I don't really think there has been any game that had a stat system quite like Skyrim's. But I can try to explain it as thoroughly as I can with the information we've been given. Sorry if you already know a lot of it:
- The primary/derived stats from the previous games (health, magicka, fatigue/stamina) are now called "attributes."
- There are 18 skills, categorized into combat, stealth, and magic, although any character can use any skill, and there are no major/minor skills.
- You still raise any skill purely by using it.
- Every time you raise any skill, it gives you some amount of "experience" that counts towards leveling. The amount of experience will be larger for higher skills, so raising a skill from 60 to 61 gives you more experience than raising a skill from 30 to 31.
- ^ This is complemented by having the experience requirement for the next level increase each time you level up, slowing down drastically by the time you reach level 50. You can keep leveling after this, but very slowly. The max level is somewhere in the 70s, based on whenever you can get all your skills to 100.
- Once you get to high levels, you will need to specialize and focus on raising your high skills in order to contribute much towards leveling.
- Every skill has what would be called a "skill tree" in other games, though many of them sound like they will be passive and are thus called "perk trees."
- Each perk tree has 12 to 20 perks, often grouped for specialization. For example 1H and 2H have perks for sword, axe, and mace specialization, and destruction will have perks for fire, ice, and lightning specialization. There are a total of over 280 perks.
- Every time you level, you get to choose one perk. There are also some requirements for choosing perks, so you can't pick a perk just because you already have the previous one in the tree. They are playing around with the details, but it's possible that you will only be able to get 50 perks max.
- In addition, every time you level, your health increases a bit. Then you get to choose to bonus health (further), magicka, or stamina.
Some things that attributes previously had an effect on will be solely handled by skills, others might have perks to handle them, and others might be dependent on health/magicka/stamina.
Pure speculation:
- There will possibly still be skill trainers, allowing you to pay to increase skills.
- My guess about the "requirements" for perks is simply that you will need a certain skill level for each perk in that skill. Others have suggested that you will only be able to choose perks from skills that you increased to contribute to your last level up. I don't think that is likely because that system would have the potential of level ups where you can't pick any perk, and I don't see Bethesda implementing a system where that can happen.
- With no willpower I'm guessing that magicka regen rate will be a fixed percentage of your total magicka per second, instead of being handled by perks or skills.
- I'm also guessing the same for stamina regen rate. If this is how it turns out, you can effectively raise your speed by increasing your stamina: sprinting will cost stamina, so raising it will allow you to sprint for longer periods of time, plus the increased stamina regen rate will decrease the time that it takes to start sprinting again.
- Some people have suggested that there will be perks that do not belong to any skill. I haven't really seen anything to support this, and the math seems to add up with perks being skill-related only (average of 16 perks per skill x 18 skills = ~288 perks)
So yeah, I can't think of any RPG that had a stat system that worked very similarly.
That's very well explained....kudos
I'm a lover of what i've heard about the new system,i personally think it will be much better than relying on 8 more or less useless attributes.
Another thing i might add also,not only will some perks cover what some attributes did,you get extra effects/moves too.....you really are getting more for character with new system...i believe.
Again,well explained deathcoffee.
Note: Another thing people need to be aware of is the perks aren't exactly like the were in fallout. It was stated in OXM UK,that perks are smaller and more meaningful. Fallout relied heavily on V.A.T.S. Most of the perks were for V.A.T.S. Now alot of people never used v.a.t.s,i myself eventually prefered not to use v.a.t.s.Don't get me wrong v.a.t.s was a good system,just needed more work. Now if you played fallout without v.a.t.s alot of the perks were useless.But skyrim does not have v.a.t.s so thye perks will be more meaningful in my opinion,because they are not tied to a system some people didn't use.I believe perks will be much,much better in skyrim. It's also been said that some death-moves/finishing moves maybe perks or they could be taught etc. The new system really does sound like we'll have alot more options with our characters,both skill-wise and probably visually-via moves unique spells etc......sounds much,much better to me.