Completely disagree with almost all of it!
1: Story/Characters
--The ending svcked. Bethesda needs their writers to work harder, or get new ones. Period.
No, what the ending suffered from was Missing Reel syndrome. I have the same problem with one of the mods I made where right at the last minute I removed a section of the story and there's a visible gap where it was. That said, it didn't
svck and was a lot better than most other games I've played, which clearly had their originally-devised endings intact which were almost without exception dull, cliched and repetitive.
--Voice acting: Dont hire famous actors, just get a good variety of talent.
They're not mutually exclusive. Wes Johnson aside, most of the better actors in videogames are also well-known film/television actors. This is as true of Mass Effect (which pretty much had an all-star cast) as it is of Fallout 3. Most people think the actress playing Amata did a good job in Fallout 3; they just
don't realise it was the same actress who was the main girl in Cloverfield. They'd probably like her less, on principle, if they did because there's such a strong aversion on these forums to perfectly able screen actors voicing videogames.
--If you were going for difficult moral choices, you failed. Play Mass Effect to learn about choices and consequences.
Uhhh ... I think you need to play Mass Effect again. How much choice do you
really think you have? I actually recall only making two or three major choices in Mass Effect in the entire game. The rest was only a choice between being polite or being snarky. There was
far greater choice, consequence and depth in Fallout 3. I bet you haven't even seen all the consequences of your actions in Fallout 3, either - I've found stuff in the construction set that I might not have noticed in the game; little subtle outcomes of your actions.
--Go back to the town by town epilogue.
No thanks. *yawn*
I'd accept brief text epilogues describing it, though - like you get in films - but not a long voiced narrative, please.
3: Humor
--Bring back text descriptions for every item in the pipboy. This opens up a world of humor.
Ugh! No! Please no!
And I liked the bears.
--It should be punishing to have a broken leg. You shouldn't be able to just shoot a stim and be fine.
That sounds like a great idea until you actually implement it, and then you just have a frustrating and annoying game. It's like the "drunkenness" scripts in Necessities of Morrowind. It seems like such a good idea for alcohol to half-blind you and make you clumsy until you're actually just trying to
get somewhere and it is just this huge, irritating PITA and you can't for the life of you imagine why anyone ever thought it would be clever to do that.
5: Mature Content
--Too much violence, not enough of the rest. I didn't pay that hoker to keep my extra pillow warm until morning. It's not really about the six, its about how they tiptoe around it. This is the WORST implementation of six in a game I have ever seen. I want whole Plot lines related to drugs/addiction!
Agree with you about the six, but the drugs thing they already did in Shivering Isles. I guess they just didn't want to repeat themselves.
--Good size map, but need more densely populated cities/towns with more characters and quests.
Again that's something that seems like a good idea until you actually try to do it. Realistically, the only way to do that would be to have more characters with absolutely no dialogue (which people would complain about) and more repetitive interiors (which people would also complain about). It's something I didn't like so much about Mass Effect - you had these big locations with people you couldn't speak to, interiors you couldn't enter, and low-detail repetitive cells. I'd rather see fewer, more-detailed locations and inhabitants - which was something much-praised about Shivering Isles that they repeated for Fallout 3.
10: Workbench/Crafting
--Too many silly creations. Ditch railway rifle, and shiskebab, and dart gun ....and shiskebab.
You don't have to use the shishkebab, you know. I'm still looking for that railway rifle schematic, and I do love that Power Fist.
So, really, the only things we agree on is that we should be able to mix our own drugs, upgrade weapons, and have six. The first two are highly possible for FO4 but I'm not too confident about the latter. People are still way to twitchy about that.