Attribute/Skill Changes Please

Post » Sat Oct 30, 2010 1:30 pm

I think Todd is going in a more Gothicy path, so the lame "states" will be replaced by elements that are actually effective and not just pure math and RPG spread sheets.

simplify the mambo jumbo numbers and make combat/stealth/magic deeper and more varied that's the right way to go.
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Brian LeHury
 
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Post » Sat Oct 30, 2010 5:35 pm

I think Todd is going in a more Gothicy path, so the lame "states" will be replaced by elements that are actually effective and not just pure math and RPG spread sheets.

simplify the mambo jumbo numbers and make combat/stealth/magic deeper and more varied that's the right way to go.


It's your opinion. Lame for you? Good for me instead, I like to have stats/modificators so I perfectly know (numerically) what's the state of my characters. Removing a lot of indicators is like lowering immersion for me. I consider them part of any RPG main structure.

If they remove attributes, I hope they create a system that can fairly replace them, if not it's nothing but an unnecessary simplification. And I think they don't want to simplify that much.

I agree only with your "make combat/stealth/magic deeper" statement, obviously.
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leni
 
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