Attributes and Perks

Post » Mon Aug 01, 2011 2:29 pm

Numbers make up our world, numbers would obviously make up any artificial game world as well. Fact is, numbers are RPGs. What they actually represent seems to be where certain people stop comprehending. dont like stats and representation? Go play an action game.



After morrowind bethesda has done away with the dice roll system on pretty much everything and then attributes became dead weight. I'm not trying to argue that having numbers is better for an rpg because that would be dumb of me, that is pure preference. But what no one can really deny is that the system was so redundant and convoluted in oblivion. They could of improved it or outright removed it, either way is an improvement.

Also why does everyone think there are strict guidelines to game genres? RPG is the most open game genre for video games and trying to put limitations on it is laughable and I'm glad people with this mindset aren't designing games. I like my games fresh and I always look forward to a new system over a stagnant one.

Also stop talking about stats being gone because they are very much there. Skills are still in and most of what attributes did skills already did.
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STEVI INQUE
 
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Post » Mon Aug 01, 2011 4:21 pm

After morrowind bethesda has done away with the dice roll system on pretty much everything and then attributes became dead weight. I'm not trying to argue that having numbers is better for an rpg because that would be dumb of me, that is pure preference. But what no one can really deny is that the system was so redundant and convoluted in oblivion. They could of improved it or outright removed it, either way is an improvement.

Also why does everyone think there are strict guidelines to game genres? RPG is the most open game genre for video games and trying to put limitations on it is laughable and I'm glad people with this mindset aren't designing games. I like my games fresh and I always look forward to a new system over a stagnant one.

Also stop talking about stats being gone because they are very much there. Skills are still in and most of what attributes did skills already did.

This is the misconception. The only problem with OB was level scaling. When I talk about numbers and stats, Im not talking dice rolls. Im talking every variable in the game. I never said stats were gone, don't know where you got that from.
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KIng James
 
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Post » Mon Aug 01, 2011 1:20 pm

How about stop being a fetcher and actually construct an argument with actual points as opposed to just being insulting?


See the thing is, its not even about being right or winning an Argument, there is nothing to be "won" in this debate, what is annoying how ever is gaping holes exist in this Logic adopted by Todd, and people are trying to fill it in with statements that have no substance like, its in the back ground or skills do what Attributes did and all this flak of Garbage

now if people would realize Skills do for themselves what Attributes did for them -then- they would be correct. but I face palm at the amount of times people keep saying how Stamina would increase speed or raise jump height or do all these things, when its clearly, Flatly stated they are just 3 bars health for heath, Magicka for magika and Stamina for Stamina, not health effects A B C etc etc

and lets not even get on the speed and jump hieght mess because that was glazed over with a PR sentence about how armor effects running speed, no fing Duh, thats not what was asked but thanks.
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Nana Samboy
 
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Post » Mon Aug 01, 2011 4:12 pm

Yeah, you dont know the meaning of redundant. The function is lost. If I have the same blade skill as you, strength would be the 'tie breaker', thats the exact opposite of redundant. Since when was there a charisma skill? Since when was there a luck skill? Since when was there a strength skill? Try again.

Please, continue to convince me you have the slightest modicum of intelligence.

It's not blade skill stupid, it's 1h or 2h. if our skill in 1h or 2h is the same, then our SKILL IS THE SAME. the tie breaker would be in our health and stamina. Please try and use more of your imagination.

I didn't say there was a charmisma skill, I basically said Personality=charisma. Learn 2 english. When I said whatever the attribute gives can be "given through the skill" I meant the two skills this would effect(speechcraft and mercantile) would be perfectly able of determining this attribute themselves. It doesn't need to be displayed or have points put into it.

also didn't say there was a luck skill.

Also didn't say there was a strength skill.

I think I'm gonna stop replying to your posts. You obviously lack the ability to read and comprehend words, not trying to be mean but it's what you've done with everything you've replied to.
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Aliish Sheldonn
 
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Post » Mon Aug 01, 2011 6:31 pm

No you couldn't.

... without mods, console commands anyway.


But a lot of people go on how perks will take over the attributes place.
No they won't, that's what skills do, that's what skills always done. Perks add more depth to skills, and add do things that weren't governed by skills, but that doesn't seem to be the case either it seems...
For others there are those evil 3 bars.

What the! Yes you could! You could muck about with racial bonuses and gender and so on.

You could make a wood elf with strength 30, 35, 40 or 45

You could make a Nord with strength 50, 55, 60, 65

Seeing as the base value was 40, that means that you could make a character with unusually high strength (65), or low strength (30)
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Daramis McGee
 
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Post » Mon Aug 01, 2011 2:05 pm


Blade/1 hand, same difference, its a skill, strength is an attribute (plus I was talking about Oblivion). They did not do the same thing. When you keep spouting fallacies, you sound like you have no idea what your talking about. Which you apparently dont. Name calling? I'll take that as an admitted defeat. Again, know what attributes did.
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Glu Glu
 
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Post » Mon Aug 01, 2011 1:45 pm

now if people would realize Skills do for themselves what Attributes did for them -then- they would be correct. but I face palm at the amount of times people keep saying how Stamina would increase speed or raise jump height or do all these things, when its clearly, Flatly stated they are just 3 bars health for heath, Magicka for magika and Stamina for Stamina, not health effects A B C etc etc

Yes, that's what they do...

Also now stamina raises encumbered and indirectly, speed by allowing you to sprint farther (there might be perks for this though).
That's it really...

So what's the problem?
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Maria Garcia
 
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Post » Mon Aug 01, 2011 4:48 pm

I'm thinking that by stuffing attributes into perks they screw up both systems. Attributes as a unique system is gone and as such, character distinction there is lost. Simultaneously, you're now forced to sacrifice perk slots to accomplish what could have been achieved with a separate system. So, now perks as a whole are less interesting as they are forced to accommodate the exclusion of attributes instead of existing as their own unique system.


Bingo. Fewer really impressive perks, as some of these will now be used as stand ins for what the attributes used to offer AND, more severely limited character builds because abilities that used to be more readily and reasonably attained, or at least attainable in conjucntion with other skills and abilities, will now only be available on a limited basis and at a high cost (i.e. if you want to be athletic or acrobatic, you will have to give up some of your blade proficencey or spell perks to do it et.) On the whole, this isn't a favour to anyone, except for people who are in love with boundaries and restrictions for the sake of imposed specificity.
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Sandeep Khatkar
 
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Post » Mon Aug 01, 2011 8:53 am

This is the misconception. The only problem with OB was level scaling. When I talk about numbers and stats, Im not talking dice rolls. Im talking every variable in the game. I never said stats were gone, don't know where you got that from.


Without the random variables that come with attributes why even keep them in. Fatigue is the best argument I've seen about attributes but the thing about fatigue is that every class type got obscene amounts of it. The change to leveling up the 3 bars is actually a good thing for role playing and character differentiation because now if someone wants low fatigue they can have it without ignoring one of their main stats and utterly gimping them.

Other than fatigue every other variable in game is handled by stats in oblivion. Attributes only affected things slightly compared to the skills.
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Enie van Bied
 
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Post » Mon Aug 01, 2011 5:57 am

now if people would realize Skills do for themselves what Attributes did for them -then- they would be correct. but I face palm at the amount of times people keep saying how Stamina would increase speed or raise jump height or do all these things, when its clearly, Flatly stated they are just 3 bars health for heath, Magicka for magika and Stamina for Stamina, not health effects A B C etc etc

The fan Q&A confirmed that the Stamina attribute will effect encumbrance. It's very possible and probable Health/Magicka/Stamina effect other things as well.
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Rob Smith
 
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Post » Mon Aug 01, 2011 3:20 am

Attributes only affected things slightly compared to the skills.

No they didnt. For one example, speed had a way higher effect than athletics. there was a skill that made guards pay off your bounty? Or a skill that made NPCs more likely to yield? No, there wasn't.
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Project
 
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Post » Mon Aug 01, 2011 6:16 pm

No they didnt. For one example, speed had a way higher effect than athletics.


Ok. But athletics still affected speed. My point is still the same, attributes just weren't needed to achieve the same results.
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Darren
 
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Post » Mon Aug 01, 2011 12:10 pm

Ok. But athletics still affected speed. My point is still the same, attributes just weren't needed to achieve the same results.

They were not the same results though. There was no skill that determined your chance to be knocked down, no skill for overall chance at anything.
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Sammi Jones
 
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Post » Mon Aug 01, 2011 6:00 am

Personality=makes you more personable. CHARISMA. governs skills of speechcraft and mercantile. in other words, doesn't NEED to be it's own major attribute. Anything that the ATTRIBUTE would give you can be given through the skill.

Luck-puts a little bit of something in everything, also is LUCK. does this need to be explained? I already stated that I wasn't too happy about this being gone, if you actually read and understood anything that I say as opposed to retorting with snarky comments and an elitist attitude that holds no actual claim to intellect or constructive meaning.

Just as Personality does not need to be its own major attribute, Luck does not need to be its own attribute. Personality gives a boost to skills, and that is all that luck does. In previous games, our skill level represents our skill alone. With Skyrim, we now can assume that our skill level represents our actual skill plus the effects of our pertinent attributes, including luck.
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Lifee Mccaslin
 
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Post » Mon Aug 01, 2011 7:06 am

Alright, seeing as some people are missing my point.

Numbers are great for many people, as they create a measurable fact that you can then compare to either your own previous numbers or those of others, to establish some sort of progression.
But they are NOT essential to the actual progress ;) I love games with level systems! That's also why I don't want to play action games instead of RPGs. I've played WoW for 6 years...a game that is basically a study in arithmetics!
I for one look forward to seeing an RPG being more about what you do than how big your numbers are.

Now MK, what you're saying is if you can count something, it's made up of numbers? Numbers of breaths to keep me alive?? Really now?
So my clothes are also numbers, because I can count how many shirts I have?
And yes I know a computer is full of numbers...but I don't want it to show me the calculation every time I press a button ;) So thank you for that pointless list of things that are slightly related to numbers.

Now back on topic. The simple fact is that attributes are no longer NEEDED (didn't say WANTED) to determine how well you do certain things (actually many of them only governed how fast skills would lvl, as the skills themselves raised with usage).
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Claire Vaux
 
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Post » Mon Aug 01, 2011 7:03 pm

Just as Personality does not need to be its own major attribute, Luck does not need to be its own attribute. Personality gives a boost to skills, and that is all that luck does. In previous games, our skill level represents our skill alone. With Skyrim, we now can assume that our skill level represents our actual skill plus the effects of our pertinent attributes, including luck.

No, personality and luck did way more than that.

Snip

Without numbers there is no progression. Every thing is numbers. Our reality and its rules are all numbers. We are numbers.
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Chloe Botham
 
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Post » Mon Aug 01, 2011 7:03 am

attributes in OB were a pain in the butt
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Matt Bee
 
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Post » Mon Aug 01, 2011 2:04 pm

Whats the point of hiding them? Id rather see them.


The point in hiding it is to keep you from ever being able to notice exactly how much you have lost. If everything is under the hood, you can no longer make a comprehensive or comparative anolysis of your abilities.

Hiding the numbers altogether offers a much easier way to gimp the Playercharacter, than leaving the numbers out in front and then trying to make them lie.
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Ebou Suso
 
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Post » Mon Aug 01, 2011 8:03 am


Now MK, what you're saying is if you can count something, it's made up of numbers? Numbers of breaths to keep me alive?? Really now?
So my clothes are also numbers, because I can count how many shirts I have?
And yes I know a computer is full of numbers...but I don't want it to show me the calculation every time I press a button ;) So thank you for that pointless list of things that are slightly related to numbers.

Now back on topic. The simple fact is that attributes are no longer NEEDED (didn't say WANTED) to determine how well you do certain things (actually many of them only governed how fast skills would lvl, as the skills themselves raised with usage).


again...Attributes werent there for Just Skills, im not sure how many times I have to repeat that, and yes Numbers of breaths to keep you alive, all of your biological proccesses require O2 or rather factors associted with its use to function, the very act of breathing that allows you to catalyze energy is the very thing keeping things running smoothy and at the same time causing wear and tear that makes you "age"

My response to yours was undercutting, you went on effectively saying numbers aren't needed they are gone and this is good, my statement says numbers are still rampant so whats the celebration about if you dislike numbers so much
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Jade Muggeridge
 
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Post » Mon Aug 01, 2011 11:07 am

Blade/1 hand, same difference, its a skill, strength is an attribute (plus I was talking about Oblivion). They did not do the same thing. When you keep spouting fallacies, you sound like you have no idea what your talking about. Which you apparently dont. Name calling? I'll take that as an admitted defeat. Again, know what attributes did.

It's like words hit your eyes and the meanings escape you. You keep saying the same thing over and over but provide no argument behind any of it. You just keep half-wittedly chanting "You are wrong". Come back when you learn to construct points and actually back what you are claiming. Oh, and actually try reading what I said before typing your half-assed "argument"
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OTTO
 
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Post » Mon Aug 01, 2011 5:53 pm

The point in hiding it is to keep you from ever being able to notice exactly how much you have lost. If everything is under the hood, you can no longer make a comprehensive or comparative anolysis of your abilities.

Hiding the numbers altogether offers a much easier way to gimp the Playercharacter, than leaving the numbers out in front and then trying to make them lie.

I really doubt they are doing it to make it more difficult. Everything they seem to be doing is to make it less difficult.

It's like words hit your eyes and the meanings escape you. You keep saying the same thing over and over but provide no argument behind any of it. You just keep half-wittedly chanting "You are wrong". Come back when you learn to construct points and actually back what you are claiming. Oh, and actually try reading what I said before typing your half-assed "argument"

Im not here to enlighten the uninformed. If you want people to take your comments seriously, you have to know what your talking about. I shouldnt have to explain the blatantly obvious. If you cant understand that strength raised melee weapon damage independent of skill, then what else is there to say?
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Kari Depp
 
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Post » Mon Aug 01, 2011 12:50 pm

No, personality and luck did way more than that.


Without numbers there is no progression. Every thing is numbers. Our reality and its rules are all numbers. We are numbers.


Numbers are a man-made concept...so one could easily argue that NOTHING is numbers ;)
We use numbers to measure almost everything, that does NOT mean everything is numbers. And I'm sorry to say, but I'm right about that.

And "Without numbers there is no progression"? Have you ever been on a date? How would you use numbers to measure the progression there?

Actually, try to argue your claims at all, instead of just claiming.
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Sierra Ritsuka
 
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Post » Mon Aug 01, 2011 10:30 am

Numbers are a man-made concept...so one could easily argue that NOTHING is numbers ;)
We use numbers to measure almost everything, that does NOT mean everything is numbers. And I'm sorry to say, but I'm right about that.

And "Without numbers there is no progression"? Have you ever been on a date? How would you use numbers to measure the progression there?

Actually, try to argue your claims at all, instead of just claiming.

Nope, everything is numbers, all mathematicians and scientists agree. Sorry, Im right about that. Progression is numbers. A real life date isn't a video game component, but 1st base, 2nd base etc. there's your numbered progression.
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Sami Blackburn
 
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Post » Mon Aug 01, 2011 3:53 am

I'm glad athletics/acrobatics/speed are gone. I thought it ridiculous that, once leveled high enough, you could run faster than a horse and jump higher than leopard (even with armor on), so to speak. Hand to Hand I think should remain a skill since it basically constitutes martial arts. There could be some awesome perks for this as well


Why is this "ridiculous" for a person who can become stronger than an ogre, and shoot lightning bolts out of their eyes, mouth and ass?

The game is made in a way to allow your character to become a legendary hero, a.k.a. superhero, with abnormal strength and unusual powers, if you choose to make a character that way.

If all the attribute benefits are crammed into perks, it not only cheapens the perks system, it is also a cheap way of restricting the playercharacter by forcing them to make "eat or drink, be strong and dumb or weak and smart, etc." choices, in some areas that shouldn't have to be mutually exclusive.

Atheletics and Acrobatics should both fall under either stamina or health, and stamina should increase naturally EVEN WITHOUT you having to allocate points to it, just as health does (you can allocate extra points, per level up, but it increases even if you don't, just less significantly) as a result of your activities.
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{Richies Mommy}
 
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Post » Mon Aug 01, 2011 8:40 am

messed up
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Austin England
 
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