"Learn by doing, unless it's running or jumping, or carrying stuff."
So... now running speed and carrying stuff is moved to skills that don't advance by running?
When players wonder why their character is so slow is the answer going to be "because you didn't level up your blade skill"?
This is getting silly now, do some people actually realise what effects the Oblivion attributes had on the game and how this is easily incorporated into the 3 Core Attributes of Skyrim.
If not, carry on reading and this should give you some idea as to why we are bored of the
No Attributes?????? WTH threads that are spawning daily.
Lets start with the original attributes and what they effect
Agilityi) Governs Marksman, Sneak & Lockpick (This just means it has a small effect on the effectivness of using the skills the higher it is)
ii) It also effects the chance to avoid being staggered by enemy blows, and adds to the damage that bows do
iii) Used in the Calculation for the total fatigue number (Agility + Endurance + Strength + Willpower
Getting rid of Agility just means that:
i) The actual level of the skill will directly govern the effectiveness of the skill
ii) both of these can be replaced with Perks in the Block and Marksman skills
iii) The Stamina core attribute will directly represent fatigue and adding points into this at level up will increase it.
now the 'i)' sections are exactly the same for all attributes, meaning that the actual level of the skills are how effective they are, there are no longer invisible multipliers adding to this.
I have detailed the sections of each of the other 7 attributes below and how these can be replaced
Enduranceii) effects base health and the health increase at each level up.
iii) See 'Agility iii)'
If removed:
ii) Can now add points directly into health
iii) See 'Agility iii)'
Intelligenceii) effects Base Magika pool
if removed:
ii) Add points directly into Magicka
Luckii) effects everything, slightly
If removed:
ii) Skill levels will directly effect the skills with no invisible multiplier added by luck
Personalityii) Higher disposition for NPCs
iii) Obtain better prices from merchants through haggling
iv) Avoid combat more often as fewer aggressive beings will attack you.
If removed:
ii) Disposition will not be the same as Oblivion, so no info on how the NPC disposition towards players will be increased/decreased
iii) The Mercantile skill will handle this itself
iv) It has already been said that the majority of wildlife will be less 'Wild' unless you provoke them.
Phew, got bored and cant be bothered to finish but you all get the picture so stop moaning about there being no Attributes.