No Attribute examples?

Post » Thu May 06, 2010 8:24 am

nono Bethesda gave them the idea i am sure just ask on the forums these guys know everything , ohhh Bethesda :bowdown:

If i remember well Bethesda gave to Ernest Gary Gygax some pencil , some dices and paper and got him in to books and all that RPG stuff , Bethesda even created TCG :nod:

Just my opinion


Sorry, but D&D was what started it all. That's one reason why so many people have this fixation over attributes. They've become so accustomed to them in games, since so many of them have simply copied the D&D example in one shape or another, that they can't envision an RPG without them. I'd say it's time to move on and try something new for a change.
User avatar
Sharra Llenos
 
Posts: 3399
Joined: Wed Jan 17, 2007 1:09 pm

Post » Thu May 06, 2010 5:37 pm

No, that's not the way it's going to work. It's been mentioned that the perk system is based somewhat on the way they worked in Fallout. There, once you met the requirements of the perk, it was always available to you afterwards even if you didn't take it immediately when it first came up.



Not only that but there will be tiered perks, so that you can't take the second one without already having the first.



But you'll still have all the perks from the other trees that you can take. If you're a caster type, you don't want to focus only on Destruction, you'll want to spread your abilities around. So if by chance there is no Destruction perk available, you can still take a Restoration perk that you passed over earlier. Perk selection will not be a one time only thing, that would be a very poor design indeed. Once you meet the requirements, you'll always be able to choose it later. And with that many perks available, it will be virtually impossible not to find something that is useful to your character.

Seems to me like the only requirements that should be needed for getting a perk are having a high enough skill level and having the lower tier perks.
User avatar
sharon
 
Posts: 3449
Joined: Wed Nov 22, 2006 4:59 am

Post » Thu May 06, 2010 3:22 pm

Mass Effect uses XP leveling. Not the TES "use it and gain" leveling. Entirely different take on the system. Aside from being a linear shooter and not an open-world fantasy....

And by definition Mass Effect is an RPG. You play the role of a customized Commander Shepard. Simple. It's very different from many others, but it is still an RPG in the main sense of the term.

OT: As for attributes....aside from Mass Effect (being class and skill based) I can't really think of any at the moment...


By that defintion Super Mario Brothers (1985) is an RPG.
Mass effect is not an RPG. Its a linear shooter with RPG elements.

I dont know how Skyrim will work, if it will be good or bad. The plus side to me seems that levelling could be more organic now.
User avatar
Sarah Unwin
 
Posts: 3413
Joined: Tue Aug 01, 2006 10:31 pm

Post » Thu May 06, 2010 9:25 am

Seems to me like the only requirements that should be needed for getting a perk are having a high enough skill level and having the lower tier perks.


And that's no doubt how it will work. I really can't see them doing it any other way. Once you meet the requirements you unlock the perk, and you'll be able to select it at any point for the rest of the game after that. That's exactly how it worked in Fallout 3 and it's been mentioned that Skyrim's system was patterned off of that game. With the exception that the perks will be skill based rather than having a bunch of generic ones like Fallout had.
User avatar
Anna Kyselova
 
Posts: 3431
Joined: Sun Apr 01, 2007 9:42 am

Post » Thu May 06, 2010 3:57 pm

When you level up, you can boost your Magicka, Health or Fatigue, and your Health bar grows a little bit automatically.

...And you get to chose a perk. Thats all that it is to the new system.
User avatar
Frank Firefly
 
Posts: 3429
Joined: Sun Aug 19, 2007 9:34 am

Post » Thu May 06, 2010 9:26 am

Mass effect is not an RPG. Its a linear shooter with RPG elements.


Just like Oblivion was an Action Adventure with RPG elements thrown in. Same thing with Fallout 3. What does crawling around in some dungeon that's not even quest related have to do with role playing?

The plus side to me seems that levelling could be more organic now.


Exactly, that's the goal.
User avatar
Victoria Bartel
 
Posts: 3325
Joined: Tue Apr 10, 2007 10:20 am

Post » Thu May 06, 2010 10:40 pm

What does crawling around in some dungeon that's not even quest related have to do with role playing?


Short answer?
Everything.

The thing about an RPG is that it has these fully optional things that are in no way needed to complete the main quest.
My character goes exploring into dungeons mainly to statisfy his homocidal tendencies and to loot things from their now dead owners to fund his lifestyle.
His sweetheart wishes hed just join the guards, its safer. His neighbours gossip about it. Cause Im roleplaying.
User avatar
Allison Sizemore
 
Posts: 3492
Joined: Wed Jul 19, 2006 6:09 am

Post » Thu May 06, 2010 1:28 pm

Short answer?
Everything.

The thing about an RPG is that it has these fully optional things that are in no way needed to complete the main quest.
My character goes exploring into dungeons mainly to statisfy his homocidal tendencies and to loot things from their now dead owners to fund his lifestyle.
His sweetheart wishes hed just join the guards, its safer. His neighbours gossip about it. Cause Im roleplaying.


Whatever. :shakehead:
User avatar
Andrea Pratt
 
Posts: 3396
Joined: Mon Jul 31, 2006 4:49 am

Post » Thu May 06, 2010 2:39 pm

Ahh yes about good old times, does some one still remember Lands of Lore game series it has similar to TES skill progression but also special abilities thats similar to perks, but it was really simple in comparison with Ultima for example, the same goes to Dark Messiah and Arx Fatalis, I really don't want see similar downgrades of RPG mechanic in TES.

Fun fact:
Ultima 7, a game wildly considered as the best open world RPG there is, had extremely simplistic RPG elements in them. 3 attributes, 2 skills, no classes.

Short answer?
Everything.

The thing about an RPG is that it has these fully optional things that are in no way needed to complete the main quest.
My character goes exploring into dungeons mainly to statisfy his homocidal tendencies and to loot things from their now dead owners to fund his lifestyle.
His sweetheart wishes hed just join the guards, its safer. His neighbours gossip about it. Cause Im roleplaying.

but, mass effect has quite a few sidequests and explorable territories with in it, even though you said it's not an RPG...
... and that it's linear...
User avatar
Travis
 
Posts: 3456
Joined: Wed Oct 24, 2007 1:57 am

Post » Thu May 06, 2010 5:22 pm

And that's no doubt how it will work. I really can't see them doing it any other way. Once you meet the requirements you unlock the perk, and you'll be able to select it at any point for the rest of the game after that. That's exactly how it worked in Fallout 3 and it's been mentioned that Skyrim's system was patterned off of that game. With the exception that the perks will be skill based rather than having a bunch of generic ones like Fallout had.

Okay, then yeah we're on the same page. I was just saying that there was a topic a while back where people were saying that you would only get to choose perks from skills that you raised between levels. Reminded me of Oblivion's attribute modifier system, and I just can't believe they would put something that remotely resembles that back in.

The thing about an RPG is that it has these fully optional things that are in no way needed to complete the main quest.
My character goes exploring into dungeons mainly to statisfy his homocidal tendencies and to loot things from their now dead owners to fund his lifestyle.
His sweetheart wishes hed just join the guards, its safer. His neighbours gossip about it. Cause Im roleplaying.

As said above, mass effect has lots of sidequests. There are lots of planets that you never, ever have to visit unless you're doing quests/exploring beyond the main quest. And many of those side quests have good/evil choices to make along the way. Mass effect has at least more choices, role playing, and side quests than the majority of JRPGs out there. If they deserve the title I think ME does as well.
User avatar
Dawn Porter
 
Posts: 3449
Joined: Sun Jun 18, 2006 11:17 am

Post » Thu May 06, 2010 9:06 pm

Fun fact:
Ultima 7, a game wildly considered as the best open world RPG there is, had extremely simplistic RPG elements in them. 3 attributes, 2 skills, no classes.


but, mass effect has quite a few sidequests and explorable territories with in it, even though you said it's not an RPG...
... and that it's linear...


But how do you roleplay in Mass effect?

Dont get me wrong, I liked the game. I enjoyed both the storyline and the shooty parts.
But you play John Shepard. The role you play is set for you from a to z, its not like a TES game where you can be a peaceful healer. There is no way to play that game peacefully.
You get taken on an enjoyable rollercoaster ride and you get to choose things like the colour of the rollercoaster or what flavour icecream you have afterwards, but it remains a rollercoaster.

In games like Oblivion I can make my own role.
In games like mass effect the role is pre-set.
User avatar
adame
 
Posts: 3454
Joined: Wed Aug 29, 2007 2:57 am

Post » Thu May 06, 2010 4:58 pm

Fun fact:
Ultima 7, a game wildly considered as the best open world RPG there is, had extremely simplistic RPG elements in them. 3 attributes, 2 skills, no classes.


but, mass effect has quite a few sidequests and explorable territories with in it, even though you said it's not an RPG...
... and it's linear...

But you know the difference between Lands of Lore and Ultima as well as difference between Arx Fatalis and Dark Messiah, difference between Daggerfall and Battlespire.
Fun fact: when Ultima IX released many says it was really simplified but if play it now game will be much better then last similar games thats released recently, thats nice thats TES has mods and with certain work we can return variability of rich gameplay and fix flaws, some games really need modding to be in few steps close to perfection state or at last to be closer to the games of past.
User avatar
Rude Gurl
 
Posts: 3425
Joined: Wed Aug 08, 2007 9:17 am

Post » Thu May 06, 2010 9:09 pm

I was just saying that there was a topic a while back where people were saying that you would only get to choose perks from skills that you raised between levels.


I've never seen any mention of this, and yes, that would be a really bad system. But since it's been officially mentioned that the perk system will be similar to Fallout 3 in many ways, I really don't see that happening. Players will have plenty of choices to make when they level up. They'll probably end up pulling their hair out everytime they level up trying to decide which perk to go for. 280 will be a lot to choose from, far more than what Fallout had to offer.
User avatar
Steven Hardman
 
Posts: 3323
Joined: Sun Jun 10, 2007 5:12 pm

Post » Thu May 06, 2010 8:07 am

But how do you roleplay in Mass effect?

Dont get me wrong, I liked the game. I enjoyed both the storyline and the shooty parts.
But you play John Shepard. The role you play is set for you from a to z, its not like a TES game where you can be a peaceful healer. There is no way to play that game peacefully.
You get taken on an enjoyable rollercoaster ride and you get to choose things like the colour of the rollercoaster or what flavour icecream you have afterwards, but it remains a rollercoaster.

In games like Oblivion I can make my own role.
In games like mass effect the role is pre-set.

Playing as Shepard (you can choose your name too you know...) is not that different than playing the Bhaalspawn in Baldur's Gate, the Vault Dweller in Fallout, the convict in Gothic, the Avatar in Ultima, Geralt in Witcher...

Really, only game that lets you play your own role is the TES games, most other RPGs gives you some sort of background and sometimes even a name, so your character gets a presence in the game.
User avatar
Rex Help
 
Posts: 3380
Joined: Mon Jun 18, 2007 6:52 pm

Post » Thu May 06, 2010 10:40 am

Even TES games don't give you many options with the main quest. Sure you can just do side quests, completely ignore the mq and have a great game experience, but it's not like you're given some huge amount of choice with how to complete quests as different roles, just different play styles.
User avatar
Makenna Nomad
 
Posts: 3391
Joined: Tue Aug 29, 2006 10:05 pm

Post » Thu May 06, 2010 7:58 pm

But how do you roleplay in Mass effect?

Dont get me wrong, I liked the game. I enjoyed both the storyline and the shooty parts.
But you play John Shepard.


Most "RPGs" have semi-set (or fully set, in the case of most JRPGs) characters.

In Bioware games, the "roleplaying" comes from how you deal with situations and NPCs. Two people can play Shepard through ME1 and 2, and end up with different personalities and different end results, based on what they chose to do.


(Like I've said in other threads, I actually felt that in some ways, Mass Effect 2 had stronger "roleplaying" elements than ME1. Even though it's actual story was a bit weaker. And even though many people consider it less of an RPG than ME1 because of the lack of attributes and excessive inventory management. ME2's conversational choices & decisions were less clear-cut than ME1's, which gave more opportunities to be more varied in your responses and choices = stronger roleplay. Attributes? Meh.)
User avatar
Sheila Esmailka
 
Posts: 3404
Joined: Wed Aug 22, 2007 2:31 am

Post » Thu May 06, 2010 6:48 pm


Really, only game that lets you play your own role is the TES games, most other RPGs gives you some sort of background and sometimes even a name, so your character gets a presence in the game.


There used to be more games like TES, oh and they were fantastic.
Menzoberranzan, eye of the beholder are two that immediately come to mind.
Sadly, I have noticed a trend over the past decade or so that companies now like to slap an 'rpg' sticker on what is not like these games at all.
And for some reason this forced change of definition has now come full circle where gamers themselves are arguing that a game like mass effect is an RPG.

To my definition, it is not. Its an action/ adventure.
But I suppose that in the end RPG is just what I point at when I use the term, same as for everyone else.

I sure miss those RPG's as they used to be though.
User avatar
natalie mccormick
 
Posts: 3415
Joined: Fri Aug 18, 2006 8:36 am

Post » Thu May 06, 2010 3:01 pm

There used to be more games like TES, oh and they were fantastic.
Menzoberranzan, eye of the beholder are two that immediately come to mind.
Sadly, I have noticed a trend over the past decade or so that companies now like to slap an 'rpg' sticker on what is not like these games at all.
And for some reason this forced change of definition has now come full circle where gamers themselves are arguing that a game like mass effect is an RPG.

To my definition, it is not. Its an action/ adventure.
But I suppose that in the end RPG is just what I point at when I use the term, same as for everyone else.

I sure miss those RPG's as they used to be though.

Don't worry. These things go in cycles. If we came to that point, there will be a comeback.
User avatar
Stephanie I
 
Posts: 3357
Joined: Thu Apr 05, 2007 3:28 pm

Post » Fri May 07, 2010 12:44 am

There used to be more games like TES, oh and they were fantastic.
Menzoberranzan, eye of the beholder are two that immediately come to mind.
Sadly, I have noticed a trend over the past decade or so that companies now like to slap an 'rpg' sticker on what is not like these games at all.
And for some reason this forced change of definition has now come full circle where gamers themselves are arguing that a game like mass effect is an RPG.

To my definition, it is not. Its an action/ adventure.
But I suppose that in the end RPG is just what I point at when I use the term, same as for everyone else.

I sure miss those RPG's as they used to be though.

This trend started in the 90s...
There are no real RPGs after the mid 90s...

And all those games I've just mentioned before are just action games...

Seriously, I think you need to think over your definition of RPG...
User avatar
Sarah Evason
 
Posts: 3507
Joined: Mon Nov 13, 2006 10:47 pm

Post » Thu May 06, 2010 10:26 pm

The Fable games? I can not recall if they used attributes in the traditional sense...

Nope they just have upgrades to Skill, Will, and Melee.
User avatar
Alyna
 
Posts: 3412
Joined: Wed Aug 30, 2006 4:54 am

Post » Fri May 07, 2010 12:24 am

Sorry, but D&D was what started it all. That's one reason why so many people have this fixation over attributes. They've become so accustomed to them in games, since so many of them have simply copied the D&D example in one shape or another, that they can't envision an RPG without them. I'd say it's time to move on and try something new for a change.


Have you played D&D? The D&D attribute system is nothing like TES -- one main distinction is that attributes are static (don't change when you level). How can you "move on" from something that has never existed in TES. Don't blame attributes on TES poor implementation.
User avatar
Shiarra Curtis
 
Posts: 3393
Joined: Thu Jan 04, 2007 3:22 pm

Post » Thu May 06, 2010 9:39 pm

Have you played D&D? The D&D attribute system is nothing like TES -- one main distinction is that attributes are static (don't change when you level).


Not sure about D&D v4, but 3.5 (and 3.0?) had attributes that increased via various means (including on leveling). It was kind of a shock to go from v2 (last version I played PnP) to v3.5 in D&D Online.... from a system where 18 was a maxed stat, to one where a high level fighter might have 30+ Strength.
User avatar
Nathan Barker
 
Posts: 3554
Joined: Sun Jun 10, 2007 5:55 am

Post » Thu May 06, 2010 1:39 pm

Have you played D&D? The D&D attribute system is nothing like TES -- one main distinction is that attributes are static (don't change when you level). How can you "move on" from something that has never existed in TES. Don't blame attributes on TES poor implementation.


Yes I have played D&D, pretty much everything made for computers in fact. And did you even read my post, because you are clearly taking me out of context and totally missed my point. Oh and you're wrong. As of D&D version 3 attributes were not static, you were able to select one point every 5 levels. But in that system they actually meant something. They didn't in these games, aside from some very minor effect.
User avatar
Kirsty Wood
 
Posts: 3461
Joined: Tue Aug 15, 2006 10:41 am

Post » Fri May 07, 2010 12:54 am

This trend started in the 90s...
There are no real RPGs after the mid 90s...

And all those games I've just mentioned before are just action games...

Seriously, I think you need to think over your definition of RPG...


Nah my definition of an RPG is now foolproof, since I redefined it in my previous post.
Its what I point at when I say 'thats an RPG.'
Wich suits me just fine.
And it doesnt change that I miss these kind of games and hope that developers will realise there is a market for them.
User avatar
Rich O'Brien
 
Posts: 3381
Joined: Thu Jun 14, 2007 3:53 am

Post » Thu May 06, 2010 9:31 pm

Nah my definition of an RPG is now foolproof, since I redefined it in my previous post.


Hardly, since it can be easily argued that the TES games can be classified as action/adventure as well. Your "definition", which didn't really define anything to begin with, is simply your opinion and not fact at all.
User avatar
KU Fint
 
Posts: 3402
Joined: Mon Dec 04, 2006 4:00 pm

PreviousNext

Return to V - Skyrim