ATTN DEVELOPERS...PLEASE EXPLAIN TAKEDOWN RIFLE IN MP

Post » Mon Mar 04, 2013 3:46 am

Don't get it at all. Sometimes its a 1 headshot on a non cloaker, 4 times on a cloaker, can be right up the guys you know what it and it still doesn't do the job. I love having stand offs with guys and 6 shots later, no hits and the reticle is right on him. It's my most kill weapon and I have it maxed out with foregrip, match barrel and reflex. With tier 3 ADS, tier 3 Weapon Pro and Maneuverability. Don't get how this thing works at all.

I guess its better to run around with the jackal and spam the trigger down. Played a bunch of lvl 50s today using this set up. My first time ever using it and i went 21-5. Lame. This is my first Crysis game. I get how it plays. I don't use AA. I aint a FPS noob. I just don't get how this TAKEDOWN gun works. I refuse to be the run and gun spammer this game encourages. Any tips from the developers or players would be nice. My first tip would be play another game. A good example of how a semi auto is done right is BFBC2 m14 mod with red dot. This game is something else though. So inconsistent with its hit markers. Please explain other than Lag.

Basically if your standing still this gun is accurate at 30-50 meters and if you get guys noobin the hunter bow in one spot then the TAKEDOWN works. Once the players are on the move, forget about it. Useless. I hope these weapon issues get fixed or this one is going up for trades.
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