ATTN:Fallout 4 needs destructible environment like bad compa

Post » Sat May 28, 2011 2:32 am

Well i dont know if this has been discussed before. but lets say if they did add destroyable eviroment to fallout 4 like in bad company. could you imagine pulling out your fat man and firing a building full of super mutants and taking it down to ruins lol.. how do you think this would make it.?
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Wanda Maximoff
 
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Post » Fri May 27, 2011 10:13 pm

No. Everything is destroyed enough as it is.
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Harry Leon
 
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Post » Fri May 27, 2011 8:13 pm

Well i dont know if this has been discussed before. but lets say if they did add destroyable eviroment to fallout 4 like in bad company. could you imagine pulling out your fat man and firing a building full of super mutants and taking it down to ruins lol.. how do you think this would make it.?


yes I would like it. It pisses me off to no end that a flimsy wooden door is impentrable to heavey weapons fire, exlosive charges, missiles, grenades and even Nukes. It would have to be done right of course. It would be diffecult and would take one hell of a machine to run if if it was done right.
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Sophie Morrell
 
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Post » Sat May 28, 2011 8:30 am

they should do it just like bad company as in you blow up plenty of stuff but you can't take a whole building down.
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Assumptah George
 
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Post » Sat May 28, 2011 5:23 am

I think it would be cool - I'd like to see a lot more procedural stuff in Bethesda games anyways - I think it would be a good fit for a lot of their current strengths.
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Roanne Bardsley
 
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Post » Fri May 27, 2011 10:52 pm

I think Bethesda needs to think less about game mechanics and more on content and dialogue.

With the exception of the SPECIAL system, which I would like fixed.
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Nikki Hype
 
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Post » Sat May 28, 2011 9:14 am

I think in a game like a RPG, Dialogue and Story are a lot more important than a destructable enviornment.
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Kelli Wolfe
 
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Post » Fri May 27, 2011 10:28 pm

Well i dont know if this has been discussed before. but lets say if they did add destroyable eviroment to fallout 4 like in bad company. could you imagine pulling out your fat man and firing a building full of super mutants and taking it down to ruins lol.. how do you think this would make it.?


Falls under "cool stuff" so really, they can toss it in at the end if they've got spare time. This isn't needed in an RPG.
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Elisha KIng
 
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Post » Sat May 28, 2011 3:34 am

Nice idea, but it's just one more thing to bloat the size of a save file that's already tracking locations, spawns, npc, stats, containers, conversations, creatures, inventory, etc, etc.
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Trent Theriot
 
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Post » Sat May 28, 2011 3:09 am

I think in a game like a RPG, Dialogue and Story are a lot more important than a destructable enviornment.

Sure, there's a matter of priority - but I would also assume that improved dialogue and story are pretty much a given when you're talking about a sequel - especially in an RPG. That's going to happen (or should, at least - even if we're assuming Bethesda thought they did an incredibly excellent job in this aspect - it's still "hey, we totally rocked the storyline last time, let's make the next one even better.")

Destructible environments would still be neat, though.
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Guy Pearce
 
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Post » Sat May 28, 2011 12:53 am

I think Bethesda needs to think less about game mechanics and more on content and dialogue.


No matter how good the dialog in your game is, if the game mechanics don't make for an entertaining experience, it's not worth playing. Games exist to be played, so the gameplay mechanics must always be the most important aspect, for good writing, books are the medium you should be looking at, since unlike games, you can actually trust them to have it, provided that they're good, given that since books are a written medium, good writing is kind of needed for them to be good. Lots of games on the other hand get by just fine without any kind of story or dialog at all.

But while destructable environments are lots of fun, I wouldn't say that the game NEEDS them, Bethesda should at least make some static objects destructable if they're going to keep the Fatman though, let's face it, if you're going to do something as absurd as a hand-held mini-nuke launcher, you should at least make it have some real destructive force. Though I'd be just fine with Bethesda just doing away with it entirely too, perfectly fine.

but I would also assume that improved dialogue and story are pretty much a given when you're talking about a sequel


My experiences with past games in the RPG genre (not necessarily made by Bethesda.) don't necessarily deliver that message.
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Kieren Thomson
 
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Post » Sat May 28, 2011 8:45 am

My experiences with past games in the RPG genre (not necessarily made by Bethesda.) don't necessarily deliver that message.

Well yes that's certainly true (and often a matter of opinion as well.) But it's not generally for lack of trying, either. Especially in RPGs. Even in Two Worlds (which has some of the worst dialogue in an RPG I've come across in recent memory - and even pretty awful compared to other genres as well,) what's really sad is that they actually were trying to write good dialogue and implement a well-crafted storyline.

It's not like the dialogue in Two Worlds was awful because the graphics were somewhat decent, or it had a novel crafting system either. I doubt there's been many instances in the game design industry of someone saying "gee, I wish we had better writing - maybe we should have had our writers spending more time on dialogue and less time working on destructible environments," for example.

As far as Fallout 4 is concerned, it's likely safe to assume that it's going to have the same lead writers as Fallout 3, or at least a team of writers that a similiar percentage of the budget as in Fallout 3. As far as dialogue and such is concerned, what we have to hope for is that these guys improve over what they've previously done - throwing money or resources at the problem isn't likely to make that huge of an impact at this point.

So realistically, I'm not sure that the effect of adding in new gameplay elements is really going to have much of an effect on the quality of the story and writing regardless.

If adding in new stuff meant that the current mechanics and writing would somehow suffer, or affect the degree to which they're improved, then I'd say it's more important to work on those things, obviously. But otherwise, sure - I'd like to see some destructable environments. Might not make much of a difference destroying a bunch of stuff that is essentially rubble to begin with - but it would make the firefights more interesting as well. We wouldn't even necessarily need things like destroying buildings on a Mercenaries 2-type level - I'm thinking more along the lines of what the Force Unleashed was trying to do.
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Sophh
 
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Post » Fri May 27, 2011 9:02 pm

Destructible environments ARE fun, I'll give you that, but it's pretty low on things I want in the game to be honest. I rather have a more solid story, better dialog, and more options in dealing with challenges.

Oh, and I want a challenge.
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Celestine Stardust
 
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Post » Fri May 27, 2011 6:25 pm

No, this is not a FPS, its RPG, and i think they should add more quests, better speecsh and barter system, and when you click on weapon based on your perception, you could get more information about typical weapon, a short story,best used on,,etc
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sexy zara
 
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Post » Sat May 28, 2011 4:31 am

That would be cool, but only, if companions could climb and run.
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Prue
 
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Post » Sat May 28, 2011 6:00 am

Destructible environments in Bad Company were crap - if anything, they need to do them like in Red Faction: Guerrilla (videos here - http://www.gametrailers.com/game/5303.html - check the destruction videos at least).
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Captian Caveman
 
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Post » Sat May 28, 2011 2:30 am

Can you imagine how big the save files would get if they needed to track every single change made to the enviroment? Every crater, bullet hole and destroyed structure would have to be tracked.

A five hour save game would end up taking almost as long to load.
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Stat Wrecker
 
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Post » Sat May 28, 2011 6:00 am

Fallout 4 needs ...


Nah, No it doesn't.
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Charleigh Anderson
 
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Post » Sat May 28, 2011 3:29 am

Why not. Bethesda's on their way to only making the Mainstream Retard's Action "RPG" anyway.

What makes an RPG these days? Just that numbers are involved at SOME stage? Ugh.
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Invasion's
 
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Post » Sat May 28, 2011 6:54 am

Maybe not destructible environments, but the ability to blow off locks on doors would be handy. It'd also make it so Lockpicking isn't a Required skill.
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Elizabeth Davis
 
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Post » Sat May 28, 2011 3:17 am

Bethesda should first concentrate on better dialogue, plots and writing, before they even begin to tackle the small things such a destructible environments. Fallout 3, is already too much like "Fallout-Doom", lets not let it get any worse.
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Rachell Katherine
 
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Post » Sat May 28, 2011 4:34 am

I'd put the destructible environments in the cool to add on if there is time list.
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Ashley Hill
 
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Post » Fri May 27, 2011 9:44 pm

I wouldn't mind seeing a Behemoth or some other huge character break through a wall. Imagine busting through a wall in Power armor and unleashing hell on the surprised people. If that was something bethesda wanted to do then great. However, for full effect what bust through the wall would have to be something never seen before to generate the full effect. Almost like an old Opera of sorts. I remember watching a movie called amedeus I think. The story was about Mozart, I think. In one scene he has characters burst through walls. The effect of the character was so powerful. See, look here is the scene. Bursting through a wall. To me that is just amazing. The power of the figure to burst through the stage.

http://www.youtube.com/watch?v=vxcjxN0rPzs

That part when the figure busts through sent chills down my spine. They had destructable enviroments back then and that was hundreds of years ago, so why not now?

*Lol, how great would it have been if old Dad bust through a wall in a scripted scene and he's all mutated like a behemoth. He has pistons and gear work grafted to his bones to make his movements strong. His face could of been all mutated and parts of metal mixed in and on his back a big engine runs fed with blood of his victims. Oh well.
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Jimmie Allen
 
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Post » Fri May 27, 2011 6:47 pm

I wouldn't mind seeing a Behemoth or some other huge character break through a wall. Imagine busting through a wall in Power armor and unleashing hell on the surprised people. If that was something bethesda wanted to do then great. However, for full effect what bust through the wall would have to be something never seen before to generate the full effect. Almost like an old Opera of sorts. I remember watching a movie called amedeus I think. The story was about Mozart, I think. In one scene he has characters burst through walls. The effect of the character was so powerful. See, look here is the scene. Bursting through a wall. To me that is just amazing. The power of the figure to burst through the stage.

http://www.youtube.com/watch?v=vxcjxN0rPzs

That part when the figure busts through sent chills down my spine. They had destructable enviroments back then and that was hundreds of years ago, so why not now?

*Lol, how great would it have been if old Dad bust through a wall in a scripted scene and he's all mutated like a behemoth. He has pistons and gear work grafted to his bones to make his movements strong. His face could of been all mutated and parts of metal mixed in and on his back a big engine runs fed with blood of his victims. Oh well.


THAT"S a movie. This is a game where everything has to be animated.
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Britta Gronkowski
 
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Post » Fri May 27, 2011 11:22 pm

THAT"S a movie. This is a game where everything has to be animated.



Whaaattt. Your telling me people can't animate a scripted busting of a wall. If that's the case maybe new animators need to be hired. IF you replay the PITT there is a scene when ashur is adressing the crowd. Just imagine if he would of burst through a stone wall or something cardboard for all I care. Besides animations can be covered with smoke and other debris. Have you seen the explosions in Half Life episode 2? The part with the minature pieces all breaking. Dude if tech can't pull off something breaking through a wall then I don't know what to say except get new tech. The sad part was that wasn't even a high fidelity movie with crap busting everywhere. Look at it. It's like cardboard. In all honesty, from the graphic content in the Fallout games something like that looks easy to pull off. Although a grand entrance doesn't mean anything without story...

Put things in better context of Fallout 3- a new type of mutant escapes and busts through stuff. WTF, the bear in Condemned 2 burst through stuff and that was probably a 1/3 of the budget of Fallout 3. Yeah, certain stuff in movies is movie magic but this, bah.
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J.P loves
 
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