Yes, in previous games where your character was more pre-determined there was more of a distinction between a strong and not strong character based on the "strength" attribute. These things are not gone, they are just found in different places.
No. They're gone. The simulation of them, through the deliberate choice or omission of perks, is there to sort of take their place, but strength is gone.
Your character doesn't start as something, he is just an average prisoner. He will have things he is better at. Your weapon damage is now more determined by your proficiency in 1h or 2h, which gives bonus to that weapon's damage.
I'm not talking about weapon damage in and of itself. Weapon damage was
just one of the things that were affected by strength. Now it's discrete and can ONLY be affected by skill and perks. There is no strength, so there can be no character who is simply able to deal more or less damage by dint of being innately stronger or weaker. The cause has been eliminated, and all that's left is the consequnces, which have to be deliberately arranged, one by one, in order to sort of convey the illusion of what strength once did.
Your concerns in carrying capacity can be directed to the new body build feature in the game. I'm certain that if you are of a bigger build you will be able to carry more, unless it's cosmetic.
It's already been stated explicitly in the Q&A that starting maximum encumbrance will be the same for all characters.
You act like other characters in the game will have the Strength attribute. They won't, so the scaling between you and your enemies will be the same.
First - no, I most certainly do not "act like other characters in the game will have the strength attribute. They clearly won't. And you're exactly right - that means that my character can only be the same as everyone else. That's my point.
Through your actions, not pre-determined numbers, does your "lump of clay" become a character.
That's the case no matter what. However, before, an aspect of my character could be that s/he was notably strong or notably weak - that would be something that contributed to who and what s/he was. Now, all s/he can be is a shapeless lump of clay that sort of comes to resemble something like that, if I go out of my way to carefully choose or avoid the correct set of perks.
The attribute of "strength" is hidden under Health and the combat skill numbers and perks(not just the perks, but the skill proficiency number).
No. It's gone. Some number of the effects of that attribute have been retained and spread around, but the attribute itself is gone.
Others not as proficient in that skill will be inherently weaker in those regards.
No - others not as proficient in that skill will be not as proficient in that skill.
The truth is we don't know what will determine your carrying capacity....so not sure why you think it's suddenly just "gone".
Actually, we do know what will determine your carrying capacity. Haven't you read the Q&A? It's stickied right at the top of the forum. It says explicitly that carry capacity will be determined by stamina. And I don't think it's "gone." I said, so clearly that nobody should've been able to miss it, that strength, and thus the direct and measureable influence that it had on carrying capacity, is gone. It is.
"They've thrown out a simple and straightforward system that added complex character depth in favor of a clunky and awkward system that, at best, can only be used to create the superficial impression of that depth."
It's "clunky and akward" because you don't get it and it's new and you've never seen it before and still haven't seen how it works.
No - it's "clunky and awkward" because I'll now have to spend some number of perk choices in order to create a range of effects that were formerly determined by one single number that I chose at the start of the game. A number of deliberate choices made or withheld in order to bring about something approximating the same set of effects that were formerly brought about by one single number is "clunky and awkward."