeah, i forgot about that, and you got me there. i was talking more about how the tree chopping kind of combat that would require a lot of physics and coding to fix. muhhhbaddd. i loved that part of the demo too by the way
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tannis
 
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Post » Tue Sep 13, 2011 3:50 pm

okay yeah, i forgot about that, and you got me there. i was talking more about how the tree chopping kind of combat that would require a lot of physics and coding to fix. muhhhbaddd. i loved that part of the demo too by the way



Or when he uses the dragon shout in the dungeon during the fight with the bandit. And the stuff in that furniture gets blown away....because of the shout. Its the details...love it!!!
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Silvia Gil
 
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Post » Tue Sep 13, 2011 7:47 pm

WOW, its people like this that have too much to complain about.

Sure he makes some valid points, but when hes going on about the blood showing the damage of your character and saying how it should splatter on your visor and mix in with you tears! LOL buddy your dragonborn! I don't think a dragonborn even has tear ducts.

Also he goes about physics and how the wolf weighs 200 kilograms!! he must think its a direwolf. but I get his point but his facts are so off and just exaggerated.

Seriously though, relax.
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Tarka
 
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Post » Tue Sep 13, 2011 4:49 pm

I watched the QC video just to be sure about the log carrying guy, if that wasn't a cutscene , it clearly ain't. He kept saying how no other games have this, people carrying items...is that true? One thing is for sure..Skyrim's got it!
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Tanya
 
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Post » Wed Sep 14, 2011 12:00 am

"Perfection is attained by slow degrees; it requires the hand of time."

-Voltaire

I'm guessing around 2050. :brokencomputer:

"Perfection", its subjective, and always moving.

-Xarnac
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Grace Francis
 
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Post » Tue Sep 13, 2011 10:56 pm

"Perfection", its subjective, and always moving.

-Xarnac

:rofl: I couldn't agree more Xarnac
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Roberta Obrien
 
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Post » Tue Sep 13, 2011 4:52 pm

:rofl: I couldn't agree more Xarnac

We must be getting close to the time of the gathering.
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Tessa Mullins
 
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Post » Tue Sep 13, 2011 9:04 pm

We must be getting close to the time of the gathering.


There can be only one!
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Eve(G)
 
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Post » Wed Sep 14, 2011 2:43 am

people as critical as this will be what fuels developers to eventually create games so good that you cant complain


Speaking as someone who works in the arts: No.

No. No. No. No.

No creative artist (and games are art, Mr. Ebert) worth their salt ever listens to critics. Critics are critics because they can't produce anything.
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Olga Xx
 
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Post » Tue Sep 13, 2011 10:03 pm

Speaking as someone who works in the arts: No.

No. No. No. No.

No creative artist (and games are art, Mr. Ebert) worth their salt ever listens to critics. Critics are critics because they can't produce anything.

so artists should not listen to critiques of their work and strive to make it better?
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StunnaLiike FiiFii
 
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