With attributes being out of the game, or their functions moved, how will we buffer certain aspects of our characters? In past games (Morrowind especially, not so much Oblivion because of the attribute ceilings) i would use Alchemy to increase my intelligence for mages, Strength, Endurance, and Agility for warriors, and my Speed and Agility for archers or stealth characters.
Now that there are no attributes, do you think the Devs will include fortify skill ingredients? Say I'm a claymore user, and i want to increase my weapon damage... do you think there could be ingredients that would fortify Two-handed weapons? or Fortify Destruction for my damager mage?
Maybe the only fortify ingredients will be for Health, Magicka, and Fatigue. I just think this would be a slightly lame way to help fortify a warrior (aside making him a tank) unless health or fatigue helps increase melee damage. What about trying to increase bow damage? fortify Archery? or fortify Fatigue? Mages can always fortify Magicka, so there won't be much difference there.
I'm just curious to see what everyone else thinks... do you guys think they will include fortify skill alchemy ingredients? Or will it be just health, magicka, and fatigue?