would have been fine with that but i still feel this is an improvement over what we have seen before and will add to the game.
Oh I don't doubt that either. When I heard they were introducing perks I was like :drool: but then I heard they axed attributes and I was like :down:. Perks are good, but they don't and shouldn't make up for attributes.
In a perfect world, Skyrim would have everything a gamer can dream of (Spears, Crossbows, Dragon Riding?
![Wink ;)](http://gamesas.com/images/smilies/icon_e_wink.gif)
), but it's not perfect world.
Problem is that those are actually possible, and as far as attributes go, I'm willing to bet they went in intending to rehash some of the perks from Fallout 3/NV, and because of it, and what I'm about to put in parenthesis', they made attributes (Which I'm also willing to bet that they never bothered to try and flesh out so that they have more of a presence in the gameworld) redundant.
All I can see as far as this system goes (and before the buzz-word debaters come along, No, I am not referring to every aspect of the game, just this one) is a lack of creativity, laziness, and purely bad ideas in general.
, but you have to admit that they're redundant in a game where it's really only your skills that matter.
Thats cause for making attributes have a point, not for removing them. Another example where that logic would have worked is in separate weapon skills. Separate weapon skills were only redundant because there was a relatively small pool of weapons available. Same with armor.
They're designing the game's system around what they are willing to put into the game's content as opposed to designing the game's content around the system. Earlier games did this a bit better in certain areas, and Skyrim is doing it better in certain areas, and both are/have done worse in other areas.